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  1. Bobby Barrows

    Grim Makes A Doom WAD

    REMAKE MAP01 - Entryway So turns out, I lost almost all the progress I had made in the previous WAD I was working on so had to start all over. What better way to start over than to tweak and remake the first map I had made here and give it a new coat of paint? It's a harder map, with 80+...
  2. Bobby Barrows

    Grim Makes A Doom WAD

    MAP02 Waste Treatment Facility For a second map, I don't think it's too bad. It's exponentially larger than the 1st map, and it also has just hordes of enemies that can kill you from the jump; 117 monsters in fact; and there's a lovely little thing that can happen after getting the Blue...
  3. Bobby Barrows

    Grim Makes A Doom WAD

    MAP01 Entrance Hell Behold, a new WAD, a new map, and this one was just completed in under three days, amazingly. Entrance Hell is a cheeky name, but it isn't as hard as one would believe, especially if you're playing on difficulties lower than Ultra-Violence! It starts off strong though...
  4. Bobby Barrows

    Grim Makes A Doom WAD

    Sup everyone. Remember this? Well sad to say I've felt that it's time to abandon this and start over, so coming soon is actually a new set of maps that hopefully everyone can enjoy and are a bit more polished, now that I've taken into account several dos and don'ts of Doom building. I'm also...
  5. Bobby Barrows

    Grim Makes A Doom WAD

    MAP09: Docking Yard (In Progress) The current map I'm working on is nearly halfway finished, Docking Yard is, as mentioned in my last post, my most ambitious map yet. It is set in a semi-realistic docking yard complete with an entire ship to escape off of. When arriving to the boat, the player...
  6. Bobby Barrows

    Grim Makes A Doom WAD

    MAP08: Laboratory Entrance (Completed) If we wanna talk about a map that has it all, this one is definitely it. It is the second proper appearance of the dreaded Cyberdemon, but it too can be completely skipped if you're fast enough, otherwise, prepare for a very close encounter with the badass...
  7. Bobby Barrows

    Grim Makes A Doom WAD

    New Update: So it's been a while since I last updated this thread. But I have new news, and a bit of a new change. I have officially changed the music for the WAD to actually include full music. So not only does it have *actual* music, some of the songs have been updated and even changed to new...
  8. Bobby Barrows

    Grim Makes A Doom WAD

    Map07: Office Complex (May Remake) We finally get to, honestly, one of my least liked maps. It's dark, claustrophobic, and has hordes of hit-scanners. It also has the misfortune of being filled to the brim with 6 Barons of Hell. That's more Barons than MAP03 and MAP04 combined, and one less...
  9. Bobby Barrows

    Grim Makes A Doom WAD

    MAP06: Armory (Completed) The armory, despite its name, doesn't give you a ton of weapons to run with, rather, it will give you just enough ammo to deal with all the extra tough baddies you'll face off against here: Cacodemons, Chaingunners, Hell Knights, Revenants, Arachnotrons, and Barons of...
  10. Bobby Barrows

    Grim Makes A Doom WAD

    Bonus Content 2 - MAP02: Sewer System (Alpha) So here's a bonus for everyone, an old Alpha map I had backed up. For those who have seen the completed MAP02, you'll see it is pretty well detailed. The same can not be said for the first alpha of MAP02, which was a completely different design and...
  11. Bobby Barrows

    Grim Makes A Doom WAD

    MAP05: Barracks Another one of those close-quarters combat maps brought to you by yours truly, this one will probably end up as one of my more difficult and controversial ones. Not that much ammo, not much health items, and not enough weapons to deal with monsters; that is, if you're playing it...
  12. Bobby Barrows

    Grim Makes A Doom WAD

    Map 04: Courtyard (Complete) One of my bigger maps, Courtyard acts as an intersection between the early "easy" levels, and the now rising difficulty. It's definitely a long level that runs the player all throughout the map. The "courtyard" in question is actually the main hub area, used to...
  13. Bobby Barrows

    Grim Makes A Doom WAD

    Bonus Content 1: Enemy Reference Sheet Here's some bonus stuff for all the folks who may get lost in, or don't particularly understand the Doom terminology. With these, I will briefly explain the monsters, items, and weapons. Weapons: Zombie Man: The lowliest of enemies, perhaps the most...
  14. Bobby Barrows

    Grim Makes A Doom WAD

    MAP03: Modem Storage (Complete) This might be one of my personal favorites; Modem Storage is a big damn blue map full of enemies but plenty of space to maneuver, and plenty of obstacles. Still a little "corridor shooter"-y, the main area just plops you into the action immediately with monsters...
  15. Bobby Barrows

    Grim Makes A Doom WAD

    MAP02: Sewer System (Complete) Of course there had to be an obligatory sewer level, after all, this is DOOM. I had major problems a few weeks ago when making this map, as I was unable to use TNT: Evilution, and DOOM 1 textures without coming across some major texture issues if the WAD was...
  16. Bobby Barrows

    Grim Makes A Doom WAD

    MAP 01: Entrance Hall (Complete) The first map of the pack is perhaps the simplest one of them all, but I designed it to mostly start off with a bang. You're placed into a room decked out in zombie guys and a shotgun to quickly grab if you want to rush things. The pace is meant to start things...
  17. Bobby Barrows

    Grim Makes A Doom WAD

    This is my thread where I present my work on a current map pack I am making for Doom II, called the "Fall of UAC". 32 maps all entirely created from scratch. I will be sharing clips, images, and screenshots of my progress onto this thread as a memento. I will also be including clips of abandoned...