"I cannot tell you how annoying it is to have several different items just to cure several different status effects in all kinds of Role-Playing Games. This isn’t just an issue strictly for early titles such as Dragon Quest or Final Fantasy; even games that have come out nearly 30 years after Sweet Home still suffer from this issue. It’s at this point just a common timesink for the genre. As inconvenient as it is, it doesn’t bother me nearly as much as one would think. Sure it’s annoying, but it’s no more tedious than grinding actions like mining or chopping wood in MMORPGs like Guild Wars 2. Akiko cuts down the tedium by her very nature by being a “one-stop-shop” for every character’s healing needs."