Overlord's Grand Battle Royale (A Hunger Games/D&D-like Strategy Game)

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Nostradamus

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@Dethamine
Talent: Kenny Omega [Cleaner] HP=100

Abilities:
Dragon Suplex (ATK) - Extra 2 DMG [UNLIMITED]
One-Winged Angel (ATK)(FINISHER) - Extra 15 DMG, chance for instant match win. [Uses=2/2]
(Must roll 10 for instant win)
V-Trigger (ATK) - Extra 5 DMG, chance to hit twice for another 5 DMG [Uses=3/3]
(Die roll for chance)
Taunt: "GB & GN, Bang" (DEF) - Kenny blocks 5 incoming DMG [Uses=5/5]

Traits:
Final Fantasy - Instead of being eliminated when hitting 0 HP, Kenny Omega [Cleaner] replenishes 20 HP one time.

Bullet Club Leader - If in a match with another Bullet Club member (any variant) match is thrown out and declared a no-contest.

Wreckless Intent - Chance to injure self in a dangerous spot, causing 10 DMG

Inventory:
[Permanent Item] The Cleaner's Broom - Kenny is able to instantly have an event come out in his favor.

Seeing as this Kenny was overpowered as fuck irl at the time, he needed some reasonable downsides to balance out.
 

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Sting too. He basically took out like 30 guys at a whack.
 
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Alexa

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@Dethamine
Talent: Kenny Omega [Cleaner] HP=100

Abilities:
Dragon Suplex (ATK) - Extra 2 DMG [UNLIMITED]
One-Winged Angel (ATK)(FINISHER) - Extra 15 DMG, chance for instant match win. [Uses=2/2]
(Must roll 10 for instant win)
V-Trigger (ATK) - Extra 5 DMG, chance to hit twice for another 5 DMG [Uses=3/3]
(Die roll for chance)
Taunt: "GB & GN, Bang" (DEF) - Kenny blocks 5 incoming DMG [Uses=5/5]

Traits:
Final Fantasy - Instead of being eliminated when hitting 0 HP, Kenny Omega [Cleaner] replenishes 20 HP one time.

Bullet Club Leader - If in a match with another Bullet Club member (any variant) match is thrown out and declared a no-contest.

Wreckless Intent - Chance to injure self in a dangerous spot, causing 10 DMG

Inventory:
[Permanent Item] The Cleaner's Broom - Kenny is able to instantly have an event come out in his favor.

Seeing as this Kenny was overpowered as fuck irl at the time, he needed some reasonable downsides to balance out.
Looks good to me
 

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@Dethamine @King K. Rool @Chris @The Fourth Wall @Raidokken @Jeff Valley Driver @Jugo Enmascarado
It is now time for the Morning Preparation Phase. I request you all to please post your character sheets with your highlighted choices for which ability you are using (if you want to use an ability) and for which item you are using (in this case whether or not you will use your permanent item to start the game). Please review how the game is played on the first post if you do not remember or if you need guidance at any point. If you have an out of game question regarding the game, please DM me. Do not post anything unrelated to the game here once the game has started. Posting before and after the game is fine as well.

For storyline reference, here are the Overlord affiliations for this game. These were either chosen or randomized.
Overlord McMahon:
CM Punk [434]
Vader [1993]
Muhammad Hassan
Kenny Omega [Cleaner]


Overlord Khan:
Owen Hart [1996]
Sting ['97-'98]
Matt Cardona [GCW Champion]


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Storyline Start:
Overlord McMahon and Overlord Khan have gathered their talent inside of the largest and most diverse arena ever created. Each talent has been fitted with a health & stat monitor for the duration of the Grand Battle Royale. Each talent is aware of their individual Abilities, Traits & Inventories, and may easily keep track of them.

The talents will be randomly sent out into different areas of the arena once the bell rings on this first morning.

The Overlords request for their talents to choose the first of their many loadouts throughout the Grand Battle Royale. What does each talent choose to start the game?​
 
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im confused,
 

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im confused,
From your character sheet, you're choosing which ability you want to use, if any. And if you want to use an item you have in your inventory. Read the first post of the thread for any further clarification.
 

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Talent: Kenny Omega [Cleaner] HP=100

Abilities:
Dragon Suplex (ATK) - Extra 2 DMG [UNLIMITED]
One-Winged Angel (ATK)(FINISHER) - Extra 15 DMG, chance for instant match win. [Uses=2/2]
(Must roll 10 for instant win)
V-Trigger (ATK) - Extra 5 DMG, chance to hit twice for another 5 DMG [Uses=3/3]
(Die roll for chance)
Taunt: "GB & GN, Bang" (DEF) - Kenny blocks 5 incoming DMG [Uses=5/5]

Traits:
Final Fantasy - Instead of being eliminated when hitting 0 HP, Kenny Omega [Cleaner] replenishes 20 HP one time.

Bullet Club Leader - If in a match with another Bullet Club member (any variant) match is thrown out and declared a no-contest.

Wreckless Intent - Chance to injure self in a dangerous spot, causing 10 DMG

Inventory:
[Permanent Item] The Cleaner's Broom - Kenny is able to instantly have an event come out in his favor.
 

Chris

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Talent: Vader [1993] HP=100
Abilities:
Chop (ATK) - Extra 3 DMG [UNLIMITED]
Vaderbomb (ATK)(FINISHER) - Extra 5 DMG + (Die roll number) [Uses=2/2]
Vadersault (ATK) - Extra 5 DMG & opponent loses use of ALL items for next action phase. [Uses=3/3]
Mastodon (DEF) - Able to halve any total DMG from an opponent [Uses=5/5]
Taunt: "V" Hand Sign (DEF) - Vader gets a chance to redo an event or match.

Traits:
Outta Socket! - Vader's eye pops out and prevents an ability from being used.
(Die roll for chance)

Squash Match - Damage from FINISHER ability (if used) is doubled.
(Must roll a 10)

Resilient - If health should reach zero, will replenish to a max of 20 one time.

Inventory:
[Permanent Item] Mastodon Mask - Heal for 20 health during resting phas
 

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Broski Boot (ATK) - Extra 5 DMG + Opponent loses 1 "Use" of each ability. [Uses=5/5]
 
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612d4b60ce79408887efe4d550f7665d80f0fdef.gifv


Talent: Sting ['97-'98] HP=100

Abilities:
Chop (ATK) - Extra 2 DMG [UNLIMITED]
Scorpion Death Drop (ATK)(FINISHER) - Extra 10 DMG + Opponent cannot use FINISHER on next action phase [Uses=2/2]
Stinger Splash (ATK)(DEF) - Extra 3 DMG + Chance for Sting to recover 2 HP from opponent (5 DMG total) [Uses=3/3]
(Die roll for HP steal chance)
Taunt: Bat Point (DEF) - Sting receives 5 less DMG from any attack or DMG event. [Uses=3/3]

Traits:
Silent Avenger - Sting has a chance of avoiding being booked in a match and causing an opponent re-roll, once per match.
(Die roll for chance)

Accused - Sting has a chance of being "accused" and becomes victim of an "Overlord's Choice" action phase.

In the Rafters - Sting has a chance of getting the jump on his opponent, dealing 5 DMG at the start of a match.
(Die roll for chance)

Inventory:
[Permanent Item] Sting's Bat - Can attack a chosen talent during the resting phase, inflicting 5 DMG
 
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@Dethamine
Kenny Omega [Cleaner] is randomly placed outside of the arena, near the entrance.
Your Midday Action Phase starts with a roll of (8), which is a "Non-match talent encounter"
A roll of (7) has decided that you encounter "Matt Cardona [GCW Champion]" (@Jugo Enmascarado)

The two of you are outside of the arena, near the entrance of the building. By you both is the item of (1x Golf Cart) This item will enable a talent to either escape a negative event or deal 5 DMG during a match.

Die roll decides who gets the item. 1-5 = Omega, 6-10 = Cardona.

Die roll of 3

Kenny Omega [Cleaner] rushes for the golf cart, hitting a Dragon Suplex to Matt Cardona [GCW Champion] along the way. Kenny Omega attains the (1x Golf Cart) for their inventory. Matt Cardona [GCW Champion] loses 2 health from Dragon Suplex, leaving him with 98 HP.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@Chris
Vader [1993] is randomly placed in guerilla position.
Your Midday Action Phase starts with a roll of (4), which is an "Item Chance".

Vader [1993] stands in guerilla position and notices an item contract to the side of him. The item contract contains a random item. A Die roll decides if Vader successfully obtains the contract and grabs an item. 1-5 = Failure, 6-10 = Success.

Die roll of 7 (If failure, Ability use would have chance of forcing the signing of the contract)

Vader opens signs the contract and obtains (1x Kendo Stick) which inflicts DMG on an opponent the amount of times rolled by a die.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@Jugo Enmascarado
Matt Cardona [GCW Champion] was placed outside of the arena, near the entrance. He was hit with a Dragon Suplex from Kenny Omega [Cleaner], resulting in Matt Cardona [GCW Champion] now having 98 HP.

Your Midday Action Phase starts with a roll of (5) which is a "Match"
A roll of (4) has decided that you will be booked against Kenny Omega [Cleaner] @Dethamine (Side note: lmfao, that's some fucking luck)

Matt Cardona [GCW Champion] vs Kenny Omega [Cleaner]:
Kenny Omega [Cleaner] hits a Dragon Suplex on Matt Cardona [GCW Champion]! - Cardona loses 2 HP = 96HP
Matt Cardona [GCW Champion] hits the Broski Boot [-1 use] on Kenny Omega [Cleaner]! - Omega lose 5 HP + Omega loses 1 "Use" of each ability = 95 HP
Die roll decides match win. Omega rolls a (6), Cardona rolls a (1). Kenny Omega [Cleaner] wins the match.
Die roll for "Deathmatch King" trait = (2) No effect.
Edit: Forgot match roll DMG x 2 = Cardona actually sustained 12 DMG and is actually at 84 HP

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@King K. Rool
Sting ['97-'98] is randomly placed in the parking lot.
Your Midday Action Phase starts with a roll of (2) which is an event.

Sting wanders through the parking lot when all of the lights suddenly turn off. What does he encounter?
1-5 = Positive, 6-10 = Negative
Die roll of (6)

Sting sees lights in the distance out in front of him. A car comes barreling towards him! Sting manages to use his "Chop" ability to prevent the car from running him down. However, he still sustains 2 DMG. = 98 HP

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@The Fourth Wall @Raidokken @Jeff Valley Driver
The Overlords await your Preparation phase decisions, or you will be randomized entirely.
 
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Backbreaker (ATK) - Extra 2 DMG [Unlimited]
 

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Talent: Owen Hart (1996) HP=100

Abilities:
Dropkick (ATK) - Extra 2 DMG [UNLIMITED]
Jumping Piledriver (ATK)(FINISHER) - Extra 10 DMG and opponent loses use of traits on next action phase. [Uses=2/2]
Inverted Atomic Drop (ATK) - Extra 5 DMG [Uses=5/5]
Taunt: Slammy Award (DEF) - Owen shows off his 1996 Slammy Award, gaining 5 health if he received any DMG. [Uses=3/3]
Hart Foundation Run-In (DEF) - Escapes a match with no damage. [Uses=2/2]

Traits:
Hart Family - Has a permanent DEF boost. All incoming individual DMG is reduced by 2.

King of Harts - Has a chance to drop an elbow to the back of his opponent, dealing FINISHER DMG
(Must roll 10)

Contractual Obligations - Chance to be forced to compete in a match.
(Die roll for chance)

Inventory:
[Permanent Item] Owen's Forearm Cast - Uses his cast as a weapon for a match, causing 5 DMG and preventing opponent from healing during next resting phase.
 

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Talent: CM Punk (434 Day WWE Title Reign) HP=100

Abilities:
sXe Strike Combination (ATK) - Extra 2 DMG [UNLIMITED]
Go To Sleep (ATK)(FINISHER) - Extra 10 DMG [Uses=2/2]
Anaconda Vise (ATK) - Extra 1 DMG x (Die roll) [Uses=3/3]
Taunt: "Best in the World!" (DEF) - Punk gains +2 DEF, -1 ATK [Uses=3/3]
Taunt: "It's Clobberin' Time!" (ATK)(DEF) - Punk gains +2 ATK, -1 DEF [Uses=3/3]

Traits:
Straight Edge - CM Punk heals 2 HP every resting phase no matter what.

Paul Heyman Guy - Paul Heyman negotiates a re-roll if Punk is booked in a match, once per match.

Scheme Backfires - Punk has a chance to sustain an extra 10 DMG if opponent matched against him is using a FINISHER.
(Die roll for chance if opponent is using a FINISHER)

Inventory:
[Permanent Item] WWE Championship - Punk gains a temporary +20 HP boost for one action phase.​