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Character List:
Chris (Lizard Folk)
Blaine (Human)
Jeff (Watcher)
=====================
Dice Rules
If you are asked to make a roll by the Games Master - you first add you modifier of the relevant skill to your role.
Scores featuring a minus number - include that minus number.
Scores of 0-4 = +0
Scores of 5-6 = +1
Scores of 7-8 = +2
Scores of 9-10 = +3
You will then be required to roll 2d6s [+/1] your modifier.
2-6 = Bad Stuff
7-9 = Mixed Success
10-12 = Success
=====================
This is the Generation Ship 'Galilee' a ship that you were born on and a ship that you have only ever known as home. You currently lives in space, deep space as for generations the 'Galilee' has been looking for answers and solutions, to questions that were asked by your ancestors. Questions that have changed as your understanding of space has changed. A number of races live call this particular ship their home.
Humans
Despite many common misconceptions, the human race has failed to evolve despite living for countless generations.
If you choose to be a human - you are deemed as a Jack of All Trades or as other races call average. Upon birth you have no advantages or disadvantages. Apart from the common functions like having to eat and sleep.
Watchers
The Watchers are a complex race, some believe they were created whilst other simply found. The debate has been going on for cycles. One thing is for certain, and that is the the Watchers are incredibly good at using their higher motor functions. Processing data and using electronics - tech savvy. Some of the greatest scientists which they could process data in the way you are able to. Unlike all the other races, you aren't birthed so much as programmed - its complicated. Your true weakness, is having the need to recharge. Without power, you simply can not function.
The Sentry
The Sentry are a race similar to Human in that they come off as being humanoid, but come in many more shapes and sizes although they all share the common feature of blue skin. A Sentry is born with a natural instinct of knowing how to hunt and how to kill, which is meant to stem from their savages pasts before they evolved into having higher brain function. These instinctual abilities, giving The Sentry the natural acumen of knowing the perfect thing to do in hand-to-hand combat. At the same time though, as a people they also have a short temper and often struggle to avoid conflict. To make matters worse, when The Sentry sustain large amount of damage - they sometimes regress into a more feral form.
The Lizard Folk
The Lizard Folk are the oldest of all the races, and for large periods of their history were untrusting of all other races and species. However, they have lived history built into their DNA - something that they built into themselves to protect their history. Something that they learned through conception and that is implanted within them, as their mothers lay their eggs in order to protect their shared history. The history of their people and also of their enemies. Lizard Folk are very adapt at hiding in the shadows, but terrible at combat and do their best to avoid it at all costs. Some would describe them as cowards, others survivors.
+ + +
If you choose to be part of this adventure, you must select the race you wish to identify as.
Chris (Lizard Folk)
Blaine (Human)
Jeff (Watcher)
=====================
Dice Rules
If you are asked to make a roll by the Games Master - you first add you modifier of the relevant skill to your role.
Scores featuring a minus number - include that minus number.
Scores of 0-4 = +0
Scores of 5-6 = +1
Scores of 7-8 = +2
Scores of 9-10 = +3
You will then be required to roll 2d6s [+/1] your modifier.
2-6 = Bad Stuff
7-9 = Mixed Success
10-12 = Success
=====================

This is the Generation Ship 'Galilee' a ship that you were born on and a ship that you have only ever known as home. You currently lives in space, deep space as for generations the 'Galilee' has been looking for answers and solutions, to questions that were asked by your ancestors. Questions that have changed as your understanding of space has changed. A number of races live call this particular ship their home.

Humans
Despite many common misconceptions, the human race has failed to evolve despite living for countless generations.
If you choose to be a human - you are deemed as a Jack of All Trades or as other races call average. Upon birth you have no advantages or disadvantages. Apart from the common functions like having to eat and sleep.

Watchers
The Watchers are a complex race, some believe they were created whilst other simply found. The debate has been going on for cycles. One thing is for certain, and that is the the Watchers are incredibly good at using their higher motor functions. Processing data and using electronics - tech savvy. Some of the greatest scientists which they could process data in the way you are able to. Unlike all the other races, you aren't birthed so much as programmed - its complicated. Your true weakness, is having the need to recharge. Without power, you simply can not function.

The Sentry
The Sentry are a race similar to Human in that they come off as being humanoid, but come in many more shapes and sizes although they all share the common feature of blue skin. A Sentry is born with a natural instinct of knowing how to hunt and how to kill, which is meant to stem from their savages pasts before they evolved into having higher brain function. These instinctual abilities, giving The Sentry the natural acumen of knowing the perfect thing to do in hand-to-hand combat. At the same time though, as a people they also have a short temper and often struggle to avoid conflict. To make matters worse, when The Sentry sustain large amount of damage - they sometimes regress into a more feral form.
The Lizard Folk
The Lizard Folk are the oldest of all the races, and for large periods of their history were untrusting of all other races and species. However, they have lived history built into their DNA - something that they built into themselves to protect their history. Something that they learned through conception and that is implanted within them, as their mothers lay their eggs in order to protect their shared history. The history of their people and also of their enemies. Lizard Folk are very adapt at hiding in the shadows, but terrible at combat and do their best to avoid it at all costs. Some would describe them as cowards, others survivors.
+ + +
If you choose to be part of this adventure, you must select the race you wish to identify as.
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