Just to address some of the posts regarding setup and balancing. A game being balanced does not have to mean its setup is generic and easily solvable through speculation, this is why setup spec is always strongly discouraged. The fact people continue to pursue it as an acute means to solving is disappointing.
The main reason setup spec is a horrible way to solve a game is because you don't know the entire setup, if you're town you don't know what mafia is working with. I saw some posts this game that were akin to "if I was scum and there were 2 cops I'd be pissed" and this was used as an actual rationale for lynching someone in a certain instance. This is horrible though because there are scum roles that have not flipped. In this role a framer which not only dilutes the cop role but also provides scum with some way of misdirection town.
When I looked at this game I had to change the significant core of the game, for starters there was about to be a 12 person game with a cultist that could convert both town and scum. Yes, really.
While I obviously had to purge this I wanted Juice to still have the majority of influence over the game as an entirety and didn't want to strip her ideas to the point where it didn't feel like her game anymore. She was keen on the Oracle role and I thought it would be a suitable way to counter town being low on numbers as it would give them the ability to have at least an extra *possible* confirmation. If town then decides to setup spec it's way into killing one of those two roles because it doesn't seem like a suitable setup when they haven't even seen the whole picture, that's on them. Not juice and not me.
Not only this but if you really wanted to play that setup game then I literally just hosted a (larger admittedly) game with multiple cops.
I think the setup was fine and I stand by it. Town gained an advantage through a host error which is regrettable but I think they deserved to win so I stand by it.
On the host error: do not take this personally Smark but I expect better from you in that situation. Once Lethal has exposed that plot hole and confirmed himself through it, you should not be trying to further exploit, imagine how you'd feel if this happened to you as a host. I'm not saying this to call you out, I'm saying this because I don't want it to happen again. Town gained an advantage, I can see why Lethal brought it up and he had the right because he couldn't just make up the reasons he thought TFW was non town, town shouldn't have gained double advantage for this. Especially when it wasn't even the other factions fault.
Poyser, Magic and Ekko played very well for town.
Poyser I thought the lynch on Magic was disappointing as I think it was selling Magic a bit short to assume he would make that claim blindly as scum as was suggested. I can see why as cop you felt it absolutely necessary though. Asides from this you were extremely on point and a deserved MVP. You were very precise and key to a few of the important lynches. Pointing out the potential Jeff no kill at the end was well played.
Ekko you don't make it easy for yourself with your playstyle but you had mostly good reads. Your play to bait the roleblock was excellent and is actually what won this game realistically as I don't think town come back from that night kill.
Magic while here was terrific and I don't think deserved to be lynched. He had doddsy nailed.
Doddsy played extremely well as scum with inactives. Jeff came in and almost brought it home in a very tough slot that was pretty much doomed due to PoE.
As I said next time I review a setup I'll actually look at all the role pms and the op rather than just role list.
If I could change anything I'd limit framer to 1 or 2 shot.
Game played out nicely though so I'm happy.
Nice job Juice