D&D Planning

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Grimoire Lenin

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db8m8zv-6459f36c-8e6e-4b2a-92c5-3fe6b373e9b0.png
 

Death By Looch

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gonna have like 7 or 8 starting skills too, gonna be awesome, I will do all the things, u guys can fight stuff
 
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Death By Looch

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gonna have like 7 or 8 starting skills too, gonna be awesome, I will do all the things, u guys can fight stuff
You better do Wrestling chant-like Barding, or else I'll walk.

:lol
 

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using the new good version btw @The Lich King

Mordenkainen's Monsters of the Multiverse​

Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they often joke that there are as many kenku origin stories as there are kenku. Some of them paint their genesis as a curse, being a flightless bird people doomed to mimic other people’s creations. Other kenku recite cryptic but beautiful poems about their advent being a blessed event in which they were sent into the multiverse to observe and catalog its many wonders.

Whatever their true origin, kenku are most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.


  • Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
  • Creature Type. You are a Humanoid.
  • Size. Your size is Medium or Small. You choose the size when you select this race.
  • Speed. Your walking speed is 30 feet.
  • Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
  • Kenku Recall.Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.
    • Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.
  • Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
 

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You better do Wrestling chant-like Barding, or else I'll walk.

:lol
omg yes.

Rogue hits a critical

THIS IS AWESOME

strum strum. strum strum strum

THIS IS AWESOME!

---

roll a 1

*starts chant* DM YOU SUCK!
 
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Death By Looch

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Rolls a 1 on attack

"YOU FUCKED UP! YOU FUCKED UP!"
 
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Grimoire Lenin

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Honestly I like my idea of an affable high Elf noble who is so rich he just blows his money on learning spells.
 

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I decided on a name for my Tiefling. He shall be named "Chance"

STR: 12
DEX: 12
CON: 8
INT: 9 + 1 = 10
WIS: 13
CHA: 4 + 2 = 6


According to what I've read, Tiefling's Intelligence goes up by 1, and my Charisma goes up by 2
I'd greatly appreciate an explanation/breakdown for all of the Monk class features in the most simplistic terms possible.
 

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Kelevra - Deep Gnome Rogue - I think we're going to go the Arcane Trickster route

Str: 9
Dex: 16
Con: 13
Int: 14
Wis: 11
Cha: 9
 

Grimoire Lenin

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I decided on a name for my Tiefling. He shall be named "Chance"

STR: 12
DEX: 12
CON: 8
INT: 9 + 1 = 10
WIS: 13
CHA: 4 + 2 = 6


According to what I've read, Tiefling's Intelligence goes up by 1, and my Charisma goes up by 2
I'd greatly appreciate an explanation/breakdown for all of the Monk class features in the most simplistic terms possible.
Fuck that's some bad Charisma lmfao
 

Comrade Khan

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Background:
Stojanow Prisoner
Deception (CHA), perception (WIS)
Gaming set x1, thieves' tools

Race Skills:
Kenku Recall.
Thanks to your supernaturally good memory, you have proficiency in two skillsof your choice.
  • Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Arcana (INT) , Intimidation (CHA)


Class Skills -
Bard : Any 3
Religion (INT), Investigation (INT), Persuasion (CHA)


Full Profiency Skill List (7)
Perception (WIS)
Deception (CHA)
Persuasion (CHA
Intimidation (CHA)
Arcana (INT)
Investigation (INT)
Religion (INT)

Languages: Common, Elvish