Okay, the demo was clearly on some bullshit, because the graphics from the fucking grass and creases in the jersey all the way to the fucking environment OUTSIDE of the arenas is spot, fucking, on. The camera angles rule, ESPECIALLY the fucking blimp-style view. Still using the patchy crowd shit... but that's just fine because each section looks realistic enough anyways.
ENVIRONMENT >>>>! Dude, homefield advantage is homefield advantage. The away team will false-start more often. The crowd actually has some volume to it, ESPECIALLY DURING BIG PLAYS. The fucking arenas shake when the home-team scores on a long play or in a clutch situation.
The always-changes ratings and traits is fucking awesome. Makes a hot streak IN a game realistic, and a guy who gets embarrassed gets embarrassed a little more if he's not clutch or confident, and the confidence trait really helps make it realistic so a guy doesn't just get beat 40 times in a row.
Defense is fucking amazing. If the corner gets beat on the jam, the receiver is making the play to the outside (if it's headed that way). QB awareness is awesome... it's difficult to just run in and get a sure sack. The blocking is better, and they will hold if they're getting beat... and the hold doesn't always get called. The new brace-for-contact system makes it even more realistic as there are very few guys stupid enough to take a shot from Ray Lewis clean... they'll avoid it at all costs. The zone-coverage and responsibility-passing is top notch. If your corner HAS to break to the flat for a TE/HB, he'll signal to the safety to take over the receiver over the top. The defender's reaction time is fucking amazing as well. Passing is a lot more realistic as well, as the CPU won't complete every possible pass or hit every open receiver... they'll lock on and force some throws. You can't sink every deep ball in the receiver's lap anymore... they fight for it... more balls get knocked out by defenders making contact as soon as it arrives and players bracing for hits. The QB-dodging system is a lot more efficient and realistic... especially if the guy has speed like Vick... speed dictates the way he moves in the pocket, as well as awareness, elusiveness, and the sense pressure trait.
The best thing about all of it is, none of the traits overpower another... they all play into making each player as individually realistic as possible, while still making the team as realistic as possible. You have to counter a teammates weakness with a strength or you lose out on a game. There seems to be a huge focus on momentum as well... if you fall flat early, it gets harder to fight back if you dont have clutch players. If you go up early and have a lot of confidence, your guys will keep fighting to hold the lead and put the game away.
Madden 12 is the best sports game I've ever played. I haven't been able to relax and play once... I've been on the edge of my seat focusing. Don't get patient or content for one play... you'll lose it. This shit rules.
There are some glitches though... but they will be fixed with the first patch and it won't be a problem. Fuck EA haters!