Official UFC 2010 Discussion

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Kassidy

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swicks twitter:

Just finished the THQ event. They featured a video game matchup with me & Thiago & it was sick. Shaved head this time! I'll post blog soon! about 2 hours ago from UberTwitter
 

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Some interesting replies from Mike Goldberg on Twitter:

Q: any body new in it?
A: LOTS

Q: walk in entrances? More arenas? Fighters have everything signature?
A: EVERYTHING

Q: what fighter will you be excited for in this new game? A new Guy or a revised one?
A: Top secret...

Q: what weight is kimbo at in the game and is randy couture in it
A: Sworn to secrecy

Q: which fighter is gonna be on the cover?
A: To be announced soon

Q: Is the game going to have an updated "tv presentation" and more UFC classic fights?
A: Maybe....

Q: IS UNDISPUTED 10 MUCH DIFFERENT FROM THE FIRST?
A: WAY DIFFERENT

Q: you've played ufc 2010?
A: NOT YET

Q: What was your favourite part of last years game?
A: My voice LOL


hb3f.jpg
 

Wordlife

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lol Mike tried to say the easiest and first thing that came to mind hahaha
 

Kassidy

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Earlier tonight, THQ officially unveiled UFC 2010 Undisputed here at Mandalay Bay, just one day before UFC 109. Most of the details that were released were covered yesterday in our exclusive Q&A with THQ's Omar Kendall. However, there were still some interesting odds and ends on display during the presentation by THQ producer Nevin Dravinski. Here's a rundown of the things I noticed during tonight's unveiling:

UFC boss Dana White introduces the game.

-- The gameplay demo featured fighters Mike Swick and Paulo Thiago and covered a lot of ground specifically designed to show off a bunch of the game's new features, including fighting against the cage, a revamped submission system, and a tweaked control scheme. In terms of the cage, the main point discussed revolved around how the cage will affect striking power. In the demo, Thiago was shoved against the cage by Swick and tried some leg kicks while pinned against the cage; the angle of his body against the cage, however, didn't allow him to get full extension and, as a result, his kicks were much weaker than normal. On the other hand, using the additional leverage available to him, Swick was able to land much harder punches on Thiago. You'll also be able to do takedowns off the cage--during the demo, Dravinski performed a single-leg takedown on Thiago, ending up on the ground on top of Thiago in half guard.

-- For UFC 2010, the developers have essentially doubled the number of available submissions in the game--including more esotertic finishers like BJ Penn's arm trap to rear naked choke. When attempting a submission, the camera has been revamped--if you're winning a submission, the camera will pull in to give a closer view of the action. If you begin to lose it, the camera will pull back, adding a new level of immediacy to this crucial moment of the fight. Another addition is the introduction of submission transitions, which will let you move from one submission hold to the next by holding the left bumper and then pressing the right trigger (on the Xbox 360 controller). Depending on your position, you might move to a more advantageous position, or might end up in a worse position than before.

-- There are multiple control tweaks to go along with all the other changes. For instance, the quarter and half circle transitions that were such a big part of the ground game are now used in the clinch. In fact, the clinch has been completely reanimated which should make it a bit more exciting than in the first game. There's a new sway system in play as well that can help you avoid punches and kicks. Sway can also be effective offensively; if timed correctly, you can add additional power to a blow by leaning in to it.

-- Posture will play a big role in fights. Each position on the ground will have several sub-positions. It wasn't entirely clear how this will work in the game but, from the sounds of it, these sub-positions will determine your proximity to your opponent on the ground, making it easier to deliver hard shots from certain positions. The result, it seems, will be more opportunities to knock out an opponent from various positions. In fact, as Dravinski put it, in UFC 2009, you could only knock out an opponent from a couple of positions, in 2010, you'll be able to do it from any position.

-- Another small change to the ground game involves the mount position. In UFC 2009, when in full mount, players could only throw one or two punches before having to try and block a transition attempt from an opponent. This time around, the game has more of a sense of an "inherent" transition block, one you won't have to manually control. As Dravinski told me, the idea here is to let people punch each other in the face more. Sounds good to me.

-- Lots of little UFC details abounded. During the post-fight decision announcement, the fighters were wearing T-shirts and caps, and you'll be able to unlock all of this gear and more as you go through the game. Bruce Buffer's patented "Buffer 180"--where the veteran ring announcer dramatically points to each fighter--is in the game. There's even new refs on the roster including UFC vet Yves Lavigne.

-- Arianny Celeste is still in the game. This makes me smile.

-- While THQ wasn't talking career mode tonight, one detail caught my eye as it flashed by on the main menu screen as a hint of what to expect from career mode. It seems that disrespecting a fighter before a fight "will gain you more popularity and will also negatively affect relationships". Just what this means and how this will work in the game is unclear but, from the sounds of things, it seems that career mode will be significantly more robust than in 2009.

UFC 2010 Undisputed is due for release on May 25 on Xbox 360 and PS3, and later in the year on PSP.
 

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I am getting more amped every time the spill more info. I can now switch from one sub to the next, thats badass. there is a IGN first look but it doesn't say much different. pretty much the same as gamespot has already said.
 

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confirmed. CPU vs CPU is in. Here's what I posted in another similar thread.

"...We wanted to provide a way for fans of UFC and its fighters to enjoy the sport that much more. I know it seems like "why the hell would i want to see two computers beat each other down", but it can be pretty sweet.

So, I was eating lunch yesterday and my boss walks by. I had a Lesnar v Mir fight going on pro AI and I bet him my generic brand potato chips that Lesnar would win by knockout after taking Mir to the ground, just like UFC 100. He bet me a dollar, as the chances were pretty slim. We watched 3 rounds of them shooting, striking, and grappling and all of a sudden Brock was in half guard and rocked Mir. A few seconds later it was over.

Cpu vs Cpu is by no means a feature that will change how the game plays, but its a fun additon[ed.] for when friends are over or you just want to sit back and relax."

Oh, and it was asked for last year -- another big reason. Feedback is important to the Dev team.



posted by the admin so it i confirmed
 

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Got Questions? We got Answers: Community Q&A 1
Thanks to the community for posting their great questions over the last week. Every two weeks, we're going to be combing through the questions that you pose in the official community Q&A thread and answering them. Questions can be about anything game or development related, so if you have that burning inquiry that keeps you up at night, post it here. Without further ado, Q&A #1!

Q: Are there going to be TKO's due to injury and stoppage in Undisputed 2010?
Yes! Victories in 2010 can be achieved in a number of ways, one of which is stoppage due to cuts and injury. Did anyone tune in to UFC 110 and see the Bonnar fight that ended due to ref/doctor stoppage? 'Stoppage' was one of the biggest requests from our fan base, so we just had to implement these victory conditions.

Q: About slamming: Does it cost stamina? Can you KO someone from a slam? Can you rock someone from a slam?
Slamming will take a stamina toll on both the player executing the slam and the player who is colliding with the mat. While you cannot KO someone from a slam, you can most definitely rock someone from a slam. And because you can rock anyone in any position, if you slam your opponent, rock him, and you end up in side control, you can execute, say, an armbar while he's reeling with a better chance to follow through on it.

Q: Do fighters have different stances? Are they going to all move the same way and animate the same way?
Fighters in Undisputed '10 will have a variety of stances, movements, and animations. The way a Muay Thai expert will navigate the octagon will look and feel differently from a wrestler's.

Q: KO animations: have they changed?
Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things...We've emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you'll get a different looking KO. Cant wait to see some community compilations come May!

Q: Whats up with the game menu this year?
We redesigned the entire navigation system so you can get to where you want quickly and easily. 'Nuff said.

Q: In a standing position, are you going to be able to manoeuvre around a rival player and get behind him?
Yes. Not only can you get behind a challenger, you're going to be able to take advantage of back binding clinches that can lead to some punishing follow up techniques.

Q: Did you update fighter models?
A: We have an extensive roster this year and every single fighter got the attention he deserves. Last year, you may have noticed some fighters rendered with the Create A Fighter tech. In UFC Undisputed 2010, we've updated the rendered fighters from last year, and given visual overhauls to the rest so they're looking true to form.

Q: Will there be a crane kick?
A: No...

Hope you found this informative? We'll be back with more questions in 14 days!


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Submission Switching: Pull a fast one…

One of the new ground game features that everyone on the team is really excited about is Undisputed 2010’s Submission Switching. On its surface, Sub Switching might seem like a pretty straight-forward and simple gameplay upgrade – don’t be fooled, it packs some pretty powerful ramifications. Read on to see how you’ll be using Sub Switch in the game.

When you see an Ultimate Fighter like George St. Pierre in the Octagon, the one thing you can count on is that he’ll be using every tactic at his disposal to try to rock his opponent or to submit the guy (. When designing Undisputed 2010, we knew we had to give players the same opportunity to show their fight-smarts. As far as the ground game is concerned, the answer came in the form of Submission Switching.

When you initiate a submission this year, you’ll be able to switch to another similar submission. This works with virtually all submissions from all positions in the ground game. Check out the IGN Video below to get a feel for how its going to look. Sub Switching starts at about 1 minute in.


So first we have the Kimura switched into an Armbar. A few seconds later you can see another Armbar being switched into a Triangle. So when would you actually want to use a Sub Switch?

Because we did away with rapid button taps, players will need to rotate their thumbsticks either clockwise or counterclockwise to follow through on their submission (we call this “shiningâ€). Here’s a step by step:

1. I initiate a Kimura on my friend and start rotating my thumbstick counterclockwise.

2. My friend has pretty nasty stick skills and plays a fighter with good submission defense…it looks like he’s going to escape the submission.

3. I quickly switch to an Armbar with a controller input and start shining clockwise. Note that you need to rotate your thumbstick the opposite direction after you start your Sub Switch.

4. There’s a chance that this new submission will give me better odds of submitting my opponent, but there’s also chance that it could weaken my odds as well. However, if my opponent isn’t watching for the visual cue to notify him that I’m now going for an Armbar, I could get in several thumbstick rotations before he’s caught on…

Submission switching by no means guarantees an advantage, but it does add a fun and competitive technical layer to the ground game. And at first you don't succeed, try, try again: you'll be able to switch back to your original submission if you feel like pushing it.


http://www.youtube.com/v/4jtfE-wbjyw&hl=en_US&fs=1&
 

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GOT QUESTIONS? WE GOT ANSWERS: COMMUNITY Q&A 2

Here's the second bi-weekly community Q&A, where you ask the Undisputed questions and we answer them. Tons of great questions have come down the line from you all, so be sure to keep up the good work by posting those questions here in the official Q&A thread.

XPlicit asks, “When you notice your opponent is rocked can you rush them as hard as you can and throw with all your might wasting every last bit of energy just to finish that person.”

You will get a bonus after you rock an opponent. We implemented the new "Adrenaline Rush" system into fights which should make things pretty interesting. You will not be conferred a movement speed bonus, but your fighter will have his energy replenished. This means you can execute the full array of moves without worrying about getting gassed yourself. We wanted to give the player that feeling of mastery and dominance that comes with rocking an opponent and following through on it in the real Octagon -- from playing with it and testing it, it brings a ton of excitement to Undisputed 2010.

Fornez1 Asks “How will escaping submissions work with the new system? will you always wind up in an advantages position or will sometimes you escape to standing and sometimes escape to side mount(for example)”

Last year, when you failed a submission, youd almost always end up in a tough situation -- usually on your back or with a player in control. We wanted to move away from this system and towards more of an organic, and realistic submission escape system. There are a number of positions that you can escape into that are beneficial, neutral, and even disadvantageous depending upon what has been happening during the fight. In keeping it real as it gets, escapes will never result in only side control or a full guard.

SleepyWeasel asks “In the new Career mode, does your fighter age at all? Or does he stay the same age throughout the entire career?”

Your fighter, and all other fighters will age. Aging occurs in two ways. As your fighter becomes more experienced at certain skills and moves after training, it'll become easier and easier to better maintain your proficiency in that field. For example, once you get so good at wrestling, you don't have to train as extensively to keep up your skill as a wrestler. On the other hand, we've implemented a decay system that's a function of your age. Once your fighter gets up there in the years, you'll find that you need to focus on maintaining your core stats through your weekly training routine a bit more to stay fresh in the Octagon. Along your career mode playthrough, you'll even see the greats of the UFC retiring.

Kurowski God asks “Are there different "rocked" stages, like you hit with a head kick, maybe he gets more rocked then a good right hook.”

In this year's game, we shared that you can be rocked from any position and by almost every move. While these moves, and by extension the rocked states that they'll be causing, will look different depending upon what you do (head kick, uppercut), being rocked will not have varying degrees of 'rockiness' or grogginess. What's important is how the player who rocked the other executes his next few moves. If you have your combos down and have excellent timing, you'll be able to quickly level some devastating moves on your groggy opponent -- you might even knock him out. These 'follow up' combos are going to be tough to execute, as any other button inputs after the rocked animation will derail the combo. But the skilled player who uses caution and foresight when he knows his opponent is struggling will get an awesome payoff.

dmedeiros2 asks “Can u put fighters to sleep using submissions this time around.”

A Fighter will always tap when their opponent executes a successful submission.

And finally, “If you counter a kick or punch, what will happen next. Will you automatically go to ground? Will you get to follow up with strikes?”

This year, we wanted to emphasize a player's ability to choose how he plays Undisputed. Last year, there were instances with leg kicks where someone who countered a kick would take his oppnent to the mat automatically. In Undisputed 2010, you're going to be able to choose. Lets say you counter a kick to your sides. You can choose to go for a takedown, follow up with a strike while he's vulnerable, or elect to put his back on the mat. We've found that everyone plays differently, so we wanted to make sure that countering conformed to your gameplay style.

Fri, 03/12/2010 - 5:22pm | by Guard Passer


NEW VIDEO ON UFC.COM - http://www.ufc.com/index.cfm?fa=Vide...home&gid=79202

I don't see an embed code so you'll have to use the link.

Also it says that we will see the full world premiere trailer on March 15th on IGN.com!!!
 

Nation

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This thread is now stickied. All talk of UFC 2010 Undisputed will go here.