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D&D Planning

B01

Guest
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I know Dex is my most important stat, but what's next Con or Wis? I know I don't get many hit points
 

CakeWalker

Fancy a slice?
il_794xN.3281872903_94np.jpg


decided what value you what to put into your six ability modifiers.

[going to use these basic character cards]
 

Bobby Barrows

Trans Rights
Pulled off a sneaky here and decided to switch classes once again and play as a Wizard since I enjoyed it so much in my current campaign

High Elf Wizard

HP:
9/9

STR: 8 (-1 Mod)
DEX: 12 (+1 Mod)
CON: 16 (+3 Mod)
INT: 18 (+4 Mod)
WIS: 13 (+1 Mod)
CHA: 13 (+1 Mod)

Saving Throw Bonus: Intelligence, Wisdom

Languages Known: Elvish, Common, Undercommon, Sylvan

Background: Noble

Alignment: Lawful Neutral

Proficiencies:

Weapons:
Longsword, Shortsword, Shortbow, Longbow, Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Skill: Perception (High Elf), History (Noble Background), Persuasion (Noble Background), Arcana, Medicine

Spells:

Cantrip:
Toll the Dead, Spare the Dying, Chill Touch, Fire Bolt (High Elf Bonus)
Spellbook: Witch Bolt, Mage Armor, Catapult, Ice Knife, Shield, Burning Hands
 
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Bobby Barrows

Trans Rights
Btw @Cereal Killer, @Nostradamus, and @Red Dragon

I know Juice suggested 3d6 six times for ability scores, but I hope I'm not going over her head by suggesting an alternative, that being Roll 4d6 and discard the lowest roll, repeating six times. So for example if you roll 4d6 and you roll 1, 4, 6, and 3, you'd discard the 1 so it equals 13.

Just rolling 3d6 can lead to some absolutely wonky ability scores and I'm fairly certain what I'm suggesting is the more accepted standard
 
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