WWE '13

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Sabretooth

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Where the hell is Brian Pillman and Owen Hart
 

Postman Dave

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Where the hell is Brian Pillman and Owen Hart

Stuck under a pile of legal papers.

sorry, no buys from me. Roster is basically the same as '12, minus a load of current talent and added several doubles. Do we really need 3 Triple H's? Just makes alternate attires and free up some roster space.

Seriously, why is the Big Show in twice? It's essentially the same guy, just with longer hair. Thuganomics Cena? He had the same haircut and jorts back then too, so why use two roster spots?

Weak.
 

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Stuck under a pile of legal papers.

sorry, no buys from me. Roster is basically the same as '12, minus a load of current talent and added several doubles. Do we really need 3 Triple H's? Just makes alternate attires and free up some roster space.

Seriously, why is the Big Show in twice? It's essentially the same guy, just with longer hair. Thuganomics Cena? He had the same haircut and jorts back then too, so why use two roster spots?

Weak.

Well it works good for the Rumble honestly, I mean me I want the old Cena on my roster, so I'd want that Cena in my Rumble and unless I use Cena I couldn't have that form of Cena in the Rumble. The same could be said for any of the others honestly. Plus you can pick which face of Foley you'd want in the match, do you want, I'd be reforming DX so I would want DX Trips in the Rumble and on my roster that way and that way only.
 

TactMrBlack

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Stuck under a pile of legal papers.

sorry, no buys from me. Roster is basically the same as '12, minus a load of current talent and added several doubles. Do we really need 3 Triple H's? Just makes alternate attires and free up some roster space.

Seriously, why is the Big Show in twice? It's essentially the same guy, just with longer hair. Thuganomics Cena? He had the same haircut and jorts back then too, so why use two roster spots?

Weak.
I agree with you 100%.

I also think they still have a lot of work to do on the Universe mode.
 

Castiel

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Far too many doubles which is a big problem for me. 3 Triple H's? Come on... why the Nation Mark Henry when no other NoD members made the roster? Second Big show is the worst. Two Lita's is very unnecessary especially when the current Divas champion didn't make the cut and the only diva that matters is only DLC! I'd also like to know why they randomly included 04 Cena & JBL.... but hey whatever. The only double I really like is Jericho because Y2FUCKINGJ!

Then there's Jinder Mahal, Great Khali, DiBiase, and Hunico (who I'll let slide because of dat bike!) randomly making the cut... the 3 guys I used most in WWE 12 were Tyson Kidd, Evan Bourne, and Drew McIntyre, and they're not in this. Lame. It also sucks that I guess due to their current status greats of the Attitude Era like Kurt Angle, The Hardy's, and The Dudley's were all left out. I also wish we could've gotten Test. Really not going to feel complete without them.

Some really awesome guys also made the cut though of course. All of DX is awesome, finally a badass British Bulldog, Godfather, APA, and Shane O'Mac! Who's inclusion makes me even more sad that there's a lack Steve Blackman. Lesnar with his MMA gear is also great!

Attitude Era trailer, the mode it's self looks pretty neat. Reminds me of the DBZ games where you recreated each saga though... but luckily this is just once for WWE, DBZ did it every single game and it got old fast.

[video]https://www.youtube.com/watch?v=BKocXpOeNoM&feature=player_embedded[/video]
 

Lover Boy

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I'm not buying it for all the points LB said really. I'm holding out for another TNA game, if there was one, it certainly would be better than the first because the first was pretty shocking.
 

Castiel

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I'm not buying it for all the points LB said really. I'm holding out for another TNA game, if there was one, it certainly would be better than the first because the first was pretty shocking.

You'll probably waiting at least a few years for that.
 

Lover Boy

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You'll probably waiting at least a few years for that.
I know, it really sucks. Sorry to get the thread off track by the way.

To get it back on topic. I heard some people were annoyed because Damian Sandow was DLC, are you guys going to get him when he comes out?
 

Castiel

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Since I'll end up getting the game anyway I will definitely be getting Sandow, I mean he's Sandow! I get that he didn't make the cut and at least he's DLC but AJ I just don't get.... I also expect Ryback and Cesaro to appear as DLC.

IGN posted an article about the game:

It’s strange to think that the Attitude Era of the WWE began some 15 years ago. What started as a curious set of alliances between Triple H, Shawn Michaels, Rick Rude and Chyna led to the rise of “Stone Cold” Steve Austin and a severe shift in WWE programming. The risks taken - both by the company’s superstars and writers - were unprecedented. Not everything worked, but the bold experimentation made every week memorable. To this day, some wrestling fans regard that time as the peak of the WWE, with few modern moments approaching what occurred in the late ‘90s.

But that was a decade ago. Much has changed in the WWE, and many of its fans, perhaps most of them, are actually too young to really remember the Attitude Era to any significant degree. As old as that makes some of us feel, the reality is that the Attitude Era is a distant one. That’s why THQ is so smart to recreate the concept in WWE ’13.

Rather than push players through lengthy, original storylines featuring a set few characters, THQ is attempting to recreate the biggest, most iconic moments from late 1997, when DX formed, through Wrestlemania XV some two years later, when Austin and The Rock squared off for the first time. The single-player experience is divided into chapters of varying lengths, split amongst eight characters or entities: D-Generation X, “Stone Cold” Steve Austin, Mick Foley, The Rock, Bret Hart, Kane and the Undertaker.

Realizing that simply increasing the number of fixed characters and dividing the single player experience into chapters wasn’t enough, THQ has set about actually telling the story of wrestling’s past. To do that, the development team worked closely with WWE to produce 20 videos that fill in the gaps and storylines necessary to not only understand a match or feud’s context, but to actually get excited to see its resolution. You might not play every match on the path to Austin colliding with The Rock, but you’ll understand why they fought - and why people cared.


It’s a genius move on the part of the development team to understand that while a finite set of characters is critical to a story, an in-game engine and voice acting can only do so much. Nothing beats the insane live theater that is professional wrestling. Plus WWE’s editing and promotional teams are some of the best in the world, rivaling if not surpassing anything that’s done in Hollywood. Allowing those talented folks to assist in telling this story is absolutely the smartest move possible. Those of us who never saw the Attitude Era play out week-to-week will finally have that chance - through stellar video packages, 65 playable matches and even a ratings chart that follows the so-called ‘Monday Night Wars’ of WWE and its rival, WCW.

THQ’s smart decisions don’t end there. The manner in which the Attitude Era is played is different than its predecessors. Your basic objective is almost always the same - win your match. That will come as a huge relief to many who found themselves simply playing to an arbitrary point and pressing a button to let the computer take control to a pre-determined conclusion. Games are meant to be played - and beaten. To have a mode that wrests control from the hands of players was understandably frustrating to some.


WWE ’13 does away with that notion, instead working with incentives and bonus objectives to entice players to recreate moments from the past. Steve Austin beat Shawn Michaels at Wrestlemania XIV, but he did it in a specific way. You can simply beat the Michaels and move on, but if you go that extra step, you can potentially tap into the massive amount of unlockable content the game features.

All told, between videos, photos, belts, superstars and alternate attires, there are more than 100 items that can be opened by seeking out bonus objectives - some of which are hidden to prevent you from knowing how a match will play out. Critically, your list of objectives can be displayed at any time with the quick press of a button, just in case you’re curious if you’re accomplishing everything that’s necessary before you make the pin.

There are a myriad of other elements in (and around) the Attitude Era mode that will simply make all the difference in the world to wrestling fans. Legendary commentator Jim Ross will be heard alongside Jerry “The King” Lawler, just as he was in the late ‘90s. It’s now possible to have a reversal indicator not only tell you when a reversal is possible, but whether your timing was too fast or too slow if your timing is off. Animations are increasingly more fluid, and odd collisions or transitions seem improved from WWE ’12 (no small feat considering the immense number of variables at work in any one of these matches). The crowd also sounds significantly better, as THQ is now pulling audio samples from a live arena versus trying to simulate that effect by stuffing 100 people into a warehouse.


THQ’s enhancements and additions don’t end there either. Though the developer has yet to unveil its Universe Mode for this year, it has shared its latest addition to its Creative Suite. In addition to creating rings, players will now be able to customize their own stage sets, even going so far as altering designs past and present. Did you like the Smackdown (’01 - ’08) set that featured a fist smashing through glass? Maybe you don’t want the fist there though. Maybe you want to paste a giant Summerslam logo on the entrance platform. You can do that - and plenty more. For those wanting to adjust every last detail of WWE ’13’s wrestling world, THQ will allow that - plus the ability to share those creations with the community online.

In many ways THQ is building on the massive changes that came with WWE ’12. Last year’s iteration was bold, and reinvented wrestling gaming in a fundamental way - one that brought a new level of addictive gameplay with it. One year later, the development team (both in the United States and in Japan with Yukes) has continued to seek perfection, even throwing away its ambitious vision for Road to Wrestlemania. Attitude Era looks to be an excellent single-player substitute, and will likely become the blueprint for future endeavors. In fact, based on what I’ve seen so far, I’m not sure how THQ will top itself next year.

The part I bolded excites me, it's stupid that it wasn't put in last year and I'm guessing simply so they could make it look like they adding and improving something this year but I'll be able to have the Smackdown fist stage? Hell yes!
 

Sabretooth

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Just gonna say attitude era Big Show hurts my eyes.
 

The Viper

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THE SMACKDOWN FIST STAGE?!?!?!

All we need is a Bra & Panties match and we've got Smackdown: Here Comes The Pain Pt. 2!!!!
 

Castiel

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THE SMACKDOWN FIST STAGE?!?!?!

All we need is a Bra & Panties match and we've got Smackdown: Here Comes The Pain Pt. 2!!!!

I'll even download Rodney Mack for the occasion!
 

JakeYourBooty

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White boy challenge!
 

Sabretooth

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The games modes for WWE '13 have been revealed. Here they are.

THQ has revealed they are replacing their "Road to Wrestlemania" mode with the following storylines as part of their Attitude Era mode.

* Rise of DX
* Austin 3:16
* The Brothers of Destruction
* The Great One
* Mankind
* Wrestlemania XV

The storylines will have players go through 65 matches that are based on the storylines of that era, but allows for changes basee on how players proceed within the game.

Wow WWE '13 creators really hate the PG era :lol:
 

Hidden Blaze

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I am liking this game more and more as we go along :)