CastleVania III: Dracula's Curse
(Akumajou Densetsu)
Original Console: NES
Original Release Date: December 22, 1989
Developer: Konami
Plot: The year is 1491. A legendary vampire named Vlad Tepes declares war against all of humanity in the nation of Wallachia. Reviving dark gods and sending forth an army of darkness upon the innocent people, he goes mad with power and blood lust.
The Holy Catholic Church called out to arms, and sent an army to stop Tepes, or as he called himself, Dracula. But the effort was in vain, as soldier after soldier is slaughtered and cut down where they stood. Not one man returned alive. Seeing that their efforts were futile, The Vatican was forced to turn to the legendary Belmont family, known for their exploits in ridding the world of evil. However, they were feared for their powers and had been excommunicated and placed in exile by the same Vatican decades earlier. The Pope called forth a search for one of the last living Belmonts and eventually found him, a young man by the name of Trevor.
200 years before Simon Belmont, Dracula and mankind's battle begins...
9/10
Gameplay: Dracula's Curse takes what was established BOTH in
CastleVania and
Simon's Quest and makes an odd mix of the two that really work. For example, in
CastleVania, you are working towards one goal only, no need to backtrack because the game is always moving forward. In
Simon's Quest, you have branching paths, that lead to a new area, but backtracking is almost a necessity. In
Dracula's Curse, it mixes the two in a way that really works well.
CastleVania III gives you options and still manages to keep the game moving forward. This in my opinion is a very smart move, as it makes this the most unique
CastleVania game out there, and yes, I know, I'm leaving out the N64 games... because they suck.
Another interesting aspect of
Dracula's Curse is the addition of multiple characters to choose from. Yes, Trevor Belmont is your constant character throughout the game, but with the addition of a partner, you can easily switch out the two in order to fit your needs. Trevor's weapon of choice is the Vampire Killer whip handed down from generations of Belmonts. It can be upgraded twice for larger range and power, and he also is capable of using sub-weapons. The sub-weapons of choice are: Throwing Dagger, Holy Water, Boomerang Cross, Stopwatch, and Throwing Ax. The only way to use the sub-items are by collecting hearts, which are in candles and dropped by enemies. Stock up on them, and be sure to use the right weapon for the right boss. Just saying, here's a helpful hint: the Cross works best on Death.
You have Grant Danasty, who wields a dagger (THROWING dagger in the Japanese version) and can climb walls and ceilings, and he can change direction mid-jump, He's also twice as fast as Trevor. Grant in my opinion is the best novice friendly character, as his abilities can be made the most of and genuinely are the most useful throughout the game. Got a shit ton of enemies but don't feel like fighting them? Just switch out Trevor with Grant and climb your way out of the situation. The only sub-item that Grant can use is the Throwing Axe, but really, it's not needed, you've got an equally effective weapon (if you're like me and prefer the Japanese version).
The second partner you can get is Sypha Belnades, who is a spell-caster of sorts. Physically, she is slow, weak, and can die the easiest of the three partners, BUT, it's counteracted by the fact that her special attacks do the most damage of any other in the game. Her Fire spell makes mince meat of Dracula himself. Her other two spells, ice and lightning, are pretty interesting. Her ice actually can freeze enemies on the screen (and their projectiles, so be careful) and her lightning attacks are pretty damned strong. Overall, Sypha is perhaps the hardest character to get a grasp on, based on just how weak she is on the surface, but if used right, she's incredibly effective and deadly.
The final partner that Trevor is able to take with him is none other than the son of Dracula himself: Alucard! Gamers who are familiar with and have played
CastleVania: Symphony of the Night should almost be able to recognize this guy for his handsome looks and devilish charm. Unfortunately, he's my least favorite character to have. He's not a bad character by any means, but... he doesn't have an edge like the other two do. He's gigantic, seriously; he has a larger hit range for damage than the other three, and his attacks are just plain awful. The only reason most people choose him is his ability to turn into a bat and use up a ton of hearts. I ask why? You have Grant, just climb! So yes, out of the three, I suggest you let Alucard rest until
Symphony of the Night, when he's decent.
I'll make no bones about it. This game is HARD. It's genuinely is one of the hardest NES games around, and rightfully so. The worst thing about this game can only be the stairs. They are so awkwardly placed that you're bound to either die on them, or at the very least take some amount of damage. The boss fights are legendary for their difficulty, and actually, in the Japanese version of the game, they're fairly neutered, which is really, saying a lot! No, it's not because the enemies are weaker, or the level designs are better, no no no. It's three key differences:
A.) Dracula's Final Form is more balanced.
B.) Grant has a throwing dagger, and thus has a longer range than in the NTSC and PAL versions.
C.) Alucard's Bat mode doesn't take up nearly as many hearts as the other versions.
D.) Enemies give damage based on type, not level (like in the original
CastleVania).
With this in mind, it's a little easy to see which version is preferable in the gameplay department, but both give off a slightly differing experience.
9/10
Visuals: While this may be the NES, sometimes the graphics go way beyond our expectations.
CastleVania always goes beyond that, and this game shows it so well! These graphics are great, but by no means the level of
Sweet Home, but it get
s pretty damn close. The enemies are well drawn incredibly, the colors pop out at you and complement each other very well, and overall it's very pleasing to see. A bonus is in Akumajou Densetsu, which thanks to the VRC6 chip allows for slightly improved visual fidelity and features, such as lightning effects and cloud movement. It's a nice touch that brings me back to play it all the time.
10/10
Audio: Oh my god, we as Americans were severely robbed. Yes, the NTSC and PAL soundtracks are good, wonderful even, but compared to the Japanese soundtrack, which had the VRC6 chip implemented to give it extra channels. The NES didn't have the hardware to support the extra channels, so instead we had a reworked soundtrack. THIS right here is the major difference when deciding whether to play
Dracula's Curse or
Akumajou Densetsu. The Japanese soundtrack is beyond belief. I am absolutely proud to say, that the music for the Japanese version (which is what I'm going off of only) get's the highest grade I can give it.
10/10
TL/DR Summary: Akumajou Densetsu or
Dracula's Curse, the choice is yours. If you want a balls to the wall hard game that will take up most of your time, you most definitely want to try this. The game is very high on my list as personal favorites, however, this is by no means a perfect game. With it's frustrating mess of stairs, neutered difficulty in the Japanese version, Alucard being incredibly weak as a partner, it falls just shy of the "Perfect Score". However, it's most certainly worth playing and is easily the best of the original
CastleVania trilogy.
Final Grade: 9.5/10