C4
Guest

The three real reasons in my opinion for the failure of TNA Impact! are:
#1 Mick Foley wasn't a part of the game and wasn't a part of TNA when the game was released. Hopefully next year (if they do get a deal fixed) we see the virtual Mick Foley make the game somewhat successful.
#2 They tried to be unique and better than others and failed with the CAW Storymode and many other things.
#3 No DQ's and No countouts = no buyrates. That was fucking horrible.
#1 Mick Foley wasn't a part of the game and wasn't a part of TNA when the game was released. Hopefully next year (if they do get a deal fixed) we see the virtual Mick Foley make the game somewhat successful.
#2 They tried to be unique and better than others and failed with the CAW Storymode and many other things.
#3 No DQ's and No countouts = no buyrates. That was fucking horrible.