Computer scientist programs AI to play Super Mario Bros

  • Welcome to "The New" Wrestling Smarks Forum!

    I see that you are not currently registered on our forum. It only takes a second, and you can even login with your Facebook! If you would like to register now, pease click here: Register

    Once registered please introduce yourself in our introduction thread which can be found here: Introduction Board


Wang Chung

Cowboy Shit
Joined
Jan 5, 2012
Messages
21,215
Reaction score
4,014
Points
138
Age
48
Location
Dancing
Favorite Wrestler
machoman
Favorite Wrestler
ajstyles2
Favorite Wrestler
nwo
Favorite Wrestler
boots2asses
Favorite Sports Team
XifccX1
Favorite Sports Team
yFSlVcD
Computer science researcher Tom Murphy built an AI program that will play Super Mario and other Nintendo Entertainment System games on its own, reports Wired UK.

Murphy presented the program at SigBovik 2013, an annual computer science conference showcasing "spoof research." Despite the nature of the conference, Murphy stressed that his AI was "100 percent real," presenting a research paper titled "The First Level of Super Mario Bros. is Easy with Lexicographic Orderings and Time Travel . . . after that it gets a little tricky" alongside the AI's demo.

Murphy's program uses lexicographic ordering, a mathematical system used to order values. Murphy built two programs, LearnFun and Playfun. Murphy recorded himself playing the first level of Super Mario Bros. and fed all information stored in the NES memory, including the location of enemies and the buttons Murphy pressed, into LearnFun. PlayFun then took the information stored in LearnFun and played the game, its goal being to increase the value of Mario's score.

"[PlayFun is] trying to find the sequence of inputs to make those values go up in the RAM," Murphy explains in a demonstration video, posted above.

Murphy's AI works on other games including Bubble Bobble, Karate Kid, Hudson's Adventure Island and Pac-Man, but fails at games like Tetris because it attempts to achieve the highest score in the easiest way, which is laying blocks down randomly.

Read more about Murphy's AI in his paper, available through the Carnegie Mellon University website. http://www.cs.cmu.edu/~tom7/mario/mario.pdf

[video=youtube;xOCurBYI_gY]http://www.youtube.com/watch?v=xOCurBYI_gY[/video]​



I don't understand one thing that he did but the things he has done is freaking amazing. I wished I could do some of the things his AI did in that game.
 

Smart Marx

Israel Has the Right to Exist
Joined
Jun 28, 2010
Messages
178,136
Reaction score
37,328
Points
148
Age
38
Location
Wrestling Forums
Website
wrestlingsmarks.com
Favorite Wrestler
emma
Favorite Wrestler
YA1yyED
Favorite Wrestler
frmoJZU
Favorite Wrestler
nock3cf
Favorite Wrestler
danielbryan3
Favorite Wrestler
tLCb5kv
Favorite Sports Team
WYT3shw
Favorite Sports Team
fRXTMaD
Favorite Sports Team
LechI0u
Favorite Sports Team
RHZ7KJg
The computer pauses the game on Tetris so it doesn't lose! :lol:

That is totes awesome. I want that algorithm.