Day 8
Request Call Up
When playing as the booker of a child company, the player can now choose to contact the parent company (whether the parent is controlled by the player or AI) and request that they consider calling up a worker. This is something that's been requested quite a lot. It adds some extra realism and also allows those who want to play with an eye on producing talent a little more control.
Import Job History
From within the editor, the user can now import job histories (either individually or in batches) from one worker to another. This was requested by a couple of database makers as a way of speeding things up. It's particularly useful for tag teams who have moved around together, as it means that once you've completed one partner you can just then choose to import all of their job histories in one go to their partner.
Increased Diversity
In order to better simulate the real world, a range of new diversity-related settings have been added to workers. These include:
Gender ID: This has the choices of Cisgender Male, Transgender Male, Non-Binary Male, Other Male, Cisgender Female, Transgender Female, Non-Binary Female, Other Female. Note that the male and female versions of Non-Binary are purely for behind-the-scenes purposes (as the game needs to know which of the two "paths" they take for things like physical development and retirement ages); whenever this text tag would be seen during gameplay it would simply be shown as Non-Binary without further elaboration. The "Other" terminology is designed as a catch-all for any definition that doesn't fit into any of the other categories - if anyone would like to suggest a better name for this, you're welcome to make suggestions in the discussions thread and this may be incorporated pre-release. Overall, the new Gender ID settings are mostly used to add a little more realism, for searching, and for the handful of calculations where gender is important (like what awards they qualify for). In almost all cases, all that really matters from an in-game perspective is whether they fall into the male or female "paths" that the game has. A worker's Gender ID setting does not change during gameplay and there are era settings that can be used to control the percentage chance of what Gender ID newly generated characters can have.
Pronouns: The choices are He-Him, She-Her, They-Them, He-Them, She-Them. This is purely a cosmetic touch and affects how text relating to that person is shown. Note that I've specifically made this section easy to alter, so if there are further categories that people particularly want, this is something that can easily be patched in post-release.
Sexuality: Either Heterosexual, Homosexual, Bisexual, Asexual, Pansexual. These settings are primarily for relationship calculating purposes, but some products may use this data (in conjunction with the gender ID) - for example, LGBTQ+ friendly products may explicitly look at it when choosing who to hire.
The converter will automatically assign the Cisgender Male / He-Him and Cisgender Female / She-Her settings based on the gender the worker had in TEW2020, so in the vast majority of cases database makers will not have to do any extra work to incorporate these changes.
Men's And Women's Divisions
The way women's divisions used to work has been expanded, providing the same set of options but for the inverse - i.e. women's wrestling companies that have men's divisions within them. Additionally, there is now a Tiny size that can be applied. This was something that was requested a few times.
Gender Competition
Each worker now has a "Competes Vs" setting that can either be Any, Men's Division Only, Women's Division Only, Primarily Men's Division or Primarily Women's Division. Additionally, each contract now has a "Competes In" setting that is either Unassigned, Men's Division, Women's Division, or Unrestricted. The contract setting can't contradict the worker's overall setting, but doesn't have to permanently be on a single choice - for example, you might set a female wrestler to Primarily Women's Division and have her contract set to be in the women's division, but move her to the men's division for one-off matches or a specific storyline.
These two settings work in conjunction with a company's men's and women's division settings so that the game knows who to hire, who they're competing against, etc. This means that you can simulate pretty much any real world scenario and have quite a lot of flexibility to move people around based on the situation. By adding this, this covers some of the real world scenarios that were previously not able to be simulated properly.
Note that the converter will automatically set male competitors to the men's division and female competitors to the women's division; as such, other than a handful of edge cases, database makers will not have to do any work at all with regarding to setting this up.
Expanded Awards
The end-of-year awards - both the overall and company-specific versions - have been expanded to have male and female versions of each (including the non-wrestling awards like Manager, Referee, etc). The converter automatically takes this into account when moving awards from 2020 to the new game.
Gender-Specific Hiring Rules
When assigning hiring rules to a company, they can now be set as to whether they apply only to male competitors, only female competitors, or both. This gives database makers a finer degree of control and means that limits on things like weight make more sense.
Same-Sex Marriages
For realism purposes, same-sex marriages cannot happen during gameplay prior to the data that they became legal (based on the area in question). This doesn't affect preset relationships via the editor.
Gender And Divisional Searches
By request, tag teams and title belts can now be searched by gender and men's / women's division limits.
Road Agent Experience
Road agents can now continue to build their experience rating just from doing their job. Previously, once they'd retired from active competition they couldn't build up experience, which meant that some people - especially those that retired early - were very limited in how good they could become.
More Precise End Dates
When setting the end dates for things like excursions, scandals, starting injuries and starting absences in the editor, there is now a much wider range of options to choose from, including being able to pick a specific date. This gives database makers a finer degree of control.