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Lemme know what you think for the first little while.Starting a game as WCW now
Lemme know what you think for the first little while.Starting a game as WCW now
Is there are any background to the Four Horsemen situation here?Lemme know what you think for the first little while.
Austin's contract with USWA expired in early 1990, and Flair and Arn specifically scoped him out as a potential new member, meanwhile Pillman had been a talent with WCW since around 1988, and starting teaming with top babyface Barry Windham around 1991, before turning heel and joining the Horsemen in October. So the "Four Horsemen" as a full stable has only been around for a couple of months.Is there are any background to the Four Horsemen situation here?
Works for meAustin's contract with USWA expired in early 1990, and Flair and Arn specifically scoped him out as a potential new member, meanwhile Pillman had been a talent with WCW since around 1988, and starting teaming with top babyface Barry Windham around 1991, before turning heel and joining the Horsemen in October. So the "Four Horsemen" as a full stable has only been around for a couple of months.
Austin's been essentially docked by Arn and Flair as the "Chosen One" of the group. So it's sort of a new group but mostly designed to get Steve Austin ready for the main event.
So been thinking, is the Small-Medium size change the hardest jump in the whole game? I feel like transitioning to medium size is extremely difficult unless you have a big surplus of funds to eat the inevitable revenue hit from rising costs.
Its made worse by production penalties and the cost of just getting on a broadcaster. Not to mention, your workers either get scalped by bigger companies, or demand way more just to stay on a written contract.
Or is the Medium-Big jump worse?
Yeah like the tiny-small jump is arguably the easiest in the game because you can just hire people from other companies still and you can have as big a roster as you want.Medium-big can be hard to maintain bc of pop requirements just being high
But small-medium is ridiculous unless you have lots of funds saved up. Not just production penalties, but depending on your product you'll be required to have more hot storylines and that can be impossible to keep on top of if you don't have enough over people before growth, so then you get knocked right back down to small bc your first medium shows take the penalties in the rating
Yeah like the tiny-small jump is arguably the easiest in the game because you can just hire people from other companies still and you can have as big a roster as you want.
Yeah if you're a developmental territory, you're always gonna be fucked unless you're a child company.This one only hurt me on one save bc of the storyline penalties I'd mentioned too but I was running RIPW, SWF's developmental, so my talent pool was never going to be very over. I just had to cap my size at tiny for that one
Yeah if you're a developmental territory, you're always gonna be fucked unless you're a child company.
Talking C/T-Verse style. I know it's an absurd ambition.By custom do you mean thunder or Cverse with completely fictional wrestlers and companies or an alternate reality irl?