Solid Stinger the Big Boss
Guest

Platforms: PS3, 360, and Games for Windows
Genre: Fighter
Developers: Dimps/Capcom
Publishers: Capcom
Street Fighter IV features fighters and backgrounds rendered in 3D, while the gameplay is on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.
The game has a very similar feel to Super Street Fighter II Turbo, but also has several features from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the focus strike. Dashes and quick standing are also in the game. C.Viper is the only character who can perform a high jump.
It was intended that the car-smashing bonus rounds from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, but they may be in the console ports. He cited the reason being that the time players spend on bonus stages takes money from arcade operators.
Focus Attacks, known as "Saving System" in the Japanese version, is a new system that is being introduced in Street Fighter IV. The focus attack is a move that allows the player to absorb an attack and launch a counter attack, and it is performed by pressing the medium punch and kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he is able to absorb one attack from the opponent. The second phase is the counter attack. The longer the player holds down the medium punch and kick buttons the more powerful the attack will be. If the buttons are held for long enough the attack will cause the opponent to crumple slowly to the ground, allowing the player to follow up with a free hit. If the buttons are held for longer still the focus attack will become unblockable. Attacks that were absorbed during the first phase of the focus attack still cause damage to the player; however, life lost from the opponent's attack will be gained back afterward. In addition, during the first phase of the focus attack the player may perform a dash either forward or backward to cancel the focus attack. Finally, at the cost of half the super combo gauge, many special moves can be canceled into a focus attack. By executing a focus attack during the special move, the animation of the move will be cut short and go instantly into the focus attack animation. This allows players with precise timing to cancel special moves into focus attacks, and in turn cancel focus attacks into the forward dash, resulting in new combo possibilities. If a special move is blocked by the opponent, the new system allows players to cancel the blocked move with a focus attack, and then cancel the focus attack by dashing backward safely away from the opponent.
Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving ... We haven't forgotten about combos and linked moves, but focus makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The focus system is a core part of Street Fighter IV's gameplay
Super Combos", the powered-up special moves that has been a series' mainstay since Super Street Fighter II Turbo, return in Street Fighter IV. Similar to Super Turbo, each character has one set super move. In addition to Super Combos, the game also features "Ultra Combos". Ultra Combos are performed similarly to the character's Super Combo but are executed with three attack buttons (much like the Lv. 3 Super Combos in the original Street Fighter Alpha, most which required pressing the three attack buttons to perform). Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other moves. Just as there is a Super Combo meter, there is also an Ultra Combo meter, but whereas the Super Combo meter fills as the player hits an opponent, the Ultra Combo meter fills when one takes damage from the opponent. Along with the Super Combo, Ultra Combos are one of the only times the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the gameplay
Street Fighter IV takes place in between Street Fighter II and Street Fighter III, making it an interquel, similar to Street Fighter Alpha, which took place between the first Street Fighter and Street Fighter II. Translated plot summary from a promotional flyer of the game is below:
"The year after the legendary World Warrior Championship (SF2) it silently begins. Suspicious incidents occur, and behind it a mystic organization is on the move in the shadows. Those chasing and being chased in the complicated middle of friendship and betrayal. Now, the curtain rises and a new fight begins
The playable character roster of arcade version features all twelve characters from the original Street Fighter II, as well four new characters. The first is Crimson Viper, a female American spy wearing sunglasses, leather gloves and a form-fitting suit.[15] The second new character is a French martial artist named Abel. He is described as an amnesiac, a "man with no past" looking to defeat surviving members of Shadaloo.[15] The third new character revealed is a luchador named El Fuerte ("El Fuerte" means "The Strong One" in Spanish). The fourth is Rufus, a fighter who has Kung Fu moves and a rotund appearance, who seeks to fight Ken Masters to prove himself as the best fighter of the United States.
The new boss character is named Seth. He is known as "The Puppet Master" and is the Chief Executive Officer of S.I.N., the weapons division of Shadaloo. His body has been modified using advanced technology.
Recurring hidden character Akuma appears in the arcade version as a secret final boss in the single-player mode, as well as a secret time-release playable character available.
In the January 2008 issue of Electronic Gaming Monthly, Street Fighter IV producer Yoshinori Ono stated "Let's just say that [jokes] that your magazine have reported in the past might find their way into the game as fan service." Executive editor Shane Bettenhausen took this to mean the appearance of their long-standing joke character Sheng Long in Street Fighter IV, though added that if the character did appear in the game, it would be Gouken. On April 1, 2008, Capcom posted a fake update to their blog heavily
suggesting his presence in the game, but confirmed the very next day the character would not be present in Street Fighter IV. However, in an interview with GameVideos.com on June 6, 2008, Yoshinori Ono was asked if Gouken was going to be in the game to which he replied "Will he be in the game playable that particular character, well we probably wouldn't put a non-playable character in an animation like that and highlight him to that degree." The October 3 issue of Japanese video game magazine Weekly Famitsu confirmed Gouken is in the game as a secret challenger
Returning Characters
Ryu
Ken
Chun-Li
Guile
E.Honda
Blanka
Dhalsim
Zangief
Balrog
Vega
Sagat
M.Bison
Akuma
New Characters
Abel
Crimson Viper
El Fuerte
Rufus
Seth
Gouken(Akuma's brother FUCK YES)
Console Version Characters
Dan
Fei-Long
Cammy
[YT]AUHmTSJ7b-Q[/YT]
Genre: Fighter
Developers: Dimps/Capcom
Publishers: Capcom
Street Fighter IV features fighters and backgrounds rendered in 3D, while the gameplay is on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.
The game has a very similar feel to Super Street Fighter II Turbo, but also has several features from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the focus strike. Dashes and quick standing are also in the game. C.Viper is the only character who can perform a high jump.
It was intended that the car-smashing bonus rounds from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, but they may be in the console ports. He cited the reason being that the time players spend on bonus stages takes money from arcade operators.
Focus Attacks, known as "Saving System" in the Japanese version, is a new system that is being introduced in Street Fighter IV. The focus attack is a move that allows the player to absorb an attack and launch a counter attack, and it is performed by pressing the medium punch and kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he is able to absorb one attack from the opponent. The second phase is the counter attack. The longer the player holds down the medium punch and kick buttons the more powerful the attack will be. If the buttons are held for long enough the attack will cause the opponent to crumple slowly to the ground, allowing the player to follow up with a free hit. If the buttons are held for longer still the focus attack will become unblockable. Attacks that were absorbed during the first phase of the focus attack still cause damage to the player; however, life lost from the opponent's attack will be gained back afterward. In addition, during the first phase of the focus attack the player may perform a dash either forward or backward to cancel the focus attack. Finally, at the cost of half the super combo gauge, many special moves can be canceled into a focus attack. By executing a focus attack during the special move, the animation of the move will be cut short and go instantly into the focus attack animation. This allows players with precise timing to cancel special moves into focus attacks, and in turn cancel focus attacks into the forward dash, resulting in new combo possibilities. If a special move is blocked by the opponent, the new system allows players to cancel the blocked move with a focus attack, and then cancel the focus attack by dashing backward safely away from the opponent.
Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving ... We haven't forgotten about combos and linked moves, but focus makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The focus system is a core part of Street Fighter IV's gameplay
Super Combos", the powered-up special moves that has been a series' mainstay since Super Street Fighter II Turbo, return in Street Fighter IV. Similar to Super Turbo, each character has one set super move. In addition to Super Combos, the game also features "Ultra Combos". Ultra Combos are performed similarly to the character's Super Combo but are executed with three attack buttons (much like the Lv. 3 Super Combos in the original Street Fighter Alpha, most which required pressing the three attack buttons to perform). Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other moves. Just as there is a Super Combo meter, there is also an Ultra Combo meter, but whereas the Super Combo meter fills as the player hits an opponent, the Ultra Combo meter fills when one takes damage from the opponent. Along with the Super Combo, Ultra Combos are one of the only times the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the gameplay
Street Fighter IV takes place in between Street Fighter II and Street Fighter III, making it an interquel, similar to Street Fighter Alpha, which took place between the first Street Fighter and Street Fighter II. Translated plot summary from a promotional flyer of the game is below:
"The year after the legendary World Warrior Championship (SF2) it silently begins. Suspicious incidents occur, and behind it a mystic organization is on the move in the shadows. Those chasing and being chased in the complicated middle of friendship and betrayal. Now, the curtain rises and a new fight begins
The playable character roster of arcade version features all twelve characters from the original Street Fighter II, as well four new characters. The first is Crimson Viper, a female American spy wearing sunglasses, leather gloves and a form-fitting suit.[15] The second new character is a French martial artist named Abel. He is described as an amnesiac, a "man with no past" looking to defeat surviving members of Shadaloo.[15] The third new character revealed is a luchador named El Fuerte ("El Fuerte" means "The Strong One" in Spanish). The fourth is Rufus, a fighter who has Kung Fu moves and a rotund appearance, who seeks to fight Ken Masters to prove himself as the best fighter of the United States.
The new boss character is named Seth. He is known as "The Puppet Master" and is the Chief Executive Officer of S.I.N., the weapons division of Shadaloo. His body has been modified using advanced technology.
Recurring hidden character Akuma appears in the arcade version as a secret final boss in the single-player mode, as well as a secret time-release playable character available.
In the January 2008 issue of Electronic Gaming Monthly, Street Fighter IV producer Yoshinori Ono stated "Let's just say that [jokes] that your magazine have reported in the past might find their way into the game as fan service." Executive editor Shane Bettenhausen took this to mean the appearance of their long-standing joke character Sheng Long in Street Fighter IV, though added that if the character did appear in the game, it would be Gouken. On April 1, 2008, Capcom posted a fake update to their blog heavily
suggesting his presence in the game, but confirmed the very next day the character would not be present in Street Fighter IV. However, in an interview with GameVideos.com on June 6, 2008, Yoshinori Ono was asked if Gouken was going to be in the game to which he replied "Will he be in the game playable that particular character, well we probably wouldn't put a non-playable character in an animation like that and highlight him to that degree." The October 3 issue of Japanese video game magazine Weekly Famitsu confirmed Gouken is in the game as a secret challenger
Returning Characters
Ryu
Ken
Chun-Li
Guile
E.Honda
Blanka
Dhalsim
Zangief
Balrog
Vega
Sagat
M.Bison
Akuma
New Characters
Abel
Crimson Viper
El Fuerte
Rufus
Seth
Gouken(Akuma's brother FUCK YES)
Console Version Characters
Dan
Fei-Long
Cammy
[YT]AUHmTSJ7b-Q[/YT]