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  1. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    Okay, well I'm right confused then.
  2. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    Well, that sucks. Almost certainly.
  3. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    I hope Night ends a couple hours early instead of literally right after I go to sleep.
  4. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    Tweet, see me in the QT. :krillin2
  5. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    Junk is impatient town.
  6. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    If I'm not alone on the Doddsy read, that's probably actionable then.
  7. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    I mean, I hope you're town and it was just something that struck me as a weird post. Like, if you're scum and you did that shit on purpose, :tripsdead:.
  8. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    It read as a bizarre post to me. So, the questioning of your alignment was more along the lines of "Odo wouldn't seriously post this as scum and think it gave him cover, right?" But then I also struggled to suss out why you'd make that post as town either. It was just very blatant, unsubtle...
  9. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    The specificity of the advice.
  10. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    There are a lot of ways to phrase what he was theoretically trying to get across. He picked an odd one.
  11. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    To whoever the vigilante role is, just remember that if you hit scum, they lose a player, but if you hit town, we lose a player.
  12. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    :cena5: I'm playing Chessmaster 3000 in my brain right now trying to figure out what your alignment could possibly be that would motivate you to hit send on this post.
  13. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    Well, that's a pain in the ass. Maybe I'll WOAT it up for 90% of the game and then get recruited to the scum team for the win like in Night in the Woods Mafia. :rollins
  14. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    To me, that just means we've got different perspectives covered.
  15. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    We're veering into setup spec territory here, but just to answer your question: -To round out the role if scum each have multiple powers -To help them identify/target high-profile town players -To help them sniff out the SK Given that it's a character cop and not a role cop, would it really...
  16. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    Look at where I'm at on CP, Magic and Poyser. Going phases at a time in full neutral is a delicate balancing act.
  17. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    Why are we running with this so hard based on a character cop perk? Also, This seems like it's going to be pertinent later.
  18. RetepAdam.

    ROMANVM HISTORIVM: A Roman History Mafia Game Thread

    You have town reads on literally everyone but five players (and yourself)?