the only reason im getting this game is cuz i dont wanna break the collection. i know its gonna suck dick...somehow.For the record, the biggest reason I am getting this game is for Chris Jericho. I am sick and tired of creating him on the old versions.
WWE SmackDown vs. Raw 2009: Backstage Brawl
It's baaaaaaaaaaaaaack and improved.
by Greg Miller
August 27, 2008 - The time is nigh. After months and months of waiting, the floodgates are about to open on all things WWE SmackDown vs. Raw 2009, and IGN is the only place to get the scoop.
And we mean the only place to get the scoop.
Monday, Wednesday, and Friday of this week, we'll be bringing you videos, screens, and info about three new parts to the SVR franchise. Then, on Monday, September 1, the brand new SmackDown Countdown will kick off. Things are going to be a bit different this year, but we're pretty sure you're going to dig the changes.
Until Monday, you'll just have to whet your appetite with this …
After taking some time off, the Backstage Brawl is back in WWE SmackDown vs. Raw 2009. This year, there are actually two environments to brawl in -- the gorilla position and the locker room.
Aside from the concrete floor and dumpsters you can see in the screens below, THQ says the gorilla position -- the area directly behind the entrance to the stage -- is going to have a stock of weapons including a table, ladder, trash can, fire extinguisher, ring bell, and barbed wire 2x4. Meanwhile, you'll be able to interact with environmental objects such as metal doors, equipment containers, oil drums, trash dumpsters, trash bins, wooden table, and a TV Monitor.
Over on the never-before-seen locker room side, you're going to have some more implements of destruction to maim your opponents with. Weapons include a steel chair, crutches, Singapore cane, dumbbell and a guitar. You'll also be able to toss your foe into the lockers, big screen TV, potted plant, and a dry erase board.
Want more? Be sure to come back Friday for a video walkthrough from THQ that details one of this year's most anticipated features.
SmackDown vs. Raw 2009: Create-A-Finisher
We've got details, screens, and a six-minute video showing how the mode works.
by Greg Miller
August 29, 2008 - The time is nigh. After months and months of waiting, the floodgates are about to open on all things WWE SmackDown vs. Raw 2009, and IGN is the only place to get the scoop.
And we mean the only place to get the scoop.
This week we showed you how SVR 09's tag team stuff would work, the Wii's interactive entrances and celebrations, and just what is going on with the Backstage Brawl match as we built up to the big news. Today, we continue that tradition of extensive SVR 09 coverage, but remind you that Monday's the day you've been waiting for -- September 1st, the brand new SmackDown Countdown will kick off. Things are going to be a bit different this year, but we're pretty sure you're going to dig the changes.
Until Monday, you'll just have to whet your appetite with this …
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Create-A-Finisher
Way back in March, THQ shook the very foundation of the SVR Nation when it announced that this year's game would pack one of the most fan-requested modes -- Create-A-Finisher. Through a ten-step process, players chain together strikes, taunts, clutches, and slams for a finishing move that's all their own. There's poison fog, groin kicks, choke slams, and more. You can speed up or slow down animations, instantly preview a segment or the entire move, and watch as the move parts make use of multiple camera angles.
Some of the best news? You can assign the finishers to any wrestler in the game -- Superstars, created characters, Divas -- and save 30 of your created masterpieces. You can choose from 30 pre-set move names so the announcers can call the brutality as it happens, but you can also type in one that's all your own.
Want more? Be sure to come back Monday for the greatest spectacle in Sports Entertainment videogame character profiling -- the SmackDown Countdown.