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Armored Core VI: Fires of Rubicon

Marty McFourth

Trying to figure out this life thing, what about you
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Dynamic, Fast-Paced Mech Action
Based on the knowledge gained during joint development of their recent titles, Bandai Namco Entertainment and FromSoftware seek to deliver a new action game. By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, ARMORED CORE VI FIRES OF RUBICON will be a new action experience.

In ARMORED CORE VI FIRES OF RUBICON, players will assemble and pilot their own mech with 3D maneuverability to move freely through three dimensional fast-paced missions. Take on difficult challenges and overwhelm your enemies with dynamic movements that make full use of ranged and melee combat. Players can enjoy a variety of actions that can only be truly realized with mechs.

Story Overview
A mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity’s technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burning Star System.

Almost half a century later, the same substance resurfaced on Rubicon 3, a planet now contaminated and sealed off by the catastrophe.

Extra-terrestrial corporations and resistance groups fight over control of the substance. The player infiltrates Rubicon as an independent mercenary and finds themself in a struggle over the substance with the corporations and other factions.

Development Team
Hidetaka Miyazaki will be involved as the Initial Game Director. Based on the initial development, Masaru Yamamura has taken over as Director.​

 
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