E3 2008: Resistance 2 Impressions
Insomniac gives us a quick taste, but a satisfying one nonetheless.
July 15, 2008 - Resistance was easily the best game at the PlayStation 3's launch, and it remains one of the system's must-have games even as its two-year anniversary approaches. Insomniac is currently working on finishing up its sequel, the aptly-named Resistance 2.
Resistance 2 picks up right where the first game left off. Nathan Hale is picked up by a black ops group and is, against his will, courted off to Iceland for some research testing. While the first game used a lot of stills, animated in a Flash-esque manner, to tell the story, Resistance 2 will feature tons of in-game cutscenes. When the opening happens, you actually watch the ending to the first game, and it seamlessly blends straight into the capture and escorting of Hale, all in realtime.
The game opens up with some action in Iceland, which we unfortunately weren't able to see, and then skips ahead two years into the future. You'll then find yourself perched outside of San Francisco, overlooking the scene from the original teaser trailer. Giant, mile-long motherships slowly cruise through the skies of San Francisco, raining down fire on the city. Burning and mangled, it's pretty obvious that there wouldn't be many survivors there, if at all.
Unfortunately, this tease of the Bay Area level was all that we were able to see here. Fortunately, we got to see some real action in a tiny snippet of the Chicago level. Starting out in the streets of what looks like the outskirts of downtown, you're joined by a squad of soldiers. Each soldier carries a different weapon with them, giving them some variety in how they fight as well as ways they'll be able to help you. As you work through the level, they'll move from cover to cover and set up smartly and defensively.
Turning a corner, we get our first look at Grims, the bone-thin remains of what were once Chicago's thriving population. These are not your normal, gun-wielding Chimera. They have one goal in mind, and that's to run straight at you, very quickly, and devour your flesh. They come in huge numbers, are very fast and are definitely very creepy. This section of the game takes place during the day, but were we to encounter these things at night, it would likely be extremely frightening.
The only other section that we were able to see was also shown during this morning's press conference, which was a battle against the gigantic Leviathan. And by gigantic I mean 300 feet tall or so. Nathan and his squad started out the sequence on top of a roof as the Leviathan rampages through the city in the background. The beast makes its way towards the crew, and Nathan fires back everything he has. Pissing off the monster, it grabs Nathan right off the top of the roof and waves him around. Screaming at him, Nathan takes the chance to fire a rocket into the Leviathan's open mouth. It then gets more pissed and throws Nathan back onto the roof.
A radio tower then falls from a nearby building, forming a makeshift bridge between the two. Running through its center, Nathan heads over to the second building as the Leviathan grabs the metal and rips it to shreds just as Nathan gets to safety. Working his way down the building, Nathan heads out into the open and the Leviathan grabs him again. Nathan fires off another rocket into its mouth, and the Leviathan throws Nathan to the side. The game goes into slow-motion as Nathan crashes through one window of a walkway and out of the other side, giving him a glimpse of its innards. Landing elsewhere, Nathan gets a radio call that he needs to taunt the beast towards the bridge, and then the demo ends.
While each piece was short, the overall glimpse at the game was varied and sweet. It's clear that we've barely scratched the surface and that Insomniac is going to hold a lot of secrets close this time around, which makes us itchy for its release even more.
Trailer
[YT]WDyt0hiXjAc[/YT]
Gameplay
[YT]2J0d10BfXQk[/YT]
Insomniac gives us a quick taste, but a satisfying one nonetheless.
July 15, 2008 - Resistance was easily the best game at the PlayStation 3's launch, and it remains one of the system's must-have games even as its two-year anniversary approaches. Insomniac is currently working on finishing up its sequel, the aptly-named Resistance 2.
Resistance 2 picks up right where the first game left off. Nathan Hale is picked up by a black ops group and is, against his will, courted off to Iceland for some research testing. While the first game used a lot of stills, animated in a Flash-esque manner, to tell the story, Resistance 2 will feature tons of in-game cutscenes. When the opening happens, you actually watch the ending to the first game, and it seamlessly blends straight into the capture and escorting of Hale, all in realtime.
The game opens up with some action in Iceland, which we unfortunately weren't able to see, and then skips ahead two years into the future. You'll then find yourself perched outside of San Francisco, overlooking the scene from the original teaser trailer. Giant, mile-long motherships slowly cruise through the skies of San Francisco, raining down fire on the city. Burning and mangled, it's pretty obvious that there wouldn't be many survivors there, if at all.
Unfortunately, this tease of the Bay Area level was all that we were able to see here. Fortunately, we got to see some real action in a tiny snippet of the Chicago level. Starting out in the streets of what looks like the outskirts of downtown, you're joined by a squad of soldiers. Each soldier carries a different weapon with them, giving them some variety in how they fight as well as ways they'll be able to help you. As you work through the level, they'll move from cover to cover and set up smartly and defensively.
Turning a corner, we get our first look at Grims, the bone-thin remains of what were once Chicago's thriving population. These are not your normal, gun-wielding Chimera. They have one goal in mind, and that's to run straight at you, very quickly, and devour your flesh. They come in huge numbers, are very fast and are definitely very creepy. This section of the game takes place during the day, but were we to encounter these things at night, it would likely be extremely frightening.
The only other section that we were able to see was also shown during this morning's press conference, which was a battle against the gigantic Leviathan. And by gigantic I mean 300 feet tall or so. Nathan and his squad started out the sequence on top of a roof as the Leviathan rampages through the city in the background. The beast makes its way towards the crew, and Nathan fires back everything he has. Pissing off the monster, it grabs Nathan right off the top of the roof and waves him around. Screaming at him, Nathan takes the chance to fire a rocket into the Leviathan's open mouth. It then gets more pissed and throws Nathan back onto the roof.
A radio tower then falls from a nearby building, forming a makeshift bridge between the two. Running through its center, Nathan heads over to the second building as the Leviathan grabs the metal and rips it to shreds just as Nathan gets to safety. Working his way down the building, Nathan heads out into the open and the Leviathan grabs him again. Nathan fires off another rocket into its mouth, and the Leviathan throws Nathan to the side. The game goes into slow-motion as Nathan crashes through one window of a walkway and out of the other side, giving him a glimpse of its innards. Landing elsewhere, Nathan gets a radio call that he needs to taunt the beast towards the bridge, and then the demo ends.
While each piece was short, the overall glimpse at the game was varied and sweet. It's clear that we've barely scratched the surface and that Insomniac is going to hold a lot of secrets close this time around, which makes us itchy for its release even more.
Trailer
[YT]WDyt0hiXjAc[/YT]
Gameplay
[YT]2J0d10BfXQk[/YT]