Well.....eh.......GOTTA BLAST!!!*cough* Skull Piersing *cough *cough*
Well.....eh.......GOTTA BLAST!!!*cough* Skull Piersing *cough *cough*
Just for that, you just may have earned yourself one in that chamber matchWell.....eh.......GOTTA BLAST!!!
Agreed maybe a part on the roster page can have everyone's finishers listed and they put on the sign up part too.Absolutely agree. Majority of people's finishers is like some Indy darlings move and then we have the odd case of some people who have a super kick. I don't think anyone's finisher really stands out with the exception of my falling dropkick (Yeah get mad nerds) and H's BWS. I feel like we can do something with finishers as well. Another thing related to that I'd like to add is that if we pick a finisher we stick with that finisher. No changing that move within 2 weeks. Now if it's been 2 months I understand but I'd just like if people stick with what they have. Another thing I'd like to add onto that would relate to catching finishers. To me it just doesn't make sense if you're doing a catching F5 or Super kick or Spear if none of your sigs or finishers are any of those moves or somehow related to those moves. I'd like to see that changed too.
:/Agreed maybe a part on the roster page can have everyone's finishers listed and they put on the sign up part too.
I believe that everyone in the league has a different finisher, so I don't think there really needs to be a rule on the matter.
Edit: Maybe we should add in something on the chatboard in order to keep track of finishers though, that way people see what ones are already being used, and it would also be a way to make sure we don't have anyone changing their finishers too much (changing them 2 or 3 times throughout the year is fine, but more than that is kind of ridiculous, as it is a signature maneuver of your character)
Heels have ring escapes though. Resil version 3 should be available to faces/heels.If we are restricting things, we have to have more than just comebacks being something that Heels can't use, otherwise it's unfair. Therefore, I think that restricting Resiliency 3 to Faces, meanwhile Heels only being able to use Level 1, is a fine and fair idea.
Opps I may have missed that part
Heels also have Dirty Pin. So that would mean that heels can do Dirty Pin and Resiliency, as well as remove the turnbuckle pad, meanwhile all Faces could do is comeback. Seriously Blur, restricting Res 3 to Faces is the fairest way to go about itHeels have ring escapes though. Resil version 3 should be available to faces/heels.
Not so much restricting just creating uniqueness to a degree for each personputting limits on finishers is also silly imo
Who said those pins will be included? Wait until @Jet Starr plays the game first to check if they're fair for competitive use.Heels also have Dirty Pin. So that would mean that heals can do Dirty Pin and Resiliency, as well as remove the turnbuckle pad, meanwhile all Faces could do is comeback. Seriously Blur, restricting Res 3 to Faces is the fairest way to go about it
Res 2 isn't allowed, FireshockMaybe Resiliency level 2 for heels maybe 1 seems a bit low
Who said those pins will be included? Wait until @Jet Starr plays the game first to check if they're fair for competitive use.
Should we go by these rules for Dirty Pin, there would be no reason for it to be banned. Therefore, I say there is high likelihood it will be allowedAnother thing that I think should be let back in is using the ropes for leverage in a pin. You can only do it once or twice, therefore it's not like someone can abuse it. The two rules I would just add onto it is that 1) you can only use the ropes to pin if you are a heel and 2) you can only use the ropes to pin as long as you don't have to drag your opponent to do so (meaning your finisher has to get them in the position that you would be able to use the ropes).
The reason for those rules would be obviously that you don't really see faces using the ropes to get a victory and that you never see a wrestler drag their opponents over to the ropes in order to use them. They only use it when their opponent lands near the ropes