Gears of War 2...

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J

Guest
OhhhhhK...So every body's gone and got caught up in Ps3 dick riding...and simply because of the release of MGS 4...but the fact is that 360 really has nothing to worry about...as they have a sequel in there hands that's gunna puts MGS 4 to rest...and that is Gears of War 2...Come on the first one was amazing...and the second has the potential to be the sequel of the century...So what you guys think...as for me...If you can't tell there's no way I'm missing it...
 

Nation

Guest
Gears of War is sick but the 360 definitely has something to worry about because Resistance 2 and Killzone 2 are coming.
 

J

Guest
Yea them both sounds like good sequels...but with all the publicity around G.O.W. 2...There is no way either of them will be able to compete...
 

Enigma22

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i just fixed my xbox earlier today so i might buy this if i have the money. if not i will atleast play it at sometime because im sure a lot of my friends will get it... i liked the first one but i didnt like it as much as a lot of people i know.
 

Kassidy

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Resistance sucked imo, killzone fun but short and lets see if sony can deliver killzone 2 the way they said they can cuz Resistance looked like shit compared to gears, and i have hdtv, hdmi cable, every plugged in nice nice and every game so far besides mgs4 looks crappier than xbox.

but back on topic, im here with alll ur need to know info

Four-player Co-op Not Confirmed for Gears of War 2

Despite rumors running rampant over the Internet that say otherwise, we've just received confirmation from a Microsoft representative that no announcement has yet been made in regard to Gears of War 2 having four-player co-op play. The rumor started because of a GameSpot.com video interview in which Cliff Bleszinski -- Creative Director at Epic Games -- stated, "Co-op's drop-in, drop-out, multiple difficulty settings for co-op players." That's where people got a bit confused. In the interview Cliffy B. puts an odd emphasis on "for co-op players" making it sound like a confirmation for "four co-op players." See the difference? One is a number, the other is not.

While there's no doubt that many expect Gears of War 2 to have four-player co-op play, Microsoft is backing away from anything resembling an announcement for the time being. IGN was able to confirm this with a Microsoft representative but is still waiting on an official statement.

UPDATED: Microsoft's statement: "We have not confirmed the number of players in the Gears of War 2 co-op campaign mode. Cliff's remarks in a recent GameSpot interview are being misconstrued."


Gears of War 2 Multiplayer Details

New and Modified Weapons

Scorcher Flamethrower -- This sucker will appear only once on a multiplayer map. It benefits from a longer range if you can hit the active reload perfectly and will glow red when it's ready to bring death to the masses.

Gorgon Burst Pistol -- Faster rate of fire than other pistols and shoots in short bursts.

Poison Grenade -- Spews a nasty purple haze that brings down everyone in its path.

Shield -- This sucker can be chucked into the ground beneath you and used as stationary cover. Of course, you can also carry it around and use it in conjunction with a pistol.

Lancer Assault Rifle -- You've heard this before, this armament from the original now has a tie-breaker for chainsaw kills. Mashing the B-button as fast as you can could lead to three outcomes. First, you win and slice through your opponent. Second, you lose and meet the same fate. Or third, there's an improbable tie and you both step back to go at it again (or whip out a shotgun and own their face). And no, you're not invulnerable for any part of the animation.

Hammerburst Assault Rifle -- This Locust rifle from the first Gears is back and can now fire with higher accuracy at longer ranges and does more damage. Players can also fire with a fan method (holding and releasing the right trigger) that will allow for a quicker rate of fire at the expense of accuracy.

Boltok Pistol -- This sucker is back from Gears 1 and now has a quicker rate of fire after an active reload.

Smoke Grenade -- These are now home to a concussion blast that will knock a shield out of someone's hand while disabling their sight and overall equilibrium. Any of the grenade types in the game can also be stuck on walls and will act as proximity mines.

Super Weapons -- The Hammer of Dawn is back, of course, but there will also be other super weapons joining the roster.

Stopping Power -- Gears 1 multiplayer turned into a charge-fest of shotgun blasts with a general lack of concern for one's own well-being. Now if you can get off a few pistol rounds or assault rifle blasts at a charging opponent their speed will drop a bit and they'll need to turn back around to live to fight another day. Epic is hoping that this will change the strategy of Gears 2 considerably from the first game.

Maps and Modes

Meatflag -- This is a variant on classic Capture-the-Flag but instead of having an inanimate object sitting in the center of a stage waiting to be captured, Gears 2 will have a mean, gun-firing, AI-controlled badass sitting there waiting to do battle (he'll even tally his own score to be seen by all at the end of a round). Do enough damage to take him down to his knees and then run up, use him as a meat shield and haul his carcass back to your base to score the point for your team.

Wingman -- Here the ten possible players (up from the original game's eight) are broken up into sets of 2. One team will be Doms, another will be Marcuses, and you'll have to hunt throughout the map to kill as much of the opposition as possible before landing at a final kill count.

Guardian -- One man on your team is the leader, the rest are his hapless peons. Okay, not really. But one player is the leader and if he dies, then the ability to respawn is taken from his teammates, turning their current life into their last. The leader is called out on the opponent's screen at all times, making the hunt that much easier. First team to wipe out the other wins.

New and Old -- While these are all of the new modes that have been divulged by Epic, there are new ones still to come. Oh, and the classic Warzone mode is back yet again. As far as new maps are concerned, two were discussed: River and Security. Security sounds as though it will be best suited for objective-based games as there are things that need to be deactivated before the full level opens up. River, on the other hand, seems like a sniper's paradise with two tall towers and lots of real estate down below. The only two returning maps are Gridlock (the first Gears map ever shown) and Subway, as Gears 2 will pack more than 10 new arenas.

Battle-Cam -- Okay, we have to say, this is totally one of those "in no way-shape-or-form do we need this, but it's still really cool" features. The Battle-Cam allows players who have slipped into the after-life (got dead) to take a screenshot with the A-button of the most frenetic action that they can find. Do that, and the game will register all of the blood and executions -- everything including the amount of particle effects on-screen -- and spit out a score which is then uploaded, along with your screenshot, to the leaderboards for the world to see. We told you it was cool.

Executions

The A Button -- Causes you to grab the downed opponent and use them as a meat shield. They'll be dead as far as the game is concerned but their body will still be in your hands, getting blown to bits with enemy fire.

The B Button -- This is your standard melee attack but in Gears 2 they're all weapon-specific. Meaning that if you press the button with the sniper rifle you're going to smash someones brain to bits with the end of your sniper rifle, whereas if you do the same with the shotgun, your opponent's head will be used as a golf ball.

The X Button -- The classic, and oh-so-juicy, curb stomp. In Gears 2 you flip them onto their back first, but you know the rest.

The Y Button -- All of the fancy finishers are governed by the Y button. Be warned, though, they can take up to three seconds to complete and you'll be totally vulnerable during that time. The good news is that there are different kill sequences for different weapons and races, so there should be no shortage of wet and nasty stuff on the screen at any one time. COG soldiers, for instance, bludgeon your face with their fists, whereas a Locust will simply rip your limb off and beat you with it.

Guy Being Owned -- In Gears 2 the poor chap that is being executed isn't as hapless as he was before. Tapping the A-button lets you crawl around on the ground and try to get to a teammate who can then help you up. Tap the R trigger and you'll call for someone's help with a raise of your hand. Hold the R trigger the second you're about to be executed and you'll detonate your grenade, taking you both out in a glorious act of martyrdom.

The Small Stuff

Cliffy B. -- In an interview with EGM in that same July issue, Cliffy said that Gears 2 is running roughly 30 percent better, in terms of performance than the first game. He also went on to say that, while the team did consider it, dedicated servers will not be allowed in Gears 2.

Epic -- Other little developer quips mentioned consider implementing a live-scoring icon on the screen that will show players how much damage they're causing as well as their score. A.I. bots were apparently also hinted at. You'll no longer be booted from a game if the host jumps out; you'll simply all vote on a new map to play. Other little additions include the ability to "wall hug" and interrupting SWAT turns mid-move.



Gears of War 2 Multiplayer Hands-On

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Gears 2 promises to be "bigger, better and more badass", plus now it also includes flamethrowers.

The game's famous cover system has been improved, so when you tremble behind stone blocks, you're moved off the corner so are less open to flanking shots. "The system of cover was effective," explains Cliffy, "but we wanted to add the final ten per cent to turn it from really, really good, to phenomenal." Then he adds: "Hands down, this is the best cover system in the business." That's my boy. They've even got a handily bullet-pointed slide: "Campaign: improved visuals. Grander in scope. More intimate violence. New characters. New player vehicles. New monsters. New weapons." Sweet.

Then the multiplayer chat begins. We'll be playing four game modes -- War Zone, Meat Flag, Wingman and Guardian -- across three of the eventual 12 maps Gridlock, River and Security. So to break it down. War Zone is classic team fragging. Now maps will host five-on-five match-ups, an extra player a team. Why? "People are used to teams of five. And they seemed to work better on the maps."

Meat Flag is a particularly Epician take on traditional Capture The Flag game types, in that the 'flag' is a person who really doesn't want to be captured. These will consist of yet-to-be-decided characters from the campaign (we had Franklin, the service station attendant from Gears, but that could change) and having a live flag is a genius touch. Barreling towards the focus point of a map, there's usually an amusing scrap between teams attempting to control the flag, but add into the mix a tooled-up flag that's also trying its darnedest to kill you, and it spices up proceedings to no end. Manage to nab your man and he'll struggle, kick and trash talk you till you score, or you're forced to drop him, i.e, you're dead.

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Meat Flag: Like capture the flag with a living, fighting flag!

Wingman is another new take on multiplayer. Consisting of five teams of two, you have to balance the aggressiveness of going after the other teams, while protecting your partner. If you go down, he can revive you. If he dies, you're on your own and you've let your man down. It's a brilliantly inspired tactical bout. Five teams jostling on a medium-sized map keeps the battles interesting and continual, and the nature of the match-up forces you to work as a team and co-ordinate a measured combination of concerted attack, while trying to watch your partner's back. Simple aggression will certainly result in at least one teammate's casualty. Then you're stuffed.

Finally, Guardian is another five-on-five throwdown, only one player is the Guardian. As long as he's alive, you can respawn. Once he bites the dust, you're on your last life. And if your Guardian survives, you've still got to clean up the opposition, who may well take your man out. Then it gets frantic. The key here is for the Guardian to keep back in the more protected rear, but as the Guardian is the best player from the last round, just you try holding him back.

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Cliffy B: "The violence is slapstick. It's fun, not nauseous."

All-new is the much vaunted chainsaw duel. Both COG and Locust characters pack chainsaw-equipped hardware, and melée at the same time and the duel animation kicks in. The whole battle -- hitting the B button like mental -- lasts around three seconds, long enough to challenge and find a worthy victor, but short enough to not leave you vulnerable in an enemy's sights for too long. Then the death animation begins. We saw Locust cut cleanly in half, crossways and the classic meat drenching the camera, straight down the chest. Messy incision.

Yup, we can confirm, the violence has remained intact. Something, in our sensitive Manhunt and prostitute-swording times, Cliffy's quick to defend: "The violence is slapstick. It's fun, not nauseous. These are ridiculously large space marines cutting lizards in half!" Locust now have individual finishing animations, and they are cool and varied. Rather than just stepping on heads, you get COGs kneeing enemies in the chest, flipping them over and curb stomping. Sometimes a downed enemy takes multiple fists to the face till it's just meat, and "meat fest" is the only way to describe grenade sticks -- which you can also now do in a retaliatory nature from beyond the grave. Nice touch. Get downed, and you can beg for mercy from your opposition. Hmm… what do you think?

In line with the improved cover system, maps now feature portable shields. These are Viking-like protecting screens which you either hide behind and advance, pistol spitting, or pick up and slam down into the ground for a respite from hot lead.

Our first play is the new Gridlock map: by a country mile the most popular map from Gears. "Gridlock is the one de facto map to play Gears of War on, the map by which all other maps will be judged," reckons Cliffy. "So here's Gridlock 2.0." And 2.0 actually comes to define our day. Epic may well have cunning extras up their sleeves, but the experience, without stating the bleedingly obvious, is Gears 2.0. That's not to say it's not impressive. Everything's flexed to vein-bulging tenseness and you can see the fruits of Epic's toil in a glance.

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Chainsaw duels look awesome and don't disappoint when you're playing either.

The graphics are a clear improvement on the last outing, which is no mean boast – Gears was a supermodel amongst console games, with a rare and lasting beauty. This one is Agyness Deyn to Gears' Kate Moss: the next big thing. And that's because, contrary to established thinking, they've moved away from realistic lighting, to what Cliffy described as "movie lighting" -- a look which concentrates on making characters look better as opposed to realistic. Duh. Water now responds to footfalls in a beautifully realistic way and shoot a sandbag and it leaks sand till it empties. Still, clearly graphically, pictures speak louder than words, so drool over the comparison shots while remembering, this is multiplayer, not even campaign shots. And wonder.

Gears multiplayer wasn't broken, so in that aspect they haven't fixed it. But neither have they thrown the baby out with the bathwater. The experience is tighter, sharper and more concentrated. But also very familiar. But that's the thing -- innovate too much and you can spoil the experience. But don't innovate enough and fans looking for new thrills will feel disappointed and short changed. The best barometer is sitting back and watching the rest of the party playing. And Epic can breathe a sigh of relief. This works. From expressions of pained concentration, through constipation face, vinegar face to whooping like a lottery-winning Macau monkey, no geek left unsatisfied. Including IGN.

The slightly rubbish party system of the last has been improved, so you can now play ranked and unranked matches with your buds. Maps can be vetoed in the lobby - a welcome nod to Halo 3 - while the spectator camera is now actually useful. Security cameras have been removed in place of "battle cameras" -- a series of cams you can switch between which either follow the action in an eerily human-like edit, or you can switch between, to learn maps quicker. Or failing that, switch to "ghost cam" and zoom, god-like and disembodied around the levels. There should also be some kind of screen grab camera, with shots rated by the game based on framing, gore and action, which you should be able to post online. Epic were coy about this, so we'll no doubt hear more about that interactive aspect of the game soon.

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Gears 1 vs Gears 2: now with added Hollywood lighting.

So, the levels. Gridlock you know. It's the same, only purdier. Security we didn't like so much, but mostly because its complicated layout requires study and practice – something difficult to do when you're thrown into a game against Epic's best. It certainly has potential. Hit buttons to lower laser walls and you can get at the tastier hardware – rocket launchers and flamethrowers, mostly. Yup, squealing, bedwetting fanboys: flamethrowers – before heading to the central area to, you know, do your stuff.

Our favourite was actually River, which takes the circular benefits of Gridlock to new levels. A river runs through the middle under a bridge (under which the sweet hardware resides) for instant flash points, but on each corner there's a barn-like structure for sniper positions and long range shooting which really threw up the best combination of hiding, sniping and all out chainsaw gore splatter. Certainly a future classic.

Later we had a bit of a (frustratingly brief) sit down with Cliffy, to pose some specific questions. Like, how on earth do you cope with the pressure of making a sequel to a five million-selling game? "To be honest, it's fun because in its own unique way, there's no pressure. We completely ignore it and follow our hearts." What lessons did you learn from the first game? "We wanted a blockbuster pace, and in doing so, we lost the story a bit. So that's one of the lessons we learned. This time round there's more repetition. Games aren't movies and aren't consumed in a single sitting. So secondary characters will remind you about stuff, which is re-established in plot cues. Metal Gear Solid is our example of the game we're not doing. Passive entertainment is on its way out -- you need to hook up with this web 2.0 stuff."

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"We want to create places where you'd want to make your home", says Cliffy B.

You still squeezing good stuff from the Xbox 360 hardware? "Oh yeah, we're going from the bowels of the earth to the highest peaks of Sera, producing those beautiful environmental money shots. We want to create places where you'd want to make your home, and sip coffee in the morning."

One final question: where's the colon? It's the universal law of sequels. "I really fought that one. It wasn't going to be Gears 2: Attack at Jacinto. That's cheesy and it's cheap. There are certain instances where it's okay to go for something a little pulpy, like the Star Wars movies, but every time it came up, I said, what do you want to call it? Gears of War 2: Electric Boogaloo?"



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Enjoy fucker, rep would be nice, i should be mod of this section
 

Solid Stinger the Big Boss

Guest
Gears is a awesome game but sorry, it won't beat MGS4 by a longshot.

Anyway, I'm hoping they use that mad world song they used in the first Gears commercial.
 

Kassidy

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E3 2008: Gears of War 2 Dated
Newly announced Horde Mode will allow five players to take on wave after wave of locusts.

July 14, 2008 - Epic Games has announced a November 7, 2008 release date for Gears of War 2 at Microsoft's E3 press conference after showing an on-stage video demonstration for it. The game is coming exclusive to the Xbox 360 with a new 5-player co-op mode called the horde mode, which will allow players to take on wave after wave of locusts together. In addition, according to the video shown, players will finally be able to ride the brumak, which were creatures you could only fight in the original Gears of War.

Stay tuned for more Gears of War 2 action throughout the week.



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E3 2008: Gears of War 2 Horde Hands-on
Wave goodbye to your free time.
by Nate Ahearn


July 14, 2008 - Let's get the obligatory bad news out of the way: there is no four-player co-op for the campaign mode in Gears of War 2.

Deal with it.

Players will just have to make due with the traditional two-player mode, presumably starring Marcus Fenix and Dominic Santiago as the only two playable characters. Thankfully Epic is bringing a mode to Gears 2 that some are sure to enjoy even more than playing through the campaign with a friend. It's called Horde and it allows for five human players to link up and do battle against wave after wave of AI-controlled enemies. I played it, it's awesome and it's going to ruin what little social life I have left.

Not only did Epic take the veil off a brand new mode, but we also got to play on two new maps with new weapons and some fantastic enemies that change the Gears experience ever so slightly.

I'll begin with Horde. As I said, it allows for five human players to join up and do battle against fleets of Locust. The only downside is that Horde is the one mode that won't feature the all-new bot support in Gears 2. Luckily this mode is still fun when playing alone. The Locust come in waves that get tougher as you progress. The first was obviously an introduction with fewer than ten enemies challenging my team but that number grew quickly as we progressed. The rounds are numbered so you and your pals can compete for supremacy. The record at Epic's studio currently sits at 26, but true Gears professionals have the ability to progress all the way to 50 if they have the skills to pay the bills.

As we continued to work our way through the waves of baddies, their numbers began to grow. We made it as high as Wave 18, but by that point things had degenerated into frenzied action with muffled attempts at strategizing along the way. Despite the fact that we were able to use sniper perches to support our ground forces, it didn't stop me from feeling that the enemy was breathing down my neck at every turn. It's a feeling that was absent from nearly every skirmish in Gears 1, yet it feels like a perfect fit for the "bigger, better, more" stigma of the second game.

Part of this was because of a new enemy called a Ticker. It resembles a white dog with squatty little legs and gets its name from the sound it emits as it gets closer. Let that nasty little thing make its way to your feet and the bomb that's strapped to its back will explode, bringing you down with it. Epic did a fantastic job with the sound of the Ticker. It eventually evoked a Pavlovian response in me as I'd hear the ticking and immediately begin spinning around like a chicken with its head cut off in search of the little bastard.

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On the opposite end of the spectrum are the new Boomer variants that populate Horde. They're essentially the same creature as in Gears 1 but now they're outfitted with new armor and weapons. One has a shield and an explosive flail that he hurls around until it comes crashing down, blowing up the ground when it hits. Another carries the new flamethrower whose gas tanks can be shot and exploded as a means for a quick takedown and then there's the one carrying a Mulcher which is Epic's fancy name for its rendition of the gatling gun.

It's an über-powerful weapon that, while it does slow your character considerably and limit his list of moves, it will absolutely destroy anything in its path. You can also plant it in the ground which acts as a small piece of cover as well as a scary gun emplacement. Continuously hold down on the trigger and the Mulcher will overheat, but you can release the steam with the press of a separate button and increase the accuracy with a perfect active reload. Similarly, the new Mortar gun can also be shoved into the ground and is sort of like a less accurate but more destructive Boomshot.

The feeling of seeing over 20 enemies on the screen at one time is absolutely terrifying, especially when it's a mix of Wretches, Boomers, Grunts and Tickers. Who knows what else could be in the mix as you progress. Epic certainly left the door open to other enemies making their first appearance later in Horde. One example that we already know about because of my team's incredible killing proficiency is the Bloodmount, a creature that rides a Reaver and can actually land on the ground, something that wasn't possible in the original Gears of War.

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In order to take down these throngs of Locust, players are going to need to know the locations of weapons and the layout of each map. Day One was a new map that we got to tour between waves when we were able to load up on weapons and ammo. It's a city-based map with the front of movie theaters, arcades and convenience stores being renovated into makeshift battlefields. The movie theater housed a second-story sniping perch that provided a great strategic advantage for those with the proper skill set.

In the middle of the map is a massive hole where a Rock Worm will show its ugly face every so often. Epic commented that they hope to make this an environmental hazard if there's time, but it wasn't working for our playtest. One environmental hazard that worked just perfectly was housed on a map called Avalanche. It's a fairly symmetrical level with slightly elevated portions surrounding the center of the level. The real hook of the map stems from its name as a gigantic wall of snow plows through the middle of the map, killing those dumb enough to stand in its way. The only warning is an alarm that sounds a handful of seconds before the storm hits. Luckily there is a perk in the form of a Mulcher weapon that is left in the center of the map in the wake of the destruction caused by the snow for those who survived.

Playing Horde on either of these maps was a real blast. It's a different feeling to work through seemingly endless waves of bad guys, only to have more and more appear with an obviously climbing difficulty level. You don't know where they'll spawn, you don't know what will spawn, all you know is that the fury of hell is about to rain down on you and your friends.

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All was not well with Horde, though. It was obviously early in development as there were rampant framerate issues when fifteen or so enemies would appear at one time. Doesn't exactly bode well for Epic's supposed "massive battles" that we're supposed to see in campaign mode. Not only that, but the AI of some enemies was completely broken. This will undoubtedly be fixed by November 7, and the framerate was more of a concern, but seeing the oddities was still a bit disconcerting.

Even still, Horde is going to provide a different kind of fun than what was found in Gears 1. It's a Smash TV-style romp that is painfully simple and hopelessly exciting and fun. Horde adds another layer of playability that extends the impressive list of gameplay options. And who knows, there could very well be more to come.

 

J

Guest
Awesome info...This may be one of those games i wait in line to get...It's gunna blow away all other...mark my words...
 

Qwake

Guest
Damn I am getting this, I got the first one about a month and a bit ago but I don't play it that often coz I tend to be quite busy lol. I think I am near the end so I have heard and once number 2 comes out I am getting it ASAP :D
 

Kassidy

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it has been confirmed by cliffy B no 4 player co-op its 2 players and then the 5 player horde
 

J

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It doesn't surprise me that the 4 player co-op was out of the question...With the amount of detail i don't think 1 system could handle that much more...
 

Kassidy

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Gears of War 2: Final Multiplayer Impressions
Every map, every mode, and every bit as good as you were hoping.
by Nate Ahearn


October 15, 2008 - For as excited as people are about the single-player campaign of Gears of War 2 and finding out exactly how Marcus and his band of wreck loose followers plan to strike into the heart of the Locust horde, the multiplayer component is where the game will find its staying power with the masses.

I was lucky enough to recently participate in a three-day marathon of Gears of War 2 in downtown San Francisco where I got to work my through the entire campaign mode (on Hardcore, no less) and try my hand at all of the fifteen multiplayer maps that this Christmas list topper has to offer. I know what you're thinking: "Fifteen? Cliff said there would be ten, maybe twelve at launch last I heard."

Well, Epic, in all their wisdom, decided that it would be a good idea to launch ten brand new maps along with five recreations from Gears 1. That means that on day one (November 7 for those living under a rock) an auto update will download that gives you Canals, Gridlock, Mansion, Subway, and Tyro Station from Gears of War 1. All of them remastered with the enhancements, like destructible cover, of this latest rendition of Unreal Engine 3. Oh, and they're free. That's always a good thing.

Even cooler still is that each of the seven modes, as well as the supercalifragilisticexpialidocious Horde mode, can be played on any of the fifteen maps. Why the extra-long adjective to describe the only mode to truly depart from the usual Gears formula? If you've played the five-player cooperative experience then you'd know. Playing Horde mode is sort like the old school Smash TV, all wrapped together with some of the best visuals in our industry.


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Lots o' pain.


It starts off easy enough at Wave One. There are Drones and a few Wretches; nothing too out of the ordinary or demanding. As you progress through the waves more and more enemies are added. Not only in number, but in difficulty. Before you know it the Boomers outnumber the drones. Then there are the different Boomers: The Grinders, Maulers and Flame Boomers. Then come the Kantus Priests and then the Bloodmounts hit on Wave Ten. After Wave Ten everything restarts, but with a twist. Every tenth wave the enemies get a bonus. The first time their health is doubled, then their accuracy, then their damage. By the time you're on Wave 45 it'll feel like you're fighting an army of super-soldiers.

There was a very memorable moment – okay, several memorable moments – during my time with the Horde that is a perfect summation of why the mode is so great. For a short time I brought in fellow IGN cohorts Hilary Goldstein, Ryan Geddes, Dave Clayman and Tom Price from TeamXbox for the ultimate team. We chose the map called Blood Drive. It's a fairly symmetrical map with sets of steps both leading towards a bisecting middle portion of the map. Climbing up the stone steps, we found a corridor that seemed like a perfect place to repel the enemy.

There were only two openings and we quickly sealed ourselves inside what we affectionately called "The House" with two mobile shields that we got off of dead Maulers. It's important to remember that all the items in Horde respawn after fifteen seconds at the end of a round so we had to pick up the shields and replace them after each wave. It wasn't until Wave 18 that we ran into some trouble.

See, not only can you pick up the shields and place them wherever you want and use them for your own cover, but the enemy can actually kick down the shields if they can get close enough. Before we knew we were yelling "They're in The House!" thus forcing us to evacuate. We would refortify every round but before long our efforts were for naught.

We played on Blood Drive for a solid hour and a half without ever coming close to Wave 50. In fact, the only time someone beat Horde mode was when they turned the difficulty all the way down to Casual. It's just that difficult. It's also important to keep in mind that we only played on one map and had a blast doing it. Each of the ten new creations can be used in different ways. Pavilion, for instance, is an above and below ground environment with no place to call home in Horde mode. It's basically run and gun or be killed before you know it. Different players are going to have to adapt their skills if they want to reach the top of any of the fifteen leaderboards.


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Bringin' the pain.


Yes, each map does indeed house its own leaderboard in Horde. At the end of every round your team is assigned a score that factors in elements like difficulty and that score is applied to each of the players. Fail and your score will reset, though you will have the opportunity to retry the wave.

Failing isn't such a bad thing in the multiplayer of Gears of War 2. Unlike the last game you'll now have a few options to check out the action. First, there's the new Battle Cams. They're fixed positions around the map that you can rotate between and they'll always auto-focus on the most battle-intensive parts of the map. There's also a Ghost Cam mode that allows you to float around the environment, calling out locations to your teammates if it's fitting for the game mode. Players will also have the ability to snap screenshots, have them scored by the game for its number of particle effects and general amount of action happening on-screen, then upload your frozen moments in time to a leaderboard.

Hooray for helpful distracters!

So Horde mode was a lot of fun for the IGN editors. I was up until all hours of the night trying to beat Wave 50 with Cliff, Rod and the rest of the Epic people on-hand at the Gears 2 event to no avail. Luckily there are plenty of competitive options to help me take out my frustrations.


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Notice the nifty achievement reminder.


ix to be exact (not counting Execution which is a small deviation from Warzone). There's Annex and Warzone from Gears 1 with King of the Hill, Wingman, Submission and Guardian rounding out the newcomers. My two personal favorite are Submission (Meat Flag) and Guardian. Submission has you pursuing an AI character who you have to take down and drag to a capture area to score. He's got his own score and once tallied up more than 35 kills in a single game against my cohorts and I. Guardian is a VIP-style mode where one all-important player holds the key to your ability to respawn. If the other team kills your VIP then you've quite literally got one life to live.

As with any multiplayer, Gears 2 is best played with friends. Sitting with five screens back-to-back with five other monitors gets lots of yelling, followed by quiet strategizing is where its at. Speaking of strategies, the method of turning your grenades into proximity mines totally changes the way you play Gears. In Guardian mode captains can now barricade themselves in a room with the help of others with grenades. Plant them in a door frame or just inside a room and watch the enemies blow up as they pursue.

We used that strategy to great success on both the Stasis and Hail maps. Hail makes use of an environmental hazard (also seen in Avalanche and Security) called Razorhail. First water starts to come down and that's your warning to get under cover as pieces of glass will soon be pouring out of the sky. Luckily there are train cars that you can hop in, a giant circular umbrella and the inside of buildings for cover. It was inside those buildings that we were able to barricade our VIP. One instance even saw two unknowing pursuers get dominated by a single grenade. Screams of joy soon followed. At least on one side of the aisle.

Stasis is more of a close-quarters map that's taken straight out of a level from the campaign. It's all indoors and lends itself very well to those who enjoy toting a shotgun around. There's an elevated catwalk that runs down the main room in the map so there's a slight reprieve from the fast and furious action if you so desire.


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Top: Gears 2 Bottom: Gears 1


All of the multiplayer levels are based on Sera… except one. It's called Ruins and it's an environment taken right out of the Locust hometown. The layout of the level isn't all that dissimilar from a regular Gears map with tight corridors and hallways. The architecture is where you'll find the greatest deviation. Locust carvings and writings are all over the place and there are even pieces of cover that can be triggered into action (something that's exclusive to the Locust locales).

Now that we've talked about all the maps (less the run of the mill Jacinto and the ones we've already detailed) of Gears of War 2, it's time to move on to the small additions. For starters: there are now bots. You can hop into Training Grounds mode and fight off up to nine bots as a primer for the real deal. Next, there's a feature called "What's Up?" that's located on the main menu. It's sort of a simplified Xbox Guide. Clicking it opens up a list that displays all of your friends playing Gears 2 and lets you assemble a party at the touch of a button. Oh, and yes there is now a fully-functioning party system that lets you jump from mode to mode and match to match, all the while staying with your pals.

Okay, so here's a refresher course: on November 7 if you get the Limited Edition and wait in line at midnight you'll get the gold Lancer and Hammerburst unlock, you'll get fifteen multiplayer maps, you'll get Horde mode, you'll get six competitive multiplayer modes (Guardian, Wingman, Submission, Annex, Warzone, and King of the Hill), you'll get eight unlockable character models for use in multiplayer, and you'll get a longer campaign mode than you saw the first time around.

Anyone but me excited for November?
 

This Guy

Guest
Gears is a awesome game but sorry, it won't beat MGS4 by a longshot.

lol, thats the funniest comment I've heard all day. Gears is projected to be the biggest seller of the last 2 years (not including World of Warcraft)
 

J

Guest
lol, thats the funniest comment I've heard all day. Gears is projected to be the biggest seller of the last 2 years (not including World of Warcraft)

Thank you. Maybe people will listen now when I say MSG4 is going to mean nothing once Gears 2 drops.
 

Solid Stinger the Big Boss

Guest
lol, thats the funniest comment I've heard all day. Gears is projected to be the
biggest seller of the last 2 years (not including World of Warcraft)

You can't play sales

Metal Gear Solid>Gears of War

I'm not saying Gears 2 will suck though. I already have it reserved.

Seriously Gears 2 is nothing but Gears 1 in another setting with a different story. Everything on SP campaign is the same gameplay wise.