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Mass Effect 3 is unquestionably the game of the year. People can boo fucking hoo about the ending all they want and hate Bioware's affiliation with EA, but no other game got that much press or had that much replay value. I'm still playing MP 9 months later with tens of thousands of others. It has the most underrated MP experience I've ever played. It's only the RPG/DA slave nerds who still whinge about that game.
I'm on the Bioware forums a lot. Take it from me, most of the people who whinge about the ending are complete blueberries who are just upset the ending didn't pan out the way the wanted. Particularly because *SPOILER ALERT* Shepard dies in the "ideal" ending. They all want to be writers for Bioware because the series has a very weird ability to give seemingly anyone the impression they have the ability to write a story that epic, which is just sheer nonsense. Just take a look on youtube at all the people who spend countless hours redesigning the ending in their own visions. It's pathetic. There isn't really any difference between the original ending and the Extended Cut other than the latter is elaborated on much more, which needed to be done and it was acceptable. But to see those idiot fans whining about how the other DLC "doesn't change the ending" is just sad. I honestly can't think of a single DLC for any game that did anything like that. And the decisions you make throughout the course of the series DO impact the ending and many events throughout ME3, just not (again) how the whiny fans imagined them to. I love the series, but trust me, most of the fans of it are just spiteful, ungrateful, bandwagon jack offs.From what I gathered from all the fan outcry and plot dissection at the time, all that "press" came from the players' displeasure over a series that specialises in player choice and consequences, that rendered their choices mostly obsoleet and a wonderfully mishandled conclusion. Further, if Bioware were fine to alter their Mass Effect ending (or at least, needed to create post-game content just to explain the ending), it could be said that Bioware probably didn't have all that much confidence in what they had created.
The game was fine up until the last 10 minutes, but I'm not sure I'd give it GOTY still. As for replay value, the forced intergration of multiplayer into my beloved single player can fuck right off. Having to level up in a multiplayer I don't care for (and no one asked for) in order to get the best single player outcome is in fact the one thing that keeps me from replaying ME3. Bad design choice that can only be justified by the people who "happened to enjoy the multiplayer" and alienating to the rest of us.
Little Big Planet? Pretty sure that came out like 3 years ago. So yeah... loltimemagazineBy the way, here's Time Magazine's top 10 list for 2012 for anyone interested:
10. Torchlight 2
9. Halo 4
8. LittleBigPlanet
7. The Last Story
6. Papo & Yo
5. Assassin's Creed III
4. Dishonored
3. XCom: Enemy Unknown
2. Xenoblade Chronicles
1. Guild Wars 2
I loved the ME Series, and I loved the ending. The Original Ending. I also enjoyed the Extended Cut and thought the New option was a nice touch (Trying to stay spoiler free here).
But Telltale did an AMAZING fucking job with the Walking Dead game. What I am most excited about is the terminology they're using, calling these five episodes a "Season." Yes, I want more. I have been working like crazy the last month or so (Oh, hai there WS btw. Missed ya lol), and I only recently DLed the 5th episode of Walking Dead, but it's been far and away the most engaging gaming experience I've had all year.
It's good to see a XBLA game with non-traditional delivery win game of the year. It's really showing how the industry is changing, and I'm excited where it's going.