Official WWE Smackdown vs. Raw 2009 Thread

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Nation

Guest
wow that's ******. I know ill play as Jericho then once im done with him ill use Punk. Ill still probably use everyone eventually but really i don't care about Cena,HHH, or Taker. Still though why didn't they include Orton and Edge? Fuck oh well i like GM Mode the best anyways.
 

Kassidy

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and there is a secret mode called My WWE which might be the new gm mode idk not much has been said about it. and there will be a second season mode that you can use everyone but it will be the type of season we had b4
 

J

Guest
I'm suprised that they lowered some of the higher up guy's scores a little. Cena's always been around what 97, 96 and now he's at 93 and Trips comes in with a 91. Wonder who could have scored higher then them, If anyone.
 

Nation

Guest
I has to be The Undertaker if it's not Triple H.

It's already been confirmed that Triple H doesn't have the highest overall. Did you not read J Dawgs post before mine or see the countdown thread?
 

Nation

Guest
On Gamespot they showed a video of CM Punk vs Chris Jericho in a Steel Cage. In the loading screen there was a statistic about the wins and loses of Triple H. And it said "Jimmy Wang Yang: 0 wins". So he's in. This was live so i'd check the website later or youtube.
 

Qwake

Guest
The game looks awesome so far! I used to like how the stats were back on the game "here comes the pain". The had the higher up guys in 90s and 80s and then the lower up on the card guys in 60s and 70s. These days the lowest is about 80 something and the women are high up which sucks imo but its not to big of a deal. They look even more realistic each time a new game comes out which is great! Cena is usually around 90 overal and HHH is about 94 most of the time. Taker should be the highest, HBK will be up there but not as high. Game looks great!
 

seX-Power

Guest
The player ratings were really surprising as I really expected Cena and HHH to get higher ratings than 93 and 91. The divas should be lower and Shelton should have been 88, but that's just my opinion. Have you seen the Friday Night Fights. HIAC looked really good in Marella/Finlay and I really like the breakig glass finishers. I am soo buying this game when it comes out.
 

Nation

Guest
Jimmy Wayne Yang,Chuck Palumbo, and Cody Rhodes have been confirmed. Watch this video.

http://www.gamespot.com/shows/on-the-spot/

Stats are shown for Yang and Palumbo so obviously they are in. A second before the lady selects Punk you can see Cody Rhodes who has an overall of 83.
 

J

Guest
I think it may just be an effort to not make the mid card guy's look so low, for example if they put MVP in a match with Triple H and then on the game give MVP an 80 something and Trips like a 95 it makes MVP look like nothing.
 

seX-Power

Guest
Punk and Jericho deserved higher iveralls... how can Punk = Finlay???
 

Nation

Guest
TwistedSwanton: Now in this latest video of create a finisher a few seconds before it goes to it we see the create menu. Now is there no create a stable in this years game or is it somewhere else?

Cory Ledesma: Create-A-Stable is indeed still in WWE SmackDown vs. Raw 2009. However, it is no longer under the Create Menu, and we have changed the name of it to "Team Management." We will still have all the great features that were found in Create-A-Stable from past iterations of the game.

fl305: Is GM mode in?

Cory Ledesma: The GM mode is not in WWE SmackDown vs. Raw 2009. We decided to go in a brand new and exciting direction. Although the GM mode has been in the game for the last three years, we wanted to offer a new and exciting mode that we believe offers more of what our WWE fans are looking for. This new mode, however, does offer some of the same features found in GM mode, but we are presenting everything in a whole new way.

fl305: Are there more than 8 divas this year?

Cory Ledesma: I don't want to spoil the Superstar Countdown, so I would rather not reveal it just now. But I can tell you that we have a huge roster this year. Please check daily to see who is announced next.

fl305: Are there Classic arenas as unlockables?

Cory Ledesma: Yes, we do have a special unlockable arena this year, but I don't want to give out spoilers. You are going to have to wait until someone else spoils it for you or to pick up WWE SmackDown vs. Raw 2009 and check it for yourself.

TwistedSwanton: Will there be alternate attires in this years game?

Cory Ledesma: Yes, indeed. We have about eight alternate attires in WWE SmackDown vs. Raw 2009. All of these are unlockables in our Road To WrestleMania mode.

Phoenixxx73: Do researchers from THQ/Yukes visit these boards as part of their research into what to add or remove for the next game?

Cory Ledesma: We absolutely do! I can say with full honesty that all of our designers are frequent visitors to the IGN message boards. This is one of our best resources and the best way to hear directly from the fans. I occasionally read posts from people who doubt we are looking, but we definitely are. I see your posts about us!

619rko: Will the PS2 version have online? Will the PS2 version include everything that the next gen consoles have (besides the graphics)?

Cory Ledesma: Unfortunately, we are not supporting online play for the PlayStation 2 this year. The PS2 version does include almost every single feature from the next gen consoles. As we continue to roll out the rest of our features, we will let you know which consoles each feature will be supported on.

LeonJuggaloWHF: At the end of the CAF video, when Punk pinned Batista, he didn't just stand up and be motionless while the video went off. Does this mean we will have any control post match in the non-Wii versions?

Cory Ledesma: The interactive victory scenes are an exclusive feature for the Wii version of WWE SmackDown vs. Raw 2009.

dave_150177: We've been told that Caw mode has ridden itself of the "painted on" look, although we were told this in 07 I think... What else has changed with CAW mode, or have they left it the same?

Cory Ledesma: We focused mostly on the quality of the Create-A-Superstar parts. They are all 3-D parts and look fantastic this year. Fans will definitely notice the difference. We have also added some new customization options that give you a little more freedom. More details to come later.


blackcyborg: Has manual targetting been put back into the game?

Cory Ledesma: There is no manual targeting in the game. However, we have put in an awesome system which I like to call a semi-auto target system. This system is auto, but can be also controlled in-game to target whoever you want. We have redesigned this brand new targeting system from the ground up. I think it is near flawless because it is extremely accurate and super easy to use.

ChristianSpikez: Why should I buy this game , I'm not 100 % Convinced that it might not live up to it's hype. Give me some reasons why I should buy this year's game. I'm a big fan of the season mode but it's only three months it makes me wonder , if I should buy this game or not.

Cory Ledesma: Fans of the game know that I have been working on the game for a long time (eight years, to be exact). I have seen some of the best WWE SmackDown vs. Raw features/games and some of the ones that did not deliver on fans' expectations. I can say without any hesitation that this is by far the best WWE SmackDown vs. Raw game I have ever worked on. Now, I'm sure some of the readers are sitting there and thinking, "Yeah, like he's really not going to say this is a great game," or "He's going to say whatever to put the game over." I'm saying as a true wrestling game fan that this is truly the best wrestling game I've ever seen to date. Here are the reasons why:

Gameplay is solid! I haven't felt this good about WWE SmackDown vs. Raw gameplay in a while. The game feels very well tuned and polished. A lot of that credit goes to Yuke's and our game designer Bryan Williams. We have also improved a lot of match types this year, including my favorite – the Tag Team match.

Road To WrestleMania Mode is one of the best story modes we have ever delivered. Now, I know some people are complaining that there are only six stories. However, you will not complain at all when you play these storylines because they are fantastic and incorporate a lot of new gameplay elements into the stories. They also have multiple endings, choices and challenges that are all character specific. The mode itself is just a very satisfying experience. I've personally played all the stories multiple times because they are that much fun. As a creative team, we felt that we needed to vindicate ourselves based on the 24/7 mode we delivered last year, so we took the challenge to step up and deliver an amazing experience this year.

Huge roster. Enough said.

Mystery features that have not been announced. I know there is a lot of talk on the boards about what the mystery mode is, and rightfully so, because there are a lot of great features that we have not announced yet. These mystery features will definitely win your approval. We will be announcing them in the near future, so as you start to see these features revealed and you think of all the awesome features we've already announced, you'll definitely piece together why this is the best wrestling game ever.

Create-A-Finisher. If you're a wrestling fan, then how could you not buy a game that has this feature? This is the pinnacle of wrestling game features. This is a feature that everyone wants, and it's finally here!


Pedrolovesdivas: Why can't divas participate in all matches?

Cory Ledesma: The WWE does not want their Divas to bleed or be put in extreme matches that you would not normally find them in when watching WWE programming. This is why we have put this restriction in our game. We apologize to our fans who are interested in this possibility. However, we feel it is important to keep the authenticity of the WWE brand in tact.

mysterio_619_king: CAF looks great and runs very smoothly. Are you even able to create a finisher that say goes into a sturggle submission hold?

Cory Ledesma: We did not incorporate struggle submission holds into the Create-A-Finisher mode. For our first effort of the mode, we decided to dedicate the majority of our effort creating as many animations as we could from the front grapple position. This way we ensure that our fans are very pleased with the amount of content out of the front grapple position, and then as we continue to improve the mode, we can make sure we are offering more and more quality positions and animations. You can say it is more of a quality versus quantity approach. Rather than have a lot of positions and only a few animations, we wanted to have the most frequent and popular position and tons of animations.