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WWE SmackDown! vs. Raw 2011

J...

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THQ is shaking up its wrestling plans at the Electronic Entertainment Expo this year. The publisher will be unveiling not one but two WWE games at the show: WWE SmackDown vs. Raw 2011 (due later this fall) and the brand-new WWE All Stars, which is due for release in early 2011. While debuting two WWE games at the event might seem like a strange strategy, the two games are distinct enough--visually and otherwise--that there's little doubt you'd confuse one for the other. Last week, THQ representatives came by the GameSpot office to give us an exclusive look at both games ahead of E3 2010, and here's our hands-on report for both.

This year in SVR 2011, every chair shot you take, every table you crash through, and every ladder you leap from will be more like a real physical object than ever before. That's thanks to a new physics system that looks to affect objects in all match types across the game but will have the most powerful impact in the TLC (Tables, Ladders, and Chairs) matches. If you've ever seen one, you know it's one of the most exciting match types the WWE has to offer, where both Superstars in the ring have an arsenal of--you guessed it--tables, ladders, and steel chairs at their disposal. How the wrestlers use those objects is up to them--from the direct approach of bashing one another with whatever is at hand, to more complex architectural violence, such as leaning one ladder against another for use as a launching ramp, or stacking tables on top of one another…for no other reason than it looks cool when a body crashes through it.

If you've seen it happen in a TLC match in WWE programming, chances are you'll be able to replicate it, or something very close to it, in SVR 2011. Let's talk tables first. In previous games, sending a body flying through a table was typically an all-or-nothing affair: you either hit the table and it collapsed, or you grazed it and nothing happened at all. In SVR 2011, where you hit the table will matter, and tables will break in different ways--one side might collapse after a leg folds in, for example, or you can break a table completely and it will shatter into pieces (with those fragments remaining as real objects in the ring for a limited time before disappearing).
Ladders, too, will bend and break depending on where they are impacted. As with any object in TLC matches, you pick up a ladder by pressing the A button (on the Xbox 360 controller), and you can then move it around the ring to line it up as you see fit. This is especially important when using ladders and tables for more complex stunts--such as leaning a ladder against another ladder. During our demo, we watched as Randy Orton (fighting against the Undertaker) leaned one ladder against another and then used it as a ramp, which he ran up before leaping out of the ring altogether and landing on top of Taker. You'll also be able to lean ladders against the ring apron, in the corners, and so on. Finally, chairs are still effective for a quick attitude adjustment on your opponent, and, new for this year, you'll be able to do things like toss a chair at an opponent for some added long-distance damage.

Producers said that while you'll have access to unlimited amount of tables during a match, you'll only be able to have a maximum of four tables in play at any given time. As mentioned previously, destroyed objects will eventually disappear, in order to preserve memory, but while fragments exist in the ring, they are considered solid objects and will move around if they are jostled by wrestlers. From a control standpoint, the developers at THQ and Yuke's are aiming to give you more control over how you position your opponent in the ring to take advantage of all this destruction. For example, when you pick up an opponent and are preparing to slam him into a ladder or table, you'll be able to move your controller Superstar in any direction before finishing off the move.

Tables, ladders, and chairs will be more impactful than ever in SmackDown! vs. Raw 2011.
All objects in SVR 2011 will benefit from this new physics implementation in the game, from sledgehammers to kendo sticks. We're hoping the new physics will also apply to cars (dynamic vehicular hit-and-runs, please!), but there's no confirmation on that just yet. One other bit about the E3 2010 demo of the game is the roster lineup: In addition to Undertaker and Randy Orton, attendees will be able to choose Chris Jericho or The Miz. Naturally, this is just the start of what THQ has to say about SmackDown! vs. Raw 2011, and we'll be following the game throughout the rest of the year.

Credit: Gamespot.com

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J...

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The game is still in production, demo's usually drop about a month or two before a game will and most the SvR games come out in November, so I wouldn't expect to see a demo until late September/Early October.
 

maty619

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It was just the way they were talking about the demo in the vid. It was very true what he said about getting pissed at missing the table like 15 times, it is impossible to jump off a ladder onto a table in 2010 I'm sure, when you do finally get the table and ladder in the correct postition so you can jump straight off your opponent seems to breathe new life, I swear I was trying it for like 10-15 minutes and I got really angry. I hope they edit the endurance because it is just not realistic to have a guy that has been hit with like 10 finishers still counter your attacks and attack you himself.
 

J...

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Ohhh the demo there talkin about is a completly different demo then were used to. Its more of a really ruff copy that they show off at gaming conventions to show how far the game is coming alot. Its more what we refure to as a beta. The demo's were used to are just the full game with most of the parts blocked out to give you a taste.
 

chessarmy

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^ Its a DEMO

This looks really cool, its about time they fixed the physics engine in the game and actually made it useful. I'm hoping they add some more features this year as well, I'm expecting a better RTWM and a few new game modes added or I won't be buying this year's game
 

Klide

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I like it so far, but there still need for improvement since this is just a demo as of late. Btw I like the muscle flex thing reminds me of Fight night.
 

JurassicBonez

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I hope theirs more that's going to be done. Of all the things that needed fixing, having tables break in 3 different ways ain't one of them. But I turned myself off SD vs Raw games after last years game.

This year in SVR 2011, every chair shot you take, every table you crash through, and every ladder you leap from will be more like a real physical object than ever before.

Epic lols if the camera pans away when you do a chair shot.
 

Kizza

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The idea sounds cool, but the table breaks look bad. In fact, the ladders and tables look bad. Hopefully it is really rough and they fix them.
 

Kizza

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No, I like the idea of the table breaking into small pieces, because that can happen. The breaking process itself looks bad.