Nintendo Mafia
Welcome to the game!
The forces of evil have united for one final assault on the courageous heroes of Nintendo ... only a small group of intrepid wrestling geeks can stop them now!
Rules
Welcome to the game!
The forces of evil have united for one final assault on the courageous heroes of Nintendo ... only a small group of intrepid wrestling geeks can stop them now!
Rules
- No communicating with one another outside of the game thread, and if your PM specifies, other provided channel. This is zero tolerance, anyone violating this rule will be modkilled and their alignment punished if appropriate.
- I will only reply to PMs that question game mechanics in the hypothetical - don't try and cheese me.
- I have been intentionally inconsistent with the depth of flavour, connection of role to character, power of role relative to character importance etc. You won't be able to cheese the game.
- Mafia team(s) may have the means to punish flavour/PM discussion. I strongly advise you don't do it.
- Day 1 will be 36 hours, and Night 1 will be 24 hours. Subsequent night phases will be 28 / 14 respectively. I reserve the right to adjust these to fit my schedule within reason.
- Do not descend into mindless flaming. I don't mind a bit of bite to the game, but if your posts have no relevance to the game, I will actively try to replace you without any further warning beyond this.
- Character claiming is permitted.
- If there is a problem with your PM, then message me privately.
- My Action Resolution Order will apply, see below
Addenda
Sample Town VT PM
Lynch System
This game will trial a hybrid deadline lynch system - whichever player has the most votes at the end of a dayphase will be lynched, and in the event of a tie, the player who first reached his current vote count will be lynched. However, to keep the game moving, I will also make it possible to reach a majority lynch early with a 'locked' vote - If you vote in the following format:
Lock Vote XXXX
Your vote will be locked to that player for the remainder of the day phase, but if they reach majority with locked votes, they will be instantly lynched.
Action Resolution Order
Reflexive Roleblock / Nexus
Hide/Commute
Bus Drive / Redirect *
Roleblock *
Framer/Lawyer
Investigate
Protect
Miscellaneous
Kill / Poison / Arson
Watch / Track / Follow / Voyeur / Motion Detect
Night phase completes
Results given to players alive
* If these roles interact in such a way as to create a paradox, the roleblock will take precedence. This includes if a roleblock targets a bus driver - the roleblock will prevent the bus drive from taking place, unless the bus driver switched themselves or the block happens to prevent other roles from resolving on the target.
Players Alive (9)
1. Chris
3.Mitch OMBv2
5. Alco
6. Big Man
9. Wang Chung
10. Lethal
12. Tweet
15. Rugrat
16. Magic
Players Dead (7)
Barry was Diddy Kong, Heroes Aligned Vanilla Townie, lynched Day 1
Phenom was Mario, Heroes Aligned Mason, killed Night 1
OMB was Fox McCloud, Heroes Aligned 3x Tracker, lynched Day 2
Haza was Chrom, Heroes Aligned 1x Martyr, killed Night 2
Skybox was Mewtwo, Villains Aligned 3x Rolewatcher, lynched Day 3
Jeffatron was Link, Heroes Aligned 2x Bodyguard, killed Night 3
Gambit was Sonic the Hedgehog, SEGA Aligned Serial Killer and non-consecutive Commuter, lynched Day 4
Phases
Day 1
Night 1
Day 2
Night 2
Day 3
Night 3
Day 4
It is now Day 4. 10 players alive, 6 locked votes to lynch.
Sample Town VT PM
Toad
Vanilla Townie
Congratulations, you are Toad, Heroes Aligned! You suck and therefore don't make the cut.
In this game you have no role.
You will when all threats to the Heroes have been eliminated.
Vanilla Townie
Congratulations, you are Toad, Heroes Aligned! You suck and therefore don't make the cut.
In this game you have no role.
You will when all threats to the Heroes have been eliminated.
Lynch System
This game will trial a hybrid deadline lynch system - whichever player has the most votes at the end of a dayphase will be lynched, and in the event of a tie, the player who first reached his current vote count will be lynched. However, to keep the game moving, I will also make it possible to reach a majority lynch early with a 'locked' vote - If you vote in the following format:
Lock Vote XXXX
Your vote will be locked to that player for the remainder of the day phase, but if they reach majority with locked votes, they will be instantly lynched.
Action Resolution Order
Reflexive Roleblock / Nexus
Hide/Commute
Bus Drive / Redirect *
Roleblock *
Framer/Lawyer
Investigate
Protect
Miscellaneous
Kill / Poison / Arson
Watch / Track / Follow / Voyeur / Motion Detect
Night phase completes
Results given to players alive
* If these roles interact in such a way as to create a paradox, the roleblock will take precedence. This includes if a roleblock targets a bus driver - the roleblock will prevent the bus drive from taking place, unless the bus driver switched themselves or the block happens to prevent other roles from resolving on the target.
Players Alive (9)
1. Chris
3.
5. Alco
6. Big Man
9. Wang Chung
10. Lethal
12. Tweet
15. Rugrat
16. Magic
Players Dead (7)
Barry was Diddy Kong, Heroes Aligned Vanilla Townie, lynched Day 1
Phenom was Mario, Heroes Aligned Mason, killed Night 1
OMB was Fox McCloud, Heroes Aligned 3x Tracker, lynched Day 2
Haza was Chrom, Heroes Aligned 1x Martyr, killed Night 2
Skybox was Mewtwo, Villains Aligned 3x Rolewatcher, lynched Day 3
Jeffatron was Link, Heroes Aligned 2x Bodyguard, killed Night 3
Gambit was Sonic the Hedgehog, SEGA Aligned Serial Killer and non-consecutive Commuter, lynched Day 4
Phases
Day 1
Night 1
Day 2
Night 2
Day 3
Night 3
Day 4
It is now Day 4. 10 players alive, 6 locked votes to lynch.
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