I think to add, I do kind of try to have some representation of promo quality in my matches which do add length. Over the years I have also tried to do some ideas from the people involved and from other creative. Although there are some I have veto'ed (like someone suggested a manager do a Phoenix fucking Splash) I have done some ideas. Sometimes even look at people's promos to get ideas so that I use their stories from the promos into the match. My matches also just tend to be longer for a few reasons. One is just I've gotten to have a detailed style. Another is a history of writing at times where I was legit fearful of people's reactions from match results so I compensated by making better matches to soften the blow (didn't work) then just sometimes I plan too much and then just add more. If it is a time issue, then my match size is usually not an issue for me in terms of getting matches out because I initially only had one match to write this show due to exams coming right after and it is a decent length due to said quality of the promos. I finished that within a few days. But as
@Judge Juicy said, everyone is different where some writers are best at writing matches that get to the point, others are better at giving their matches room, and it is a matter of preference and style and it isn't one true way or another.
That is why in response to what Blaine said about
my example related to Smark's idea that the length can vary just depending on the match and the person writing. It was just an idea as a compromise between the two "extremes" of match vs quick summary. But I guess whenever I write a match or a summary, I always have goals in mind.
A good example, while long, is the Tag Turmoil I wrote last show as I had 5 teams in it, and with 5 teams in total, three teams cutting promos, and two feuds to spin out of it, I had a lot to set up. (I also finished it on time, haha
)
The key players of the match, The Residence, the Boudreaux's, and the Northern Touch all had individual stories to show.
Jonny and I knew we wanted to kind of show The Residence's strategy evolving based on opponents. That way we are separated from Malice to show we aren't like a chaotic violence. Our characters are cerebral. So the initial two jobbers they just went full ruthlessness, trying not to take them lightly. Then Malice, being they are chaotic fighters, began the match by toying with them, avoiding fights and just getting them riled up. The Bourdeux's had a rookie who is a novice, so they isolated her, even holding up her dazed body and taunting Bret with it just to get in his head, but the attack from Malice wore them down and it failed.
As for the Bourdeux's, as I mentioned, they had the dynamic of being siblings, Bret being Trixie's protector and Trixie being new, but capable of taking damage. Welsh mentioned the spot of Bret saying "OH, well, uhh, they killed Milo!" as a comedic moment and Welsh even wanted Trixie to take a beating like just to show her tenacity. Things could have been made shorter with The Residence's attack they suffered, but because of the fact the Bourdeux's were faces and one of them were learning on the fly, it didn't really fit as well. But Trixie lasted longer than The Residence thought, they were too tired to isolate her, Bret came in, and got the win. During the last fall, Bret was hesitant to tag in Trixie due to her damage because he cares about his sister and didn't want her to get hurt bad.
Then finally the Northern Touch. Reading their promos and even writing their qualifier from earlier, I got one idea. They were riding high and thought they were untouchable. Which made sense, you have a rookie as one of your opponents who has a hard time grasping basic wrestling ideas, she's beaten up, you had rest between matches. So they are somewhat even against Bret, though have the numbers game, and when Trixie gets in, they go to town, but their over confidence leads to mistakes, and (a common theme) they under-estimated how hard headed this girl is, and that ended up costing them their match and lead well into the segment later on, and gives stuff for Pat, Welsh, and Jeff to build on for their rematch and storyline.