What makes a storyline "good"?

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catlady

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Mustafar Reginald said:
Well simply put, I consider a storyline good if it entertains me and/or draws me in and makes me care. There are a ton of different variables that can be put into the equation of a storyline that can result into me enjoying them. I'll briefly attempt to explain everyone that pops into my head, even though this will mostly be redundant as pretty much everything has already been stated that I could.

Scale. Having the story feel grandiose is a great way to get me enthralled into the angle for obvious reasons that I won't bother to get into. I'm starting off with this because it's really just a personal preference that I'd rather have a big story than a small story but just being a bigger, more at stake angle doesn't guarantee quality so it's a nice lead in. The next thing that pops into my head is logic, it's needed for me no explanation required. Originality, which is very important though I'm not expecting a ton from a lot of feuds, just a little. Something to separate itself greatly from all the other feuds that have a similar baseline. Lack of originality will eventually cause me to resent a certain storyline and turn off the feud almost immediately because of it. The heel authority figure angle (and face to an extent, but those are far less frequent) are a pretty good example, outside of the figure himself, they really never play out any differently than you'd expect. I also can't get thrilled for those because they often just lead to very boring matches with the figure himself. Another one is unpredictability, swerves. However, this one ties right back into logic. I don't want the logic behind a swerve to be simply to swerve us. It has to make sense within the story, it has to make sense for the characters.

The people involved. As well written as a story is, if those portraying it can't due it justice then it just all falls apart. You can write the magnum opus of wrestling angles but if you place Hornswoggle and Khali as the two main players, it's going to suck. Side note, all stories should be written with the players in mind, rather than writing a story then figuring out who would work for it. But the people involved are perhaps the most important part of this. Consistency to an extent, although I feel each week should get better and better, so a build but the writing remains great. No filler, everything shown should have a point. Nothing should feel contrived. Some foreshadowing would be nice, not really essentially but it works. Some subtlety, some symbolism. I know it's wrestling, but still, this could be what separates it from bad. The story should serve some point, ties right back into no filler just an a bigger scale. Substance, no explanation required.

I think I said every component that makes up whether I'll consider a story good in a broad sense at least.

You always have such HQ posts. I can't top that! :angry: :mad:

:finger:

I'm joking, your awesome! :woo1: