There's only 2 mafia actually in the QT right the other is indie mafia
Yeah they're not all a team yet. There is a sixty six percent chance all three wolves no each other in some way, but the duo and solo both don't know who all the wolves are yet.
A. Cursed
- Neither the wolves nor this player know who each others are.
- Immune to rolecops.
- Turns into a Junior Werewolf if targeted by a werewolf faction kill, joining their private chat. Scans as a Junior Werewolf after joining them.
- Once in the game, can permanently curse another player. That player will appear as a Junior Werewolf under investigations and upon death.
- Wins with wolves but does not count toward their numbers for lylo calculations unless converted to a Junior Wolf.
B. Shadow Sorcerer
- Does not know who the wolves are, but they know who he is.
- Once in the game, can grant the goon a 1-shot ability from a protect, a rolecop, or a roleblock. 1-shot.
- Once in the game, can send a direct message to the Godfather via the host. 1-shot.
- Once in the game, can regular bus drive 2 players. 1-shot.
- Once in the game, for one day phase, can double his and the wolves vote power and hide all players' votes to their role PMs. 1-shot.
- Wins with wolves but does not count toward their numbers for lylo calculations.
C. Berserker
- Knows who the wolves are, but they don't know who he is.
- Twice in the game, can target a player and nullify any kill protections or bulletproofs on them that night. 2-shots.
- Once in the game, if the wolves do not janitor their faction kill, janitor it for them. 1-shot.
- Once in the game, during the day, can apply a frenzy status debuff on a player. If that player is protected by anyone in the following night, they and anyone protecting them will be inflicted a regular kill. 1-shot.
- Wins with wolves but does not count toward their numbers for lylo calculations.