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[Logo to be inserted later]
(Hopefully this is the right place to post this)
Hello everyone, this is something I've been wanting to try for a while and have thought out as much as I possibly could.
It might be a tad bit complicated, but my goal is to make it as interactive and strategic as possible.
(For reference, Die rolls done on this site: Roll A Die)
THE GAME:
Each participant in the game will be taking the fate of a wrestler/wrestling personality (hereby referred to as "talent") of their choosing into their hands. Be as specific about your talent as possible. So if you choose a variant and want Kane specifically from 2003, then state it as "Kane [2003]". If you want Mick Foley to specifically be Cactus Jack, then state it as "Mick Foley [Cactus Jack]". There will be no duplicates allowed, but any talent can be from a specific time period (ex: "Kane [2003]" or "John Cena [2010]"), use any of their gimmicks (ex: "Undertaker [American Badass] or John Cena [Doctor of Thuganomics]"), be affiliated with a stable they were in (ex: "Randy Orton [Evolution]" or "Edge [Rated RKO]"), a point in their career (ex: "Matt Cardona [Deathmatch]" or "EC3 [Control Your Narrative]") or from a title reign they had (ex: "Triple H [World Heavyweight Champion]" or Samoa Joe [NXT Champion]"). The championship one will account for anytime they held the belt mentioned. You, and the die, decide if they make it to the end and whether or not they win. If one person chooses Matt Cardona, then another person cannot be a separate Zack Ryder. If one person chooses Cactus Jack [ECW] then another person cannot be Mick Foley or any other form of him. The person is limited to being one talent, but they can be any form of that talent.
NOTE:
This is not strictly tied to only wrestlers.
If you choose to be Bobby Heenan, Justin Roberts, Michael Cole, Kayla Braxton or even Charles Robinson,
then that is fine as well. Any wrestling talent is eligible.
NOTE 2:
EVERY talent is different and will have advantages and disadvantages. Choosing a high level talent from the real world does not guarantee anything.
THE GAME WILL BE PLAYED IN CYCLES:
The Morning Preparation Phase where you decide how your talent will take on the day and what they will use/carry.
The Midday Action Phase is where all the magic happens. This is the part where anything and everything will happen to your talent.
The Night Resting Phase is where your talent will heal as much as possible, if they are able to. The condition of each talent is set in stone once the night phase is done and everything carries over into the next day.
DIE ROLLS, TRAITS/ABILITIES & INVENTORIES:
Everything will be randomly decided by the roll of a die (done by me). Who/what you encounter, how much damage you take, if there is a multiplier to that damage, your chances of succeeding in a task, etc. (1&2=Event, 3&4=Item Chance, 5&6=Match, 7&8=Non-match talent encounter, 9&10=Overlord's Choice)
How the matches work will be decided based off of the number of participants. So if we have 5 participants, and you get a booked match roll, then each talent will take up two consecutive numbers (because 5 x 2 = 10). The off chance there are enough people in the game, the amount of numbers on the die will increase.
The die rolls will be done in turns, each phase. If you are "booked into a match" another die roll will decide your opponent. There is a chance you can roll a "script revision" which means your match gets pulled and nothing happens. For this to happen, another roll is done after your opponent is selected and if it is seven or higher, then that is the script revision.
If you are in a "Match" with another talent, the higher number die roll wins the match. Another die roll decides how much damage is done.
(10 sided die, so number rolled is doubled for damage in matches)
If you are booked into a match when it is not your turn, you still get your turn whether you win or lose, but the damage, if you received any, carries over.
Each talent has a set of (given) traits/abilities that either help or hinder them in the game. The traits are always active but are used based on die rolls. Abilities may be used when wanted, but have a limit, unless you acquire an item to replenish some uses. Each talent will also have their own (given) inventory. The inventory will contain things either found during the game, given to them randomly at the end of each night or an item tied to their character/gimmick. This permanent item will always be equipped but only useable every other day once used. So if you use it day one, then you can't use it day two, but it refreshes day three. Items you wish to use must be decided during the morning phase, if they do not take effect during the action phase, they return to your inventory. The ability you want to use must also be decided during the morning phase and it will then be used during the action phase.
There will be chances to find items during the action phase, these will be "Item Contracts". In order to successfully "Sign" these Item Contracts, you will have to get a roll of higher than 5. So 1-5 = no item, 6-10 = item obtained. You will get two chances to get the item. There are positive items, negative items and double-edged items. Sometimes there may not be an item. Sometimes in place of an item, you will be dealt an effect (positive or negative will be random)
The healing done during the night resting phase is decided by a die roll. Whatever you roll, doubled, is how much you're healed. Unless an event, item or a Talent's trait/ability prevent you from healing that night.
The last Talent/participant standing at the end of the game is the winner and is crowned OGBR World Champion. The winner will defend their Championship in the next game or choose to vacate the Championship and sit out the next game and observe (or help me if I need it).
EXAMPLE TALENT:
Talent: Kane [2003] HP=100
Abilities:
Big Boot (ATK) - Extra 2 DMG [Unlimited]
Chokeslam From Hell (ATK)(FINISHER) - Extra 10 DMG [Uses=2/2]
Tombstone Piledriver (ATK) - Extra 5 DMG [Uses=5/5]
Corner Pyro (DEF) - Avoids 5 DMG from an event [Uses=5/5]
Taunt: Laugh (DEF) - Creeps out opponent, avoids 5 DMG from a match [Uses=5/5]
Traits:
De-Masked; Being mentally unstable, Kane [2003] has a chance to burst into a rage and damage himself during action phase.
(Die roll for chance, die roll for damage amount)
Devil's Favorite Demon; Kane can block incoming damage from a match. Maximum of 10 DMG blocked.
(Die roll for chance)
Big Red Machine; Negates/undoes all damage done during action phase.
(Must roll a 10)
Inventory:
[Permanent Item] Gas Canister - Kane lays a trap for another talent, which sets them on fire. Die roll decides amount of damage, minimum of 10 DMG.
If a 1 is rolled, Kane's trap fails and he receives the 10 DMG minimum.
(example acquired item) 1x MiTB Briefcase- "Cash-In" and automatically win a match.
(example acquired item) 1x Microphone - Pander to the Overlords and gain a different random item OR Use to distract opponent during a match and deal (5) Cheap Shot DMG OR Speak to audience and gain a Cheap Heat DEF boost for one future event, negating (5) DMG.
(example acquired item) 1x NXT Keg - You trip, fall and lose overness receiving (20) DMG, however your Permanent Item may now be used twice in a row until needing to be refreshed and returning to normal.
(example acquired item) 1x Kendo Stick - Deals (1) DMG the amount of times rolled by a die. (ex: roll a 5, deal 5 DMG in total)
(example acquired item) 1x Bed of Tacks - Overtakes item selection on next cycle, causes loss of ability use for one round.
-----------------------------------------------------------------------------------------------------------------------------------------
STORYLINE START:
Sometime in the future, Vince McMahon's WWE and Tony Khan's AEW are the only surviving wrestling companies on the planet due to a global wrestling-related catastrophe. Now being the absolute and undisputed wrestling Overlords, they have decided to hold the greatest joint event of all time featuring any and all talent in the world, ranging across eras, gimmicks, periods in careers, etc. Due to future technology, they are able to set and track every talent's virtual health points, which they have set to a default of 100. If they see a talent's virtual health points reach 0, they will deem that talent as eliminated. Whichever talent is the last man standing in the Overlord's Grand Battle Royale will be crowned the OGBR World Champion.
------------------------------------------------------------------------------------------------------------------------------------------
Any thoughts, comments, questions or suggestions, feel free to leave those down below.
-TO SIGN UP-
Forum Name:
Wrestling Talent:
Description of this talent (include explanation of the variant if you chose one):
Storyline Affiliation (Choice is not guaranteed): Vince McMahon or Tony Khan
(Hopefully this is the right place to post this)
Hello everyone, this is something I've been wanting to try for a while and have thought out as much as I possibly could.
It might be a tad bit complicated, but my goal is to make it as interactive and strategic as possible.
(For reference, Die rolls done on this site: Roll A Die)
THE GAME:
Each participant in the game will be taking the fate of a wrestler/wrestling personality (hereby referred to as "talent") of their choosing into their hands. Be as specific about your talent as possible. So if you choose a variant and want Kane specifically from 2003, then state it as "Kane [2003]". If you want Mick Foley to specifically be Cactus Jack, then state it as "Mick Foley [Cactus Jack]". There will be no duplicates allowed, but any talent can be from a specific time period (ex: "Kane [2003]" or "John Cena [2010]"), use any of their gimmicks (ex: "Undertaker [American Badass] or John Cena [Doctor of Thuganomics]"), be affiliated with a stable they were in (ex: "Randy Orton [Evolution]" or "Edge [Rated RKO]"), a point in their career (ex: "Matt Cardona [Deathmatch]" or "EC3 [Control Your Narrative]") or from a title reign they had (ex: "Triple H [World Heavyweight Champion]" or Samoa Joe [NXT Champion]"). The championship one will account for anytime they held the belt mentioned. You, and the die, decide if they make it to the end and whether or not they win. If one person chooses Matt Cardona, then another person cannot be a separate Zack Ryder. If one person chooses Cactus Jack [ECW] then another person cannot be Mick Foley or any other form of him. The person is limited to being one talent, but they can be any form of that talent.
NOTE:
This is not strictly tied to only wrestlers.
If you choose to be Bobby Heenan, Justin Roberts, Michael Cole, Kayla Braxton or even Charles Robinson,
then that is fine as well. Any wrestling talent is eligible.
NOTE 2:
EVERY talent is different and will have advantages and disadvantages. Choosing a high level talent from the real world does not guarantee anything.
THE GAME WILL BE PLAYED IN CYCLES:
The Morning Preparation Phase where you decide how your talent will take on the day and what they will use/carry.
The Midday Action Phase is where all the magic happens. This is the part where anything and everything will happen to your talent.
The Night Resting Phase is where your talent will heal as much as possible, if they are able to. The condition of each talent is set in stone once the night phase is done and everything carries over into the next day.
DIE ROLLS, TRAITS/ABILITIES & INVENTORIES:
Everything will be randomly decided by the roll of a die (done by me). Who/what you encounter, how much damage you take, if there is a multiplier to that damage, your chances of succeeding in a task, etc. (1&2=Event, 3&4=Item Chance, 5&6=Match, 7&8=Non-match talent encounter, 9&10=Overlord's Choice)
How the matches work will be decided based off of the number of participants. So if we have 5 participants, and you get a booked match roll, then each talent will take up two consecutive numbers (because 5 x 2 = 10). The off chance there are enough people in the game, the amount of numbers on the die will increase.
The die rolls will be done in turns, each phase. If you are "booked into a match" another die roll will decide your opponent. There is a chance you can roll a "script revision" which means your match gets pulled and nothing happens. For this to happen, another roll is done after your opponent is selected and if it is seven or higher, then that is the script revision.
If you are in a "Match" with another talent, the higher number die roll wins the match. Another die roll decides how much damage is done.
(10 sided die, so number rolled is doubled for damage in matches)
If you are booked into a match when it is not your turn, you still get your turn whether you win or lose, but the damage, if you received any, carries over.
Each talent has a set of (given) traits/abilities that either help or hinder them in the game. The traits are always active but are used based on die rolls. Abilities may be used when wanted, but have a limit, unless you acquire an item to replenish some uses. Each talent will also have their own (given) inventory. The inventory will contain things either found during the game, given to them randomly at the end of each night or an item tied to their character/gimmick. This permanent item will always be equipped but only useable every other day once used. So if you use it day one, then you can't use it day two, but it refreshes day three. Items you wish to use must be decided during the morning phase, if they do not take effect during the action phase, they return to your inventory. The ability you want to use must also be decided during the morning phase and it will then be used during the action phase.
There will be chances to find items during the action phase, these will be "Item Contracts". In order to successfully "Sign" these Item Contracts, you will have to get a roll of higher than 5. So 1-5 = no item, 6-10 = item obtained. You will get two chances to get the item. There are positive items, negative items and double-edged items. Sometimes there may not be an item. Sometimes in place of an item, you will be dealt an effect (positive or negative will be random)
The healing done during the night resting phase is decided by a die roll. Whatever you roll, doubled, is how much you're healed. Unless an event, item or a Talent's trait/ability prevent you from healing that night.
The last Talent/participant standing at the end of the game is the winner and is crowned OGBR World Champion. The winner will defend their Championship in the next game or choose to vacate the Championship and sit out the next game and observe (or help me if I need it).
EXAMPLE TALENT:
Talent: Kane [2003] HP=100
Abilities:
Big Boot (ATK) - Extra 2 DMG [Unlimited]
Chokeslam From Hell (ATK)(FINISHER) - Extra 10 DMG [Uses=2/2]
Tombstone Piledriver (ATK) - Extra 5 DMG [Uses=5/5]
Corner Pyro (DEF) - Avoids 5 DMG from an event [Uses=5/5]
Taunt: Laugh (DEF) - Creeps out opponent, avoids 5 DMG from a match [Uses=5/5]
Traits:
De-Masked; Being mentally unstable, Kane [2003] has a chance to burst into a rage and damage himself during action phase.
(Die roll for chance, die roll for damage amount)
Devil's Favorite Demon; Kane can block incoming damage from a match. Maximum of 10 DMG blocked.
(Die roll for chance)
Big Red Machine; Negates/undoes all damage done during action phase.
(Must roll a 10)
Inventory:
[Permanent Item] Gas Canister - Kane lays a trap for another talent, which sets them on fire. Die roll decides amount of damage, minimum of 10 DMG.
If a 1 is rolled, Kane's trap fails and he receives the 10 DMG minimum.
(example acquired item) 1x MiTB Briefcase- "Cash-In" and automatically win a match.
(example acquired item) 1x Microphone - Pander to the Overlords and gain a different random item OR Use to distract opponent during a match and deal (5) Cheap Shot DMG OR Speak to audience and gain a Cheap Heat DEF boost for one future event, negating (5) DMG.
(example acquired item) 1x NXT Keg - You trip, fall and lose overness receiving (20) DMG, however your Permanent Item may now be used twice in a row until needing to be refreshed and returning to normal.
(example acquired item) 1x Kendo Stick - Deals (1) DMG the amount of times rolled by a die. (ex: roll a 5, deal 5 DMG in total)
(example acquired item) 1x Bed of Tacks - Overtakes item selection on next cycle, causes loss of ability use for one round.
-----------------------------------------------------------------------------------------------------------------------------------------
STORYLINE START:
Sometime in the future, Vince McMahon's WWE and Tony Khan's AEW are the only surviving wrestling companies on the planet due to a global wrestling-related catastrophe. Now being the absolute and undisputed wrestling Overlords, they have decided to hold the greatest joint event of all time featuring any and all talent in the world, ranging across eras, gimmicks, periods in careers, etc. Due to future technology, they are able to set and track every talent's virtual health points, which they have set to a default of 100. If they see a talent's virtual health points reach 0, they will deem that talent as eliminated. Whichever talent is the last man standing in the Overlord's Grand Battle Royale will be crowned the OGBR World Champion.
------------------------------------------------------------------------------------------------------------------------------------------
Any thoughts, comments, questions or suggestions, feel free to leave those down below.
-TO SIGN UP-
Forum Name:
Wrestling Talent:
Description of this talent (include explanation of the variant if you chose one):
Storyline Affiliation (Choice is not guaranteed): Vince McMahon or Tony Khan