EXAMPLE TIME!
My first real feud ever was with a guy who, at the time, was a bit ahead of me. As a result, I became a jobber to his star. EVERY week, And EVERY week I doggedly tried to beat him by writing as well as I possibly could. And I mean, I sweated to try and beat the guy - and I don't think I ever did. However, when I came out of that feud, I was twice the writer I had been, and from that point on I went from strenght to strenght until arriving where I am today. So in short, I owe being this good a writer to a guy not cutting me any slack.
So in short, THAT's how a vet helps a noob. Offer them a feud, don't shy away from BEATING them, but don't SQUASH them. Make them sweat, but at the same time stay within reach, so that he or she can feel there's a point to their efforts. At the end of the day, they will be a lot better, and you will have had a great feud, like we did.
I'm not even talking about feuds. That's a decent way to go though.
If you have tires on there with about 1,000 miles of usage... why would you change them for new tires? That's wasteful right? We're a fed about to enter our second PPV ever... why would we change what is still working just fine? That's the tire analogy. You wouldn't change those tires and you wouldn't change a perfectly working system.
And the problem there is... if you are new and Pete is an established vet... you don't try to work towards his level cause he has obviously been doing this longer than you. You have to find your niche. Which is why a vet would not say... write like me and this is how you win. It would be ways to improve the little things whether it be grammar, spelling, more descriptions, more variety, more back story, elaborating more on different scenarios and the such. That is what a vet would suggest. And we stated before in another thread what we plan on looking for but we'll state it in an individual thread when we rewrite the rules and regulations so there is a guideline for what we are looking for so it isn't perceived that we're just going based off of opinion that oh we like him better so we're going for that but we're grading based on what we see and read. Does that mean you write based solely to what we are looking for? No. Its merely an outline that you have to flesh out.
But everyone has a different style and the vet would be communicating his style, wouldn't he? What if a roleplayer decided to use that style, but couldn't win with? I agree that you have to find your niche, but some newbies have a hard time doing that without looking to what others have done. Alright, that sounds fine. But I personally would prefer you tell me exactly why I lose, if I lose, based upon what you post in that seperate thread. And that's something I personally would like. Exactly. Finally, some criteria. That's exactly what I've been looking for. The only thing you're really doing differently than the PWA is excluding points. LOL.
And as far as your character coming out with a gun shooting... that's quite a bit over the top and more than likely wouldn't even be allowed to pass cause realistically... your character would probably be shot at by the cops once they arrive at the center since you are shooting in a public location. But the basis of the feedback/critique would stem from the character bio plus any Rps that someone can read. And that is why it would be seen that your character is not acting in character. Not just an opinionated POV. There is basis around the critique which is why if you were to critique you wouldn't blindly do it but instead would look to see what that character is said to be about before saying anything right?
This is professional wrestling. Literally speaking, anything is can be and sometimes is over the top, such as hitting someone with plank full of nails. That's assault with a deadly weapon. And if you want to go onto theatrics, how do we know the bullets in the gun aren't blank? And he's not threatening anyone either. lol. Character bio? Those things are horrible, so yeah, I definitely agree that we need to rework that. We should just go with locker room system. But yeah, the current bios really can't help with knowing what a person's character is like.
And again... yeah it worked for you all... over in PWA... ONE FED. What we have here works too... why should we change what works for us. Like it would be stupid to try to change the point system there if it worked. Why is it that you can't accept that and keep pushing a public point system?
Nah, it's worked out rather fine in every fed I've been in. Yeah, it's working decently right now, but for how long? Because it's not always bound to wrok when nothing's set in stone. I'm not even suggesting you take PWA's system. I'm just saying that you should have something formal and organized. And why can't you change it. Actually, we did change the point system even though it worked.
And what I'm saying about word count is if everyone follows this public point system requirement/criteria... then it will all come down to who writes the longer RP to determine the one or two points needed to sneak out the win as everything else would be equal. Which is why it isn't needed and can be flawed and manipulated.
Not really. I don't think you understand exactly what we worked with before. It has nothing to do with who wrote a longer roleplay. Just as long as someone wrote enough. And actually, this entire time I've been suggesting a minimum number of words and maximum, so they can't write too much to the point at which it become tedious. The minimum is to give people a better chance at winning as opposed to: spam vs. 4k. Anyway, this is what we used:
Word Count: 2/2 (As always, the word count. If a Roleplay is 250+ words it receives one point. If it is 500+ words, it receives two.
Quality: 10/10 (Grammar, neatness, etc.)
Creativity: 10/10 (Same old, same old.)
Relativity: 5/5 (Points are scored relative to the character's storyline and match-up, as well as concurrent events.)
Environment: 5/5 (How well the character interacts and describes the environment. Interviewers, fans, announcers, or anyone else besides your character count as environment.)
Character Development: 5/5 (How well you develop your character. The more we can tell about his personality from the RP, the higher it will be rated.)
Bonus: 0/2 (Bonuses are given at the grader's discretion.)
Total: 37/37