Name: Agent Decker
Type: The Professional
Gender: Male
Face: Scarred Face
Clothes: Tailored Suit
Ratings:
Charm +1, Cool+2, Sharp+1 Tough-1, Weird 0
Resources: Good Intel & Rigorous Training
Red Tape: Secretive Hierarchy & Cryptic Missions
Moves: When you deal with the Agency, requesting help or gear, or making excuses for a failure, roll +Sharp. On a 10+, you're good – your request for gear or personnel is okayed, or your slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors and there'll be fallout, but you get what you need for the job. On a miss, you screwed up: you might be suspended or under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out.
Chosen Roles:
Leave No One Behind: In combat, when you help someone escape, roll +Sharp. On a 10+ you get them out clean. On a 7-9, you can either get them out or suffer no harm, you choose. On a miss, you fail to get them out and you've attracted hostile attention
Battlefield Awareness: You always know what's happening around you, and what to watch out for. Take +1 armor (max 2-armour) on top of whatever you get from your gear.
Mobility: You have a truck, van, or car built for monster hunting. Choose two good things and one bad thing about it. • Good things: fast; Sleeping Space • Bad things: uncomfortable;
Weapons/Gear: .38 revolver (2-harm close reload loud) & big knife (1-harm hand) & Combat Armor 2+ armor heavy for protection