President Abraham Lincoln - Union Aligned Governor
You are Abraham Lincoln, the Union Aligned Governor. Twice during the game, and once during the day phase, you may choose to suspend habeas corpus, "arresting" a fellow player and thus making them unlynchable for that day. Unlike the regular Governor role, this role will not end day immediately. If the arrested player is voted by a majority of players, the day phase will not end either. Additionally, because they are unlynchable, they are also immune to any other powers that would kill a player during the day phase. You must publicly announce that you are "arresting" a player for your powers to work.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
General of the Army Ulysses S. Grant - Union Aligned Cop
You are
Ulysses S. Grant, the Union Aligned Cop. A master of tactics, you know just how to deal with the enemy, and in certain cases, you can push and push and push until their facade breaks. Three times during the game, once a night, you may investigate a player to see their alignment.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Colonel William J. Colvill (1st Minnesota Infantry Regiment) - Union Aligned Duelist
You are
William J. Colvill, the Union Aligned Duelist. Once in the game, during the day phase, you may choose to go on a suicidal bayonet charge against another player. You will enter into a duel with another player, and the rest of the players will vote to see who lives and who dies. This will not replace the lynch, and can only be activated in the first half of the day phase.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Brigadier General Joshua L. Chamberlain (20th Maine Infantry Regiment) - Union Aligned Faith Healer
You are
Joshua Chamberlain, the Union Aligned Faith Healer. Three times during the game, at night, you may choose to act bravely in the face of the enemy and defend another player. If that player has no protections on them, they will be protected by your might. If however, they are already protected, all protections will be wiped and they will become susceptible to death.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General William Tecumseh Sherman - Union Aligned Arsonist
You are
William Sherman, the Union Aligned Arsonist. Once at night, you have the ability to douse a fellow player in gasoline. You can choose to douse another player in gasoline or ignite all doused players the next night. You may only douse three players for the whole game. Of course, you must watch your enemies burn and see to it that all their ability to conduct war diminished to ashes. War is hell, after all.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General George Gordon Meade - Union Aligned Watcher
You are
George Meade, the Union Aligned Watcher. Three times per game, once a night, you may choose to watch a player and see who visits them. You will not be made aware of what powers they use. This is thanks in part to your ability to scout out enemy locations to find the best defensive landscape for battle.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General Winfield Scott Hancock - Union Aligned Vanilla Townie
You are
Winfield Scott Hancock, the Union Aligned Vanilla Townie. You were a participant on the side of the Union during the Civil War, and as such, you have no special powers other than your vote.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General James A. Garfield - Union Aligned Paranoid Gun Owner
You are
James Garfield, the Union Aligned Paranoid Gun Owner. For some strange reason, you get the idea that in the future, some madman may just attempt to take your life because you wronged them in some way. Well, not anymore; you're gonna be prepared to make sure that doesn't happen anytime soon. You have a loaded gun on you at all times, and if you are visited by anyone, you will instinctively shoot them, regardless of their alignment. This gun only works once, so you better hope you hit some Confederate scum.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General Phillip Sheridan - Union Aligned Vanilla Townie
You are
Phillip Sheridan, the Union Aligned Vanilla Townie. You were a participant on the side of the Union during the Civil War, and as such, you have no special powers other than your vote.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General George Henry Thomas - Union Aligned Shield
You are
George Henry Thomas, the Union Aligned Shield. As the Rock of Chickamauga, you are known for your stout defense and ability to intercept enemy troops in their most vulnerable moment. Each night, you may visit another player. If that player has a kill and uses it, you will intercept their kill and die instead of their target. You have the ability to do this endlessly until you die.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General Henry Warner Slocum - Union Aligned Vanilla Townie
You are
Henry Warner Slocum, the Union Aligned Vanilla Townie. You were a participant on the side of the Union during the Civil War, and as such, you have no special powers other than your vote.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Colonel Hiram Berdan (Volunteer Sharpshooter Regiment) - Union Aligned Daykiller
You are
Hiram Berdan, the Union Aligned Daykiller. With your great sniping abilities, you have the power to fire upon another player during the day phase. Once during the game, you may shoot another player; if they are not Union Aligned, they will die. If they are Union Aligned, you will die in their place. Additionally, if for any reason your shot does not work, you are granted a free reload. You must publicly announce that you are shooting someone by saying, "Kill (Player Name)".
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Brigadier General Michael Corcoran - Union Aligned Confidant
You are
Michael Corcoran, the Union Aligned Confidant. Once during the game, you may choose to begin a dialogue with another player, speaking privately with them for the rest of the game.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Vice Admiral David Farragut - Union Aligned Jailkeeper
You are
David Farragut, the Union Aligned Jailkeeper. Twice during the game, once a night, you may choose to enact your great Anaconda Plan and embargo a player. They will be locked up for the night, unable to use any actions, but also so that no actions can successfully be used on them.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Brigadier General Benjamin Henry Grierson - Union Aligned Vanilla Townie
You are
Benjamin Grierson, the Union Aligned Vanilla Townie. You were a participant on the side of the Union during the Civil War, and as such, you have no special powers other than your vote.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General Ambrose Burnside - Union Aligned Vanilla Townie
You are
Ambrose Burnside, the Union Aligned Vanilla Townie. You were a participant on the side of the Union during the Civil War, and as such, you have no special powers other than your vote.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
Major General Daniel Sickles - Union Aligned Vanilla Townie
You are
Daniel Sickles, the Union Aligned Vanilla Townie. You were a participant on the side of the Union during the Civil War, and as such, you have no special powers other than your vote.
You win when all threats to the Union are eliminated! Glory, Hallelujah!
President Jefferson Davis - Confederacy Aligned President
You are
Jefferson Davis, the Confederacy Aligned President. As the President of the Confederate States of America, your diplomatic functions are best served to coordinate the Confederate efforts. With diplomatic immunity and supposed allies in foreign nations, if you are investigated, you will return a favorable result; this only works twice. Additionally, three times per game, once a night, you may choose to select a player to see if they have the ability to kill, otherwise known as a
Psychologist.
You win when the Union cannot stop you from becoming the majority! God save the South!
General Robert E. Lee - Confederacy Aligned General
You are
Robert E. Lee, the Confederacy Aligned General. As the de facto leader of the Confederate army, you hold influence over all other members of the Confederacy that not even the Godfather has. Twice per game, once a night, you may choose to select a player. If that player has protections placed upon them, they will die. This action does not replace the factional kill. This is known as the
Anti-Doctor. You also have the ability to create distractions by forcing troop movements. Twice during the game, once a night, you may choose to swap two players, causing any abilities used on them to affect the other player. This is known as a
Bus Driver.
You win when the Union cannot stop you from becoming the majority! God save the South!
General Joseph E. Johnston - Confederacy Aligned Tactician
You are
Joseph Johnston, the Confederacy Aligned Tactician. As truly the only Confederate general capable of understanding the scope of this great Civil War, you are able to pick and choose your battles very carefully. Three times during the game, and once a night, you are able to
Track a player to see who they visit, but not what kind of actions they use.
You win when the Union cannot stop you from becoming the majority! God save the South!
Lieutenant General Thomas J. Jackson - Confederacy Aligned Bodyguard
You are
"Stonewall" Jackson, the Confederacy Aligned Bodyguard. As long as you are alive, the Godfather cannot be killed at night. In addition, because your iron will is akin to that of a stone wall, you may choose to leave the game at night twice per game. This is known as a
Commuter.
You win when the Union cannot stop you from becoming the majority! God save the South!
Lieutenant General Nathan Bedford Forrest - Confederacy Aligned Grand Wizard
You are
Nathan Bedford Forrest, the Confederacy Aligned Grand Wizard. As a Grand Wizard, you are able to assemble your forces of the Klu Klux Klan and prevent undesirables from enacting the duties that only the Protestant White folk should be allowed to do! Three times during the game, once a night, you may choose to select a player to keep from using their abilities. That'll teach the damned Yankee Negro-lover. This is called a
Roleblocker. In addition, by pooling your white nationalist resources, you may investigate a player to see what role they are in at night. You have the ability to do this twice during the game. This is known as the
Role Cop.
You win when the Union cannot stop you from becoming the majority! God save the South!
John Wilkes Booth - Confederacy Aligned Assassin
You are
John Wilkes Booth, the Confederacy Aligned Assassin. Once during the game, you may choose to shoot another player at night, but because you're shooting them from behind, they'll have no way of blocking this bullet! It is, for all intents and purposes, a
Strongman shot. This action will replace the factional kill. Additionally, because you are an actor, you have the ability to act as a
Jammer; twice during the game, at night, you may choose to create a fake series of actions. You may select an actor, an action, and a target; this will be seen by anyone who has investigative roles. For example, you may say that Player A targets Player B with a night kill.
You win when the Union cannot stop you from becoming the majority! God save the South!
Major General George B. McClellan - McClellan Aligned Opportunist
You are
George B. McClellan, the McClellan Aligned Opportunist. Your entire mission is to overcome the odds and defeat the leaders of both the Union and the Confederacy, successfully planting yourself as the new leader for both nations. To protect yourself from dangers, you have been gifted a
Bulletproof Vest that will protect you from one kill at night. Additionally, you are a
Vanilla Doctor. Three times in the game, once a night, you may choose to protect another player from kills. If they are a vanilla townie, your protection will work. You will also be told if they are a vanilla townie. Finally, each night you may investigate a player to see if they are either Abraham Lincoln or Jefferson Davis.
You win when both Abraham Lincoln and Jefferson Davis are dead and you have survived until at least Day 8, or the end of the game. This time, you won't merely fail to win!