Wolfsville vs Internet Era [Sign-up Thread]

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Ekkologix

Blood Moon
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Wolfsville vs Internet Era

Host -
@Ekkologix
Start Date - TBD (Early/Mid August)
Setup - Semi-Open Medium Role Madness
Phase Start/End - TBD (12 PM CST, 3 PM CST, or 6PM CST)
Phase Length - 48 hours first day phase, 24 hours all other phases
Lynches - Plurality (Player with highest votes by end of day is lynched)



- This game is a mashup of Wolfsville and Kue's kickass Internet Era mafia game series on NarutoForums -

Setup Outline - 18 players (11 town; 2 mafia; 4 indies; 1 cult)
(Roles are shown after rules section)

1x Town JOAT
1x Town Bulletproof
1x Town Investigative
1x Town Vigilante
1x Town Protective
1x Town Control
1x Town Support
1x Town Troll

3x Random Townie

1x Mafia Godfather
1x Mafia Goon

1x Indie Town

1x Neutral Indie
1x Indie Mafia

1x Indie killer

1x Cult Leader



Rules -

- This is a semi-open medium rolemadness game setup. Claiming is allowed here, however heavy claiming is discouraged as multiple roles have been designed to punish doing so. Claim at your own discretion.
- Only 2 claims are allowed at max on day 1. Any more claims that day will result in that role being generified for the cycle. If claiming still continues on day 1 then modkills will be given. On all other days claiming is freely open with no limit, at your own risk.
- Do NOT under any circumstances share info about this game outside the game thread or designated PM's created by the host. Doing so may result in immediate modkill.
- You are required to have at least 3 posts per day phase. Not doing so for one phase will result in a modblock, for 2 phases will result in a sub, and if further inactivity continues a modkill will follow.
- The proper voting format is [Vote Lynch Playername]. You do not have to mention [Unvote] or [Change Vote] if you are switching your vote. I will try to count all votes but I might miss your vote if it is not in this format.

- Voting to end the day early will be available after day 3 or when half the players are killed, and the proper format to do so is [Vote End Day].
- Failed kills will not show in the writeups to allow for abstain strategies.
- Converts will not show in writeups.
- Please adhere to all WS rules and etiquette of sportsmanship and fair play. No toxicity, apathy, flaming, or threatening to quit the game, or any other activities of that sort that ruins the game. Take this as your first warning.
- If the lynch fails, the reason will not be specified.
- Do NOT angle shoot or attempt to break the game in any way. Play fair.


- And above all, Have fun!!




- Roles -


1x Town JOAT

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- This is a powerful town role with multiple skillsets and versatile abilities. One of the following is guaranteed to be in the game, more can appear via the Random Townie.
A. Forger
- Cult immune.
- Forge one item during the day. You may then keep that item to yourself or give it to someone else at the end of that day.
- Forge-able items are an alignment invest, a bulletproof shield, a regular kill sword, a roleblock, or an anti-cult shield. 1-shot each.
- When town loses 4 members (killed or culted). Select 2 forge-able items to obtain another 1-shot of.

B. Tomb Raider
- Cult immune.
- Obtains a 1-shot ability from every dead or converted town player in the game. Can only use one of his obtained abilities per cycle.

C. WS Town JOAT
- A random town leader role will be brought back from a game in the past on WS. Their abilities will be buffed/nerfed/adjusted accordingly to accommodate for the requirements of a JOAT townie in this game.


1x Town Bulletproof

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- This town role is generally harder to kill than usual. One of the following is guaranteed to be in the game, more can appear via the Random Townie.
A. IE Singularity
- Has 1-shot deathproof. If killed while deathproof, he becomes perma bulletproof. If lynched while deathproof, the lynch goes to the 2nd wagon and he becomes 1-shot bulletproof.

B. Tough Guy
- Starts with a 1-shot super-bulletproof. If ever targeted by a kill, he and the attacker will learn each others roles.
- Tough Guy will always recover his injuries (super-bulletproof) if he is not targeted by a negative action for one night, else he dies if not protected.

C. Red Lady
- Visit someone each night. If you are targeted by a kill when you are outside your house it will not work on you. However, if someone targeted the person you are visiting with a kill, it will hit you instead.
- Has 1-shot self commute to leave the town completely becoming untargetable to everything that night.


1x Town Investigative

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- This role specializes in gathering intel for town. One of the following is guaranteed to be in the game, more can appear via the Random Townie.
A. Fortune Teller
- Once per night can target 3 players to fortune tell. By the end of that night will be made aware if there is atleast one non-town player among the 3 selected targets. 3-shots.

B. Aura Seer
- Each night can investigate a player to find out if they are Town, Werewolf, Indie, or Unknown. Unknown roles are: Town JOATs, Town Vigs, Jailkeeper, Beast Hunter, Paranoid Gun Owner, Fool, and Indie Killers.

C. FBI Agent
- Each night you may spy on a player to either watch or track them that night.


1x Town Vigilante

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- This is a town role that can perform kills on other players. One of the following is guaranteed to be in the game, more can appear via the Random Townie.
A. Gunner
- After day 2, once during the day can shoot a player, regular killing them. 2-shots.
- His bullets are too loud that he is publicly revealed after the first shot.


B. Priest
- Each night you may sprinkle holy water on a player. If they are not town, they are regular killed. If they are town, you are regular killed. If you hit a non town player, the next kill becomes a super-kill.

C. Marksman
- Each night you may take aim at a player or remove your aim from a player.
- Once in the game, you may release a barrage of arrows to regular kill all players you are currently aiming at. 1-shot.


1x Town Protective

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- This role provides town with protections from kills and/or cult. One of the following is guaranteed to be in the game, more can appear via the Random Townie.
A. Doctor
- Target a player at night and protect them from either regular kills OR cult that night. Cannot self target.

B. Bodyguard
- Has a 1-shot bulletproof and 1-shot cult immunity.
- Target a player at night and redirect all abilities on them to you.
- If a player you are protecting is attacked while you have no bulletproof, you will attempt to regular kill the attacker in retaliation.

C. Beast Hunter
- You start the game with 1 trap. At night you may place that trap on a player or move the existing trap to another player. The trap become active the next night after it is placed or moved.
- If the trap is active, the first player that attacks your trap target with a killshot or cult will be regular killed by the trap instead (Prioritizes wolves). If a super-kill attacked your target then both your target and the attacker will be regular killed.
- The trap will remain active for one night even after your death/conversion.


1x Town Control

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- This town role specializes in crowd controlling and stopping actions of other players. One of the following is guaranteed to be in the game, more can appear via the Random Townie.
A. Grumpy Grandma
- Target 2 players at night. If at least one of them is not town, roleblock them both. If both of them are town, make them both immune to roleblocks that night.
- Grumpy Grandma will not know what she did to the players.

B. Pacifist
- Each night, target a quarter of the living players (rounded down). If any of those players used a killshot, roleblock them instead. 3-shots.
- The pacifist will not know if he ended up roleblocking a player or not.

C. Jailkeeper
- Each night, target a player and jail them (protect + roleblock them).
- You may anonymously send a question to your jailed target during the night via the host and receive their answer before the end of the night.
- Once in the game, at night you may elect to execute your jailed target. If you executed a townie, you lose the jail ability permanently. 1-shot.


1x Town Support

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- This role provides aid and assistance to town in ways other than protection. One of the following is guaranteed to be in the game, more can appear via the Random Townie.
A. Flower Child
- Once in the game, you may stop a lynch on a player and make it go to either the 2nd wagon or the wagon that the person you saved is voting for. 1-shot.
- If you ended up lynching a non town player, you gain an additional permanent +1 vote power.

B. IE Monster Kid
- Randomly gets assigned a town player to be his mason on the first night. If his mason partner dies, he gains their vote power added to his.
- Once in the game can send a private anonymous message to a player via the host. 1-shot.

C. Mayor
- Once in the game can reveal himself as the Mayor and attain a permanent vote power of 3.
- Once revealed, the Mayor will ignore all protections on him.


1x Town Troll

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- A chaos loving troublemaker role that still wins with town. One of the following is guaranteed to be in the game, more can appear via the Random Townie.
A. School Bus Driver
- Super bus drive 2 players. Any ability or result that is supposed to hit or be obtained by the first player will go to the 2nd player and vice versa. Can self target. 3-shots.

B. Loud Mouth
- Each night target a player. Upon your death or conversion, super reveal and snitch out that player's full role to the thread. Bypasses all protections.
- Once in the game, can leak a total of 3 anonymous random messages from random QTs in the game (Cult, Medium, Mason, or Werewolves QTs).

C. Paranoid Gun Owner
- Once in the game, can go on alert mode for one night. When on alert mode, he will shoot anyone visiting him that night, regular killing them. 1-shot.
- If killed a non town player, he gains confidence and obtains a 1-shot regular kill.
- Once in the game, during the day he can send a private anonymous message to a player via the host. 1-shot.


3x Random Townie

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- A random townie from any of the above unused roles in any category will fill this position. Players will not know if they are the random townie, they will simply just be assigned a town role. 3 of these will be in the game but no duplicate roles will be in game.



1x Mafia Godfather

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- A strong mafia leader role with powerful game changing abilities all designed to destroy town. One of the following is guaranteed to be in the game.
A. Nightmare Werewolf
- Has 2x vote power
- Has a 1-shot bulletproof and is cult immune.
- Scans as town to alignment investigations and rolecops fail on him.
- Once per day he can frame a player, making them appear as a wolf next night under alignment investigations.
- Once per night, if a player role claimed (fake or real), he can attempt to destroy their role for 2 cycles. Will fail if the claim is fake. 2-shots.
- If he fails a faction kill, his next faction kill becomes a super-kill.
- If the goon dies before him, he will obtain any 1-shot from their role.
- Has a 2-shot ability to infect a player's dreams turning it into nightmares, making their actions do the opposite effect or obtain an opposite result of what's intended that night. 2-shots.
- Has 1-shot ability to forge the faction kill's flip, making the faction killed player flip any role of his choice. 1-shot.

B. Alpha Werewolf
- Has a 1-shot bulletproof and is cult immune.
- Scans as town to alignment investigations and rolecops fail on him.
- Once per day can vote silence a player.
- Once per day gains a random 1-shot ability related to the town JOAT role in game.
- Has a 1-shot super-kill modifier he can use or give to the goon.
- If the goon dies before him, he obtains a 1-shot super-kill modifier.
- Once per day, if a player role claimed (fake or real), you can steal one of their abilities from them at random for one cycle. Will fail if the claim is fake. 2-shots.
- Has a 2-shot ability to send an anonymous message to a player during the day or night via the host. 2-shots.
- Has a 1-shot ability to forge the lynch's flip, making the lynched player flip any role of his choice. 1-shot.

C. WS Mafia Godfather
- A random Mafia Godfather role from a past WS game will appear here and will be buffed/nerfed/adjusted accordingly to match the criteria required of a Godfather in this game.


1x Mafia Goon

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- A mafia underling that supports the Godfather in destroying town. One of the following is guaranteed to be in the game. Another Junior Wolf can appear if the Cursed is in the game (Refer to Indie Mafia).
A. Guardian Wolf
- Cult immune.
- Once per night, can protect a player from regular kills. Can self target.
- Has a 1-shot to make all roleblocks and investigations fail in the night.
- Has a 1-shot to stop a lynch and move it to 2nd wagon.
- has a 1-shot to super-protect a player from super-kills for one night. can self target.

B. Wolf Seer
- Cult immune.
- Once per night, can rolecop a player.
- Has a 1-shot to control a player that he rolecopped before, determining the targets of their actions and obtaining a copy of their results.
- Has a 1-shot janitor faction kill modifier that he can use or give to the Godfather.
- Has a 1-shot ninja faction kill modifier that he can use or give to the Godfather.

C. Junior Wolf
- Cult immune.
- Since he is a pretty cute wolf, once per night, can target a player to distract and roleblock them that night.
- If the Town JOAT dies before you, inherit an ability from them as a 1-shot.
- If the Godfather dies before you, inherit an ability from them as a 1-shot.
- If the Indie Killer dies before you, inherit an ability from them as a 1-shot.



1x Indie Town

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- An indie whose goals align with town and wins with them. One of the following is guaranteed to be in the game.
A. IE Guardian Angel
- At the start of the game, receives the name of a random town player that he has to guard for the rest of the game. The assigned town player is not aware that he has a Guardain Angel.
- Has a nightly angelic shield that he can use each night to either protect himself or their assigned town player from regular kills and/or cult. Once the shiled stops a kill and/or cult, it will become null to the effect that it stopped.
- If the assigned town player dies or is culted, the Guardian Angel dies or gets culted as well (does not join cult chat though).
- If the Guardian Angle dies or gets culted first, he becomes a tree stump that has no vote power but can still post on the thread until the assigned town player is dead or culted with him (they both die or become culted at that point, but Guardain Angel still does not join cult chat).
- Wins with his assigned town player.

B. Medium
- Once during the day, this role may select a dead player to talk to the following night. Both players will share a group QT until the end of that night.
- Once in the game, at night, the Medium may revive a non janitored dead player. 1-shot.
- Dead chat will not be created as long as this role is in the game.
- Wins with town.

C. Gas Station
- Starts the game with 5 refill/heal shots.
- Anyone visiting this role will automatically have 1 expended or lost ability of theirs refilled or healed at random. Consumes 1 refill shot.
- Once per night, the Gas Station may elect to use one of their shots manually and refill/heal an ability of a player or add another shot to a limited-shots ability of theirs.
- Wins and leaves the game if they successfully refilled/healed 3 unique town players. Else, wins with town.


1x Neutral Indie

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- An indie who has their own agenda in mind and tends to usually win alone regardless of everybody. One of the following is guaranteed to be in the game.
A. Fool
- Wins and leaves the game if they are lynched by town. loses if killed in any other way. Non game ending.
- Twice in the game, during the day, he can force a player to vote for him by the end of day vote count. 2-shot.
- Upon winning, due to his pettiness, 2 random town players will be erased from the game with him.
- Wins alone.

B. Head Hunter
- At the start of the game, you are given a random town target to execute. Win and leave the game if your target is lynched. Non game ending.
- If your target is killed in any other way you become a survivor and will have to remain alive till end of the game to win.
- When you become a survivor, a bounty is placed on your head. Your killer will obtain a 1-shot regular kill and 1-shot vote steal as a reward. No reward is given for being lynched.
- As a survivor, you obtain a 1-shot regular protection that you can use on yourself one night.
- Wins alone as an executioner, or with anyone as a survivor.

C. IE Mother D. Reaper
- Has 1x bulletproof
- Once per night, D. Reaper may submit a full list of player names and their corresponding roles to the host.
- If you correctly guess the role of every living player, win and end the game for everyone.
- For culted players you can guess "Culted" as their role, for WS Town JOAT or WS Godfather you can guess "WS Town JOAT" or "WS Godfather" as their roles.
- Once per night, you may rolecop a player. If your target has an investigative ability, you will obtain their targets and results as well that night.
- Wins alone.


1x Indie Mafia

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- An indie whose interested in seeing mafia win and watching town burn. One of the following is guaranteed to be in the game, but if the Cursed is converted to Junior Wolf there will no longer be an Indie Mafia in the game.
A. Cursed
- Neither the wolves nor this player know who each others are.
- Immune to rolecops.
- Turns into a Junior Werewolf if targeted by a werewolf faction kill, joining their private chat. Scans as a Junior Werewolf after joining them.
- Once in the game, can permanently curse another player. That player will appear as a Junior Werewolf under investigations and upon death.
- Wins with wolves but does not count toward their numbers for lylo calculations unless converted to a Junior Wolf.

B. Shadow Sorcerer
- Does not know who the wolves are, but they know who he is.
- Once in the game, can grant the goon a 1-shot ability from a protect, a rolecop, or a roleblock. 1-shot.
- Once in the game, can send a direct message to the Godfather via the host. 1-shot.
- Once in the game, can regular bus drive 2 players. 1-shot.
- Once in the game, for one day phase, can double his and the wolves vote power and hide all players' votes to their role PMs. 1-shot.
- Wins with wolves but does not count toward their numbers for lylo calculations.

C. Berserker
- Knows who the wolves are, but they don't know who he is.
- Twice in the game, can target a player and nullify any kill protections or bulletproofs on them that night. 2-shots.
- Once in the game, if the wolves do not janitor their faction kill, janitor it for them. 1-shot.
- Once in the game, during the day, can apply a frenzy status debuff on a player. If that player is protected by anyone in the following night, they and anyone protecting them will be inflicted a regular kill. 1-shot.
- Wins with wolves but does not count toward their numbers for lylo calculations.


1x Indie killer

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- An indie that wants to eliminate everyone in the game and be the last man standing. One of the following is guaranteed to be in the game.
A. Arsonist
- 2x bulletproof and permanently cult immune.
- Each night can douse 2 players in gasoline or ignite all doused players, regular killing them.
- If a player survived his kill, their regular bulletproof defenses will be burned permanently and they will not be able to obtain protection from others for 2 cycles.
- Twice in the game, once per night, can flavor watch a player learning the role name of all players that targeted them. 2-shots.
- Has a 1-shot janitor modifier to one of his kills.
- Has a 1-shot to become invisible to watchers and trackers on one of his kills.
- Wins alone when he is the last player alive.

B. Budget Yagami Light
- 2x bulletproof and permanently cult immune.
- Starts the game with a Deathnote. Once per phase can write a player's name and their role name in the Deathnote. If he matched it correctly, that player is killed. If he fails a kill, the next one will be a super-kill.
- For culted players you can guess "Culted" as their role, for WS Town JOAT or WS Godfather you can guess "WS Town JOAT" or "WS Godfather" as their roles.
- Twice in the game, once per night, can flavor watch a player learning the role name of all players that targeted them. 2-shots.
- Has a 1-shot janitor modifier to one of his kills.
- Has a 1-shot to become invisible to watchers and trackers on one of his kills.
- Wins alone when he is the last player alive.

C. IE Torpig
- 2x bulletproof and permanently cult immune.
- Gets assigned a random town target to get rid off. If his target claimed or was killed in any way, the Torpig gains a killshot, then receives another target.
- The next time his target dies or claims, the Torpig gains 2 kill shots, then 3, etc.
- Starts the game with one free killshot. Cannot use any of his killshots on the assigned targets.
- Twice in the game, once per night, can flavor watch a player learning the role name of all players that targeted them. 2-shots.
- Has a 1-shot janitor modifier to one of his kills.
- Has a 1-shot to become invisible to watchers and trackers on one of his kills.
- Wins alone when he is the last player alive.



1x Cult Leader

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- A special indie that recruits player to his team and makes them follow his cause. One of the following is guaranteed to be in the game.
A. Mummified Zombie
- Immune to rolecops.
- Permanently Deathproof. If lynched, the lynch goes to the 2nd wagon.
- Each night, bite a player turning them into a zombie. Zombies join the zombie cult chat and are immortal to kills but lose their original abilities.
- Max 4 Zombies.
- If a Zombie is lynched, the lynch will fail.
- All Zombies scan as indies to alignment investigations.
- If the Zombie leader is targeted by 3 non positive abilities over the course of the game, he dies, and all his Zombie cult members die with him.
- Wins when the zombie cult controls vote majority.

B. Bandit Chief
- Immune to rolecops.
- Has a 1-shot bulletproof.
- Each night, can select a player to convert into a bandit. The oldest living bandit converted will become his Bandit Apprentice.
- If he dies, the Bandit Apprentice takes over his duty and becomes the new Bandit Chief.
- The new Bandit Chief inherits the recruiting ability from the original Bandit Chief but he cannot have Bandit Apprentices.
- All recruited bandits keep 1-shots of their original abilities and are not immortal. They will now all scan as indies to alignment investigations.
- Max 3 Bandits alive at a time. If one dies their position can be refilled.
- Wins when the bandits control vote majority.

C. IE The Dark Web
- Immune to rolecops.
- Permanently Deathproof. If lynched, the lynch goes to the 2nd wagon.
- Once per night, must target a player to corrupt, turning them into a Dark Web Jester Lynchee. If the culting failed, it will be randomized to another player until it succeeds.
- A Jester lynchee loses his old abilities and joins a private chat with The Dark Web. He now scans as indie, does not become immortal, and will always have a vote power of 1.
- If this jester lynchee is lynched next day, the game is over for everyone and The Dark Web Jester Cult wins the game.
- If this jester lynchee is NOT lynched next day, he becomes a regular Dark Web Member, and a new jester lynchee would have to be appointed next night by The Dark Web leader.
- If at any point in the game the number of players in The Dark Web Jester Cult (dead or alive) exceeds the number of current living townies, the entire Dark Web Jester Cult will commit suicide and leave the game without winning.
- Wins when a Dark Web Jester Lynchee is lynched.


Action Processing Order -
Will be announced in game thread.


Sign-Ups (18 Players) -
1. @Judge Barry

2. @Chris
3. @Raidokken
4. @Sister Abigail
5. @Lethal Banks
6. @Maestro
7. @Ultra
8. @Jobber Doink
9. @CraigPelton
10. @Doddsy
11. @August
12. @Fujishiro
13. @RetepAdam.
14. @Tweet
15. @Jeff Valley Driver
16. @T-Pein™
17. @Daddy Deville

18. @Pendex


Subs -
1.
2.
3.

...


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:WOW

Welcome to the site @Ultra and @Jobber Doink. I hope you guys have fun and stick around even after this game. I'm Barry. You can call me either Grim or just Barry if you like.
 

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