- Joined
- Dec 2, 2019
- Messages
- 247,937
- Reaction score
- 77,804
- Points
- 118
- Age
- 38
- Favorite Wrestler
- Favorite Wrestler
tfw the whole me and sa going at each other was for nothing
I.enjoyed reading it so not for nothing. N I thought u played ok fwiw . This game was a good example as to why town shouldn't lie/play scummy with no scum flips (ekko n tpein dug themselves an unnecessary hole imo). N horrible luck w barry missing his alarm ofc
I believe what happened n0 in kingmaker1 is we asked if we could kill n got an answer post deadline lol. But ya scrap n0 kills I don't even like it as scum . Cp purposefully tried to balance it out by shooting the mist inactive player last game which sadly turned out to be doddsyThe first Kingmaker also had a N0 kill but it got blocked by the BG IIRC. N0 kills generally are crap tho, it's no fun and you might as well start the game with one slot less.
Far as Barry dying, if we'd had an OP specifying that the King would die if he failed to execute another player, I woulda been fine with the death but this way it's a
Ultimately it's not like the game was 100% decided by these things tho, it was still a fair game and scum needed 2-3 mis"lynches" to win which is pretty standard.
The first Kingmaker also had a N0 kill but it got blocked by the BG IIRC. N0 kills generally are crap tho, it's no fun and you might as well start the game with one slot less.
Far as Barry dying, if we'd had an OP specifying that the King would die if he failed to execute another player, I woulda been fine with the death but this way it's a
Ultimately it's not like the game was 100% decided by these things tho, it was still a fair game and scum needed 2-3 mis"lynches" to win which is pretty standard.
Yea I agree d1 should have been 36. If I was Town id have publicly asked for an extensionYeah, fully agree that it needed to be in the OP, and I also forgot the Kingmaker couldn't self-target in Retep's initial role PM. Makes for a smoother and more transparent game next time around [would be interesting with more players I think].
Thoughts on the phase length? I think I could've made day 1 a 36-hour one which would've been good for discussion and the like, idk.