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So for example, say on a drive, I'll flip a coin to see if a team calls a run play or passing play. Then I will roll 2d100 to see if the defense can make a stop or if the offense advances. If the offense for example gets 25 and the defense gets 20, the offense gains five yards.
I will also roll for any penalties that occur. If the defense gets about 15+ more than the offense, I declare it a turnover. On a run play, a fumble, one a pass play, an interception.