TEW/PWS Wrestling Simulators Discussion

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Grimoire Lenin

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Grimoire Lenin

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Is there are any background to the Four Horsemen situation here?
Austin's contract with USWA expired in early 1990, and Flair and Arn specifically scoped him out as a potential new member, meanwhile Pillman had been a talent with WCW since around 1988, and starting teaming with top babyface Barry Windham around 1991, before turning heel and joining the Horsemen in October. So the "Four Horsemen" as a full stable has only been around for a couple of months.

Austin's been essentially docked by Arn and Flair as the "Chosen One" of the group. So it's sort of a new group but mostly designed to get Steve Austin ready for the main event.
 

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Austin's contract with USWA expired in early 1990, and Flair and Arn specifically scoped him out as a potential new member, meanwhile Pillman had been a talent with WCW since around 1988, and starting teaming with top babyface Barry Windham around 1991, before turning heel and joining the Horsemen in October. So the "Four Horsemen" as a full stable has only been around for a couple of months.

Austin's been essentially docked by Arn and Flair as the "Chosen One" of the group. So it's sort of a new group but mostly designed to get Steve Austin ready for the main event.
Works for me
 

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So been thinking, is the Small-Medium size change the hardest jump in the whole game? I feel like transitioning to medium size is extremely difficult unless you have a big surplus of funds to eat the inevitable revenue hit from rising costs.

Its made worse by production penalties and the cost of just getting on a broadcaster. Not to mention, your workers either get scalped by bigger companies, or demand way more just to stay on a written contract.

Or is the Medium-Big jump worse?
 

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So been thinking, is the Small-Medium size change the hardest jump in the whole game? I feel like transitioning to medium size is extremely difficult unless you have a big surplus of funds to eat the inevitable revenue hit from rising costs.

Its made worse by production penalties and the cost of just getting on a broadcaster. Not to mention, your workers either get scalped by bigger companies, or demand way more just to stay on a written contract.

Or is the Medium-Big jump worse?

Medium-big can be hard to maintain bc of pop requirements just being high

But small-medium is ridiculous unless you have lots of funds saved up. Not just production penalties, but depending on your product you'll be required to have more hot storylines and that can be impossible to keep on top of if you don't have enough over people before growth, so then you get knocked right back down to small bc your first medium shows take the penalties in the rating
 
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Grimoire Lenin

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Medium-big can be hard to maintain bc of pop requirements just being high

But small-medium is ridiculous unless you have lots of funds saved up. Not just production penalties, but depending on your product you'll be required to have more hot storylines and that can be impossible to keep on top of if you don't have enough over people before growth, so then you get knocked right back down to small bc your first medium shows take the penalties in the rating
Yeah like the tiny-small jump is arguably the easiest in the game because you can just hire people from other companies still and you can have as big a roster as you want.
 

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Yeah like the tiny-small jump is arguably the easiest in the game because you can just hire people from other companies still and you can have as big a roster as you want.

This one only hurt me on one save bc of the storyline penalties I'd mentioned too but I was running RIPW, SWF's developmental, so my talent pool was never going to be very over. I just had to cap my size at tiny for that one
 
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Grimoire Lenin

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This one only hurt me on one save bc of the storyline penalties I'd mentioned too but I was running RIPW, SWF's developmental, so my talent pool was never going to be very over. I just had to cap my size at tiny for that one
Yeah if you're a developmental territory, you're always gonna be fucked unless you're a child company.
 

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Yeah if you're a developmental territory, you're always gonna be fucked unless you're a child company.

It is set as child from what I remember, I had no money issues at all even though they were taking a loss for developmental, it was very minor with their overall profits. I just struggled keeping popular wrestlers on the roster lol I could have signed more outside ones in my own but it didn't feel realistic
 
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anyone know what graphic this is from should be01 version i had it before i had to delete tew and buy again i wann a use forwcw 2001 mod
 

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Gonna post random TEW updates here

Plum Mariko suffered a concussion (as always) and will be out until 1994, gonna have to transition her to a non-wrestling role so she doesn't literally die in the ring in this world
 

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I have recently been very interested in trying to develop my own custom TEW universe. Of course, I recognize that doing such a thing is an immense task that I am very unlikely to ever complete, but it's been on my mind a lot recently, so I think I'm going to start piddling around with it soon.

I am thinking that if I were to tackle this, I would set the database in the past a fair bit. Probably mid-80s. Mostly because I think it would allow me to create a smaller world, with not as much needing to be dedicated to things like broadcasters and the like, as well as saving me from having to fill in a ton of historical data if I were to set it in the present day. My line of thinking is that it would be easier to start in the past and advance the database over the years, rather than starting in the present and trying to fill in the lore in reverse, while also potentially updating it if/when newer editions of TEW come out.

Thoughts?
 
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Chris

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By custom do you mean thunder or Cverse with completely fictional wrestlers and companies or an alternate reality irl?
 

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By custom do you mean thunder or Cverse with completely fictional wrestlers and companies or an alternate reality irl?
Talking C/T-Verse style. I know it's an absurd ambition.